Room ID: 55
|
If the enemies are still alive, Power Bomb lag can delay the spikesuit timing. The quickdrop setup requires a small jump of 3 frames or less above the crumbles. Requires: "h_shinechargeMaxRunway"
{
"or": [
"h_useMorphBombs",
"SpringBall",
{
"ammo": {
"type": "PowerBomb",
"count": "n_spikeSuitAttempts"
}
},
{
"and": [
"HiJump",
"canInsaneJump",
"canQuickDrop"
]
}
]
}
{
"or": [
{
"spikeHits": "n_spikeSuitAttempts"
},
{
"and": [
"canPatientSpikeSuit",
{
"spikeHits": 1
},
{
"resetRoom": {
"nodes": [
1,
2
]
}
}
]
}
]
}
"canTrickySpikeSuit"
{
"shinespark": {
"frames": 1,
"excessFrames": 1
}
} |