Ability to enter R-mode. Have some energy in reserves (set to Auto), take damage while going through a door, use X-Ray while entering the next room, and release X-Ray after reserves have finished filling.
Dependencies: canUseEnemies
From: 1
Left Door
To: 1
Left Door
In R-Mode, fill your Reserves at the farm. Damage down again so that Samus is within 1 Zebbo hit from triggering Reserves. Gain a shinecharge in-room without gaining more energy. It is possible to time the despawn of a drop with the acid if no ammo is owned. Shinespark vertically, such that a Zebbo can hit Samus in the wind-up to cause a reserve trigger, giving a blue suit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 14,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 0
}
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 15,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 0
}
},
{
"doorUnlockedAtNode": 1
}
]
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 18,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 1
}
},
"h_destroyBombWalls"
]
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 19,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 1
}
},
"h_destroyBombWalls",
{
"doorUnlockedAtNode": 1
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_CrystalFlash",
"canBeVeryPatient"
]
},
{
"disableEquipment": "ETank"
}
]
}
"h_shinechargeMaxRunway"
"h_RModeKnockbackSpark" |
From: 2
Right Door
To: 2
Right Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_CrystalFlash",
"canBeVeryPatient"
]
},
{
"disableEquipment": "ETank"
}
]
}
"h_shinechargeMaxRunway"
"h_RModeKnockbackSpark" |
From: 1
Left Door
To: 1
Left Door
Crystal Flash required. Must have no E-Tanks (disable or don't collect). Disable suits and use two boulders to damage down. Shinecharge and spark quickly under the rightmost boulder to get the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"disableEquipment": "ETank"
}
"h_CrystalFlash"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 1
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 3
Right Door, In the Water
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Dev note: Kill the Geemers for Reserves, or else Crystal Flash. Damage down and use the Reo to interrupt a shinespark wind-up. |
From: 2
Top Left Door
To: 1
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"Morph",
"h_destroyBombWalls",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, B Dev note: Kill the Geemers for Reserves, or else Crystal Flash. Damage down and use the Reo to interrupt a shinespark wind-up. |
|
Due to R-Mode Entry, getting hit by the Sidehopper can only be avoided by a quick Screw Attack after releasing the X-Ray Scope. You can attempt to farm the two ground Sidehoppers for Reserve Energy. Otherwise, you must use a Crystal Flash. Leave the ceiling Sidehopper alive to clear the runway for a shortcharge. Initiate the shinespark in midair so that Samus is in the path to be hit. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"ScrewAttack",
{
"and": [
{
"enemyDamage": {
"enemy": "Sidehopper",
"type": "contact",
"hits": 1
}
},
{
"enemyKill": {
"enemies": [
[
"Sidehopper",
"Sidehopper"
]
],
"explicitWeapons": [
"Missile",
"Super",
"PowerBomb",
"Plasma"
]
}
}
]
}
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"or": [
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
},
"canBePatient"
]
},
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
"canBeExtremelyPatient"
]
}
]
}
]
}
]
}
"canTrickyDodgeEnemies"
"canShinechargeMovementComplex"
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: C Dev note: FIXME: More equipment combinations can work. |
From: 3
Right Door
To: 1
Left Door
The hoppers have a poor energy drop rate. The rightmost two can be killed easily for two chances at a drop, otherwise a Crystal Flash must be used to get reserves. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_usePowerBomb",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 1
}
},
{
"or": [
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
},
"canBePatient"
]
},
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
"canBeVeryPatient"
]
}
]
}
]
}
]
}
{
"or": [
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 21,
"openEnd": 1
}
},
"canSpeedball"
]
},
"h_bombThings"
]
}
{
"canShineCharge": {
"usedTiles": 21,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, B, C |
From: 1
Left Door
To: 2
Right Door
Kill Zeela for reserves or Crystal Flash. Lead one Zeela above the runway and perform Spark Interrupt. Crystal Flash can be used to clear the bomb blocks for access to the runway. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_bombThings",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 2
Right Door
To: 2
Right Door
Kill Zeela for reserves or Crystal Flash. Lead one Zeela above the runway and perform Spark Interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 1
Left Door
To: 3
Lower Item
Use the respawning Zeb to set up with reserves and enough energy to tank one Small Sidehopper hit without triggering Reserves then perform a 'slow short-charge' across the speedway: you must hold run at least until you have enough speed to get under the shutters. 1-tap shinecharge is used to shinecharge over the Small Sidehopper Pit, before passing the 2nd to last shutter. Fall in, take a hit for i-frames so you can land and be ready to wind up before you get hit again. Once you have blue suit you can simply Morph and roll through the bomb blocks to escape. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 1
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 1
Left Door
To: 4
Top Left Item
Before running across the speedway, use the Zeb spawner to get enough Reserves. Use the runway on the upper screen. There are many enemies up there to clear out of the way, but leave one alive. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"h_crouchJumpDownGrab"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 2
Right Door
To: 4
Top Left Item
Use the runway on the upper screen. There are many enemies up there to clear out of the way and will helpfully provide Reserves. Or else Crystal Flash. Leave one waver or small hopper alive. You can farm the rest for drops. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"h_crouchJumpDownGrab"
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 1
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 1
Left Door
To: 1
Left Door
Farm Firefleas for Reserves or else Crystal Flash. Damage down on the thorns (6 hits suitless). Get shinecharge on the top-right ledge and use the last fireflea to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
{
"partialRefill": {
"type": "RegularEnergy",
"limit": 21
