Ability to enter R-mode. Have some energy in reserves (set to Auto), take damage while going through a door, use X-Ray while entering the next room, and release X-Ray after reserves have finished filling.
Dependencies: canUseEnemies
From: 1
Left Door
To: 1
Left Door
Activate Bomb Torizo, and farm his eggs for energy. They can be farmed freely. Waste all but 5 Missiles to prevent the laser attack. Standing in the correct position will ensure he will be trapped against the wall. Quickly use a jump to perform a very narrow shinecharge, then get interrupted by any Bomb Torizo attack. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedBombTorizo"
}
{
"not": "f_ZebesSetAblaze"
}
"canRiskPermanentLossOfAccess"
"h_activateBombTorizo"
"canUseIFrames"
{
"or": [
"canDodgeWhileShooting",
{
"resourceAtMost": [
{
"type": "Missile",
"count": 5
}
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Collects items: 2 Dev note: May need an alternative helper in place of h_activateBombTorizo, due to R-Mode entrance condition. |
From: 1
Left Door
To: 1
Left Door
Save the animals to unlock the door, and Crystal Flash in the door frame. Stand in the knee-deep acid with suits disabled to bleed off energy quickly, then perform a pause abuse spark windup in the acid and interrupt it with auto-reserve (re-enable suits in the pause menu). Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_ZebesSetAblaze"
"h_CrystalFlash"
"Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"refill": [
"ReserveEnergy"
]
}
]
},
{
"and": [
"canBePatient",
{
"or": [
{
"resourceAtMost": [
{
"type": "ReserveEnergy",
"count": 50
}
]
},
"canRiskPermanentLossOfAccess"
]
}
]
}
]
}
{
"acidFrames": 90
}
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"
{
"acidFrames": 30
}Sets flags: f_AnimalsSaved Dev note: Disable E-Tanks required to avoid a patience requirement due to escape timer. |
|
Farm wall pirates while leaving one left. Lead it to the bottom of the shaft, get shine charge, then windup in front of it to get shot and interrupted. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: {
"not": "f_ZebesSetAblaze"
}
"h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"and": [
"h_destroyBombWalls",
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 5
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A Unlocks doors: {"nodeId":5,"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 5
Bottom Right Door
With Zebes set ablaze, Climb only spawns two pirates that drop nothing, and the bomb wall is automatically cleared. The rising lava is now acid instead, so Speed Booster works normally with Gravity Suit. Jump up the platforms to get high enough above the rising acid to safely Crystal Flash, then dive back into the acid against either bottom door. Wait in the acid until your energy is low enough and shinecharge. Windup right before energy runs out to interrupt then *immediately* leave to limit acid damage. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
"f_ZebesSetAblaze"
{
"or": [
{
"enemyDamage": {
"enemy": "Custom Climb Pirate",
"type": "contact",
"hits": 1
}
},
{
"enemyKill": {
"enemies": [
[
"Custom Climb Pirate",
"Custom Climb Pirate"
]
],
"explicitWeapons": [
"Plasma",
"Super",
"PowerBomb"
]
}
}
]
}
"h_CrystalFlash"
{
"acidFrames": 320
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"refill": [
"ReserveEnergy"
]
},
{
"autoReserveTrigger": {}
}
]
},
{
"autoReserveTrigger": {
"maxReserveEnergy": 50
}
}
]
}
"canRModeSparkInterrupt"
{
"acidFrames": 80
}
{
"resetRoom": {
"nodes": [
2,
5
]
}
}Clears obstacles: A, B Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}
{"nodeId":5,"types":["ammo"],"requires":[]}Dev note: FIXME: Needs to support Hyper Beam kill also. |
|
Farm wall pirates while leaving one left. Lead it to the bottom of the shaft, get shine charge, then windup in front of it to get shot and interrupted. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ClimbWithoutLava"
{
"or": [
"h_destroyBombWalls",
{
"getBlueSpeed": {
"usedTiles": 14,
"openEnd": 0
}
},
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 15,
"openEnd": 0
}
},
{
"doorUnlockedAtNode": 2
}
]
}
]
}
{
"not": "f_ZebesSetAblaze"
}
"h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, B Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}
{"nodeId":5,"types":["ammo"],"requires":[]}Dev note: This door triggers the rising lava, which will prevent gaining shinecharge. |
|
Farm wall pirates while leaving one left. Lead it to the bottom of the shaft, get shine charge, then windup in front of it to get shot and interrupted. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_ZebesSetAblaze"
}
"h_ZebesIsAwake"
"h_bombThings"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"and": [
"h_destroyBombWalls",
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 5
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A Unlocks doors: {"nodeId":5,"types":["ammo"],"requires":[]} |
|
Farm wall pirates while leaving one left. Lead it to the bottom of the shaft, get shine charge, then windup in front of it to get shot and interrupted. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_ZebesSetAblaze"
}
"h_bombThings"
"h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"and": [
"h_destroyBombWalls",
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 5
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A Unlocks doors: {"nodeId":5,"types":["ammo"],"requires":[]} |
From: 5
Bottom Right Door
To: 5
Bottom Right Door
With Zebes set ablaze, Climb only spawns two pirates that drop nothing, and the bomb wall is automatically cleared. The rising lava is now acid instead, so Gravity Suit works normally. Jump up the platforms to get high enough above the rising acid to safely Crystal Flash, then dive back into the acid against either bottom door. Wait in the acid until your energy is low enough and shinecharge. Windup right before energy runs out to interrupt then *immediately* leave to limit acid damage. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
"f_ZebesSetAblaze"
"h_CrystalFlash"
{
"acidFrames": 320
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"refill": [
"ReserveEnergy"
]
},
{
"autoReserveTrigger": {}
}
]
},
{
"autoReserveTrigger": {
"maxReserveEnergy": 50
}
}
]
}
"canRModeSparkInterrupt"
{
"acidFrames": 80
}Clears obstacles: A, B Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}
{"nodeId":5,"types":["ammo"],"requires":[]}Dev note: FIXME: Needs enemyKill requirements for the escape pirates. |
|
Farm wall pirates while leaving one left. Lead it to the bottom of the shaft, get shine charge, then windup in front of it to get shot and interrupted. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_ZebesSetAblaze"
}
"h_ZebesIsAwake"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"and": [
"h_destroyBombWalls",
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 5
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A Unlocks doors: {"nodeId":5,"types":["ammo"],"requires":[]} |
|
Kill all three Boyons for energy, or Crystal Flash. If you need to freeze Boyons for extra runway, disable Ice Beam to force them to unfreeze so you can interrupt spark. If you end up killing all four Boyons, you can also dip in the acid for the spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"enemyKill": {
"enemies": [
[
"Boyon",
"Boyon",
"Boyon"
]
],
"excludedWeapons": [
"PseudoScrew"
]
}
},
{
"or": [
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
},
{
"and": [
"canBeExtremelyPatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 0
}
},
{
"and": [
"canTrivialUseFrozenEnemies",
{
"canShineCharge": {
"usedTiles": 31,
"openEnd": 0
}
},
{
"disableEquipment": "Ice"
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
There are many mellows for farming. Leave one alive to spark interrupt. If entry energy is poor, damage down to 29 energy before farming to activate health bias, then quickly kill many Mellows with Plasma Beam or Power Bombs before collecting their drops. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_ZebesSetAblaze"
}
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
{
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"disableEquipment": "ETank"
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "RegularEnergy",
"count": 0
}
]
},
"canRiskPermanentLossOfAccess",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 37,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Dev note: FIXME: Other weapon options for fast Mellow farming while abusing healthbomb state. Needs to be fast to not risk drops timing out. |
|
There are many mellows for farming. Leave one alive to spark interrupt. If entry energy is poor, damage down to 29 energy before farming to activate health bias, then quickly kill many Mellows with Plasma Beam or Power Bombs before collecting their drops. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_ZebesSetAblaze"
}
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
{
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 99
}
]
},
{
"disableEquipment": "ETank"
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"or": [
"Plasma",
"h_usePowerBomb"
]
},
{
"disableEquipment": "ETank"
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "RegularEnergy",
"count": 0
}
]
},
"canRiskPermanentLossOfAccess",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 37,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Dev note: FIXME: Other weapon options for fast Mellow farming while abusing healthbomb state. Needs to be fast to not risk drops timing out. |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 3
Bottom Left Horizontal Door
To: 3
Bottom Left Horizontal Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 6
Bottom Right Door (On the Left Shaft)
To: 6
Bottom Right Door (On the Left Shaft)
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 7
Bottom Left Vertical Door
To: 7
Bottom Left Vertical Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
|
In R-Mode, fill your Reserves at the farm. Damage down again so that Samus is within 1 Zebbo hit from triggering Reserves. Gain a shinecharge in-room without gaining more energy. It is possible to time the despawn of a drop with the acid if no ammo is owned. Shinespark vertically, such that a Zebbo can hit Samus in the wind-up to cause a reserve trigger, giving a blue suit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 14,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 0
}
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 15,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 0
}
},
{
"doorUnlockedAtNode": 1
}
]
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 18,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 1
}
},
"h_destroyBombWalls"
]
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 19,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 1
}
},
"h_destroyBombWalls",
{
"doorUnlockedAtNode": 1
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B Unlocks doors: {"types":["ammo"],"requires":[]} |
|
Clear the bomb barriers and farm two Wavers. The two side wavers are local and easier to position for the R-Mode Spark Interrupt. It can help to pause abuse in the acid either to damage down or as part of the R-Mode Spark Interrupt. If grabbed by a Yapping Maw during a Shinespark, keep at least any button held to prevent a crash. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyJump"
"canDodgeWhileShooting"
{
"or": [
"ScrewAttack",
"h_useMorphBombs",
{
"and": [
"Morph",
{
"or": [
{
"ammo": {
"type": "PowerBomb",
"count": 3
}
},
{
"and": [
"h_CrystalFlash",
{
"ammo": {
"type": "PowerBomb",
"count": 2
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"resourceAvailable": [
{
"type": "ReserveEnergy",
"count": 1
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 18,
"steepUpTiles": 2,
"steepDownTiles": 1,
"startingDownTiles": 0,
"openEnd": 1
}
},
{
"and": [
{
"or": [
"canUseFrozenEnemies",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
},
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"steepDownTiles": 2,
"startingDownTiles": 1,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
{
"or": [
{
"and": [
"canInsaneJump",
"canRModeSparkInterrupt"
]
},
"canRModePauseAbuseSparkInterrupt"
]
}Clears obstacles: A |
|
Clear the bomb barriers and farm two Wavers. The two side wavers are local and easier to position for the R-Mode Spark Interrupt. It can help to pause abuse in the acid either to damage down or as part of the R-Mode Spark Interrupt. If grabbed by a Yapping Maw during a Shinespark, keep at least any button held to prevent a crash. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyJump"
"canDodgeWhileShooting"
{
"or": [
"ScrewAttack",
"h_useMorphBombs",
{
"and": [
"Morph",
{
"or": [
{
"ammo": {
"type": "PowerBomb",
"count": 3
}
},
{
"and": [
"h_CrystalFlash",
{
"ammo": {
"type": "PowerBomb",
"count": 2
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"resourceAvailable": [
{
"type": "ReserveEnergy",
"count": 1
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 18,
"steepUpTiles": 2,
"steepDownTiles": 1,
"startingDownTiles": 0,
"openEnd": 1
}
},
{
"and": [
{
"or": [
"canUseFrozenEnemies",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
},
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"steepDownTiles": 2,
"startingDownTiles": 1,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
{
"or": [
{
"and": [
"canInsaneJump",
"canRModeSparkInterrupt"
]
},
"canRModePauseAbuseSparkInterrupt"
]
}Clears obstacles: A |
|
Farm four of the pirates for drops. If you have full power bombs and can do so without using one you can also kill two Beetoms for guaranteed two small energy drops. Keep the bottom pirate alive: stun it with a Power Beam shot or i-frame past it. Once you have the reserves, perform a 1-screen shortcharge between the bottom doors, then hop back up to the bottom pirate's ledge and get shot at. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
"canUseIFrames"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
],
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
]
],
"excludedWeapons": [
"Missile"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Beetom",
"Beetom"
]
],
"excludedWeapons": [
"PowerBomb"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 10
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"or": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
}
]
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
},
{
"canShineCharge": {
"usedTiles": 14,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]}
{"nodeId":4,"types":["ammo"],"requires":[]} |
From: 2
Middle Right Door
To: 4
Bottom Right Door
Farm four of the pirates for drops, leaving the bottom pirate alive. Stun it with a Power Beam shot or i-frame past it. Perform a 1-screen shortcharge between the bottom doors, then hop back up to the bottom pirate's ledge and get shot at. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canUseIFrames"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
],
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
]
],
"excludedWeapons": [
"Missile"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"or": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
}
]
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
},
{
"canShineCharge": {
"usedTiles": 14,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]}
{"nodeId":4,"types":["ammo"],"requires":[]} |
From: 3
Bottom Left Door
To: 4
Bottom Right Door
Stun the bottom pirate with a Power Beam shot, or i-frame past it. Farm the four pirates above for drops, then get back through the bottom pirate. Stun it with a Power Beam shot or i-frame past it a second time. Perform a 1-screen shortcharge between the bottom doors, then hop back up to the bottom pirate's ledge and get shot at. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canUseIFrames"
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"enemyDamage": {
"enemy": "Green Space Pirate (standing)",
"type": "contact",
"hits": 1
}
},
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
],
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
]
],
"excludedWeapons": [
"Missile"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"or": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
}
]
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
},
{
"canShineCharge": {
"usedTiles": 14,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]}
{"nodeId":4,"types":["ammo"],"requires":[]} |
From: 4
Bottom Right Door
To: 4
Bottom Right Door
Stun the bottom pirate with a Power Beam shot, or i-frame past it. Farm the four pirates above for drops, then get back through the bottom pirate. Stun it with a Power Beam shot or i-frame past it a second time. Perform a 1-screen shortcharge between the bottom doors, then hop back up to the bottom pirate's ledge and get shot at. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canUseIFrames"
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"enemyDamage": {
"enemy": "Green Space Pirate (standing)",
"type": "contact",
"hits": 1
}
},
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
],
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
]
],
"excludedWeapons": [
"Missile"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"or": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
}
]
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"doorUnlockedAtNode": 4
},
{
"canShineCharge": {
"usedTiles": 14,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]}
{"nodeId":4,"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_CrystalFlash",
"canBeVeryPatient"
]
},
{
"disableEquipment": "ETank"
}
]
}
"h_shinechargeMaxRunway"
"h_RModeKnockbackSpark" |
|
The Kagos can provide a lot of energy. Run across the room and then jump into the Gray Geemer's path to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
{
"or": [
{
"and": [
{
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 4
}
]
},
{
"disableEquipment": "ETank"
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 200
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "RegularEnergy",
"count": 0
}
]
},
"canRiskPermanentLossOfAccess",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 200
}
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
The Kagos can provide a lot of energy. Run across the room and then jump into the Gray Geemer's path to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
{
"or": [
{
"and": [
{
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 4
}
]
},
{
"disableEquipment": "ETank"
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 200
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "RegularEnergy",
"count": 0
}
]
},
"canRiskPermanentLossOfAccess",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 200
}
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 2
Right Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_CrystalFlash",
"canBeVeryPatient"
]
},
{
"disableEquipment": "ETank"
}
]
}
"h_shinechargeMaxRunway"
"h_RModeKnockbackSpark" |
|
Farm the geemers, then use a Waver to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 10
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Farm the geemers, then use a Waver to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 10
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Seven Scisers can be farmed. Use the 8th (a bottom left one) to interrupt spark. Leave the slower, local Sciser alive to use for the Shinespark interrupt. Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Morph"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 6
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"canWaterShineCharge"
{
"canShineCharge": {
"usedTiles": 20,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Six Scisers can be farmed from the left side without needing Morph. Leave the slower, local Sciser alive to use for the Shinespark interrupt. Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 6
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"canWaterShineCharge"
{
"canShineCharge": {
"usedTiles": 20,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Farm two Scisers in the bottom section (manipulate camera to see where they are) and left Kihunter. Shinecharge and get interrupted by the right Kihunter. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"canCameraManip",
{
"enemyDamage": {
"enemy": "Sciser",
"type": "contact",
"hits": 1
}
}
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 33,
"steepUpTiles": 2,
"steepDownTiles": 5,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Farm two Scisers in the bottom section (manipulate camera to see where they are) and left Kihunter. Shinecharge and get interrupted by the right Kihunter. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"canCameraManip",
{
"enemyDamage": {
"enemy": "Sciser",
"type": "contact",
"hits": 1
}
}
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 33,
"steepUpTiles": 2,
"steepDownTiles": 5,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Farm two Scisers in the bottom section and left Kihunter. Shinecharge and get interrupted by the right Kihunter. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 33,
"steepUpTiles": 2,
"steepDownTiles": 5,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Farm the Choots for energy. Shinecharge on the left side and get interrupted by the Skultera. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
"canDodgeWhileShooting"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 20,
"steepUpTiles": 4,
"steepDownTiles": 2,
"startingDownTiles": 1,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Farm the Choots for energy. Shinecharge on the left side and get interrupted by the Skultera. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 20,
"steepUpTiles": 4,
"steepDownTiles": 2,
"startingDownTiles": 1,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 1
Lower Section - Bottom Left Door
To: 1
Lower Section - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 2
Upper Right Section - Top Right Door
To: 2
Upper Right Section - Top Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 3
Upper Right Section - Bottom Right Door
To: 3
Upper Right Section - Bottom Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 5
Lower Section - Bottom Right Door
To: 5
Lower Section - Bottom Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 6
Middle Right Door (By Zeb Farm)
To: 6
Middle Right Door (By Zeb Farm)
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Crystal Flash required. Must have no E-Tanks (disable or don't collect). Disable suits and use two boulders to damage down. Shinecharge and spark quickly under the rightmost boulder to get the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"disableEquipment": "ETank"
}
"h_CrystalFlashForReserveEnergy"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 1
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 3
Right Door, In the Water
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Dev note: Kill the Geemers for Reserves, or else Crystal Flash. Damage down and use the Reo to interrupt a shinespark wind-up. |
From: 2
Top Left Door
To: 1
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"Morph",
"h_destroyBombWalls",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, B Dev note: Kill the Geemers for Reserves, or else Crystal Flash. Damage down and use the Reo to interrupt a shinespark wind-up. |
|
Immediately on room entry, the Sidehopper is going to hit Samus. Afterwards, quickly roll to the right next to the stair. It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die. It can help to place a Power Bomb and roll to the right to reduce the chance that the ceiling hopper gets double hit, and to lure the third hopper. Quickly getting back into position and Crystal Flashing will usually get Samus hit by either the ceiling or right hopper. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"enemyDamage": {
"enemy": "Sidehopper",
"type": "contact",
"hits": 1
}
}
"