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}Dev note: FIXME: The last fireflea self-destructs and will drop a Large Energy right on top of Samus if full on PBs. |
From: 2
Right Door
To: 1
Left Door
Farm Firefleas for Reserves or else Crystal Flash. Damage down on the thorns (6 hits suitless). Get shinecharge on the top-right ledge and use the last fireflea to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
{
"partialRefill": {
"type": "RegularEnergy",
"limit": 21
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}Dev note: FIXME: The last fireflea self-destructs and will drop a Large Energy right on top of Samus if full on PBs. |
From: 2
Above Power Bomb Blocks - Top Left Door
To: 2
Above Power Bomb Blocks - Top Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 3
Above Power Bomb Blocks - Top Right Door
To: 3
Above Power Bomb Blocks - Top Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 5
Above Power Bomb Blocks - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 6
Above Power Bomb Blocks - Bottom Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 7
Below Power Bomb Blocks - Top Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 8
Below Power Bomb Blocks - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 9
Right Etecoon Shaft - Top Left Door
To: 9
Right Etecoon Shaft - Top Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 10
Right Etecoon Shaft - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 1
Top Left Door
To: 3
Bottom Right Door
Open the gate and clear the Small Sidehoppers for a runway. Use respawning Geegas for energy. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B |
From: 2
Top Right Door
To: 3
Bottom Right Door
Open the gate and clear the Small Sidehoppers for a runway. Use respawning Geegas for energy. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B |
From: 3
Bottom Right Door
To: 3
Bottom Right Door
Open the gate (Wave Beam or gate glitch) and clear the Small Sidehoppers for a runway. Use respawning Geegas for energy. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"Wave",
"h_blueGateGlitch",
{
"and": [
{
"notable": "Grapple Gate Glitch"
},
"canPreciseGrapple",
"h_speedDash",
"canTrickyJump"
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B |
|
Farm Zeelas and two Cacatacs or else Crystal Flash for Reserves. Cacatac projectile can provide spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 1
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Farm Zeelas and two Cacatacs or else Crystal Flash for Reserves. Cacatac projectile can provide spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 1
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 1
Left Door
To: 1
Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"openEnd": 0
}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 2
Right Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"openEnd": 0
}
}
"canRModeSparkInterrupt" |
From: 1
Top Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb"Dev note: Given the ability to freeze enemies, nodes 1 and 5 are freely connected, so lumping these into one strat is sound. |
From: 3
Bottom Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir"
]
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb" |
From: 4
Bottom Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir"
]
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb" |
From: 5
Top Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb"Dev note: Given the ability to freeze enemies, nodes 1 and 5 are freely connected, so lumping these into one strat is sound. |
|
Use a Crystal Flash to refill reserve energy. If Golden Torizo is alive, perform the Crystal Flash in the left corner of the room; otherwise it can be done near the door. Then use heat damage to trigger an R-mode forced standup near the crumble blocks with upward momentum, in order to clip up through them. Several different combinations of items and techniques can make this possible: 1) Space Jump, with a mid-air morph (not required but makes it easier), 2) HiJump and a mid-air Spring Ball jump, most easily by equipping both HiJump and SpringBall during the pause, 3) A walljump into Spring Ball jump, equipping Spring Ball soon after the wall jump into order to gain horizontal speed before the mid-air jump. 4) HiJump and Speedbooster, running and jumping into a mid-air morph, In every case, precise timing is needed to be in the correct location when reserves trigger, just below the crumbles but without bonking them. Having less upward momentum can provide more lenience for timing the forced standup clip, though if Samus' momentum is not enough to make it onto the ledge then a crumble jump may also be required. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Forced Standup Clip"
}
{
"or": [
{
"or": [
"f_DefeatedGoldenTorizo",
{
"obstaclesCleared": [
"f_DefeatedGoldenTorizo"
]
}
]
},
{
"heatFrames": 100
}
]
}
"h_heatedCrystalFlash"
{
"or": [
{
"and": [
"SpaceJump",
"can4HighMidAirMorph"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
"HiJump",
"canSpeedyJump",
"canMidAirMorph",
"canCrumbleJump"
]
},
{
"and": [
"h_trickySpringwall",
"canCrumbleJump"
]
}
]
}
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 99
}
]
}
{
"autoReserveTrigger": {}
}
{
"heatFrames": 100
}Clears obstacles: door_2 Dev note: FIXME: A variant of this strat could go to the item node instead of the door, possibly with slightly different heat frames at the end. FIXME: As an alternative to doing a Crystal Flash, Golden Torizo could be used as a farm, with canRiskPermanentLossOfAccess. |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "f_DefeatedPhantoon"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
From: 3
Right Door
To: 3
Right Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
"h_bombThings"
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |
From: 7
Bottom Door
To: 3
Bottom Left Door
In R-Mode, kill the Coverns until there is Energy in Samus's Reserves. Get into the Morph tunnel and go to the far left. Wait for Coverns to damage Samus down until Reserves trigger, forcing a stand up and enabling her to shoot the shot blocks and escape. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: {
"not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
{
"or": [
"canBePatient",
"Plasma"
]
}
{
"or": [
{
"and": [
"canCarefulJump",
"canMidAirMorph",
"canDisableEquipment"
]
},
"h_useSpringBall"
]
}Clears obstacles: B |
From: 1
Top Left Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
From: 3
Bottom Right Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
From: 4
Top Right Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
From: 5
Top Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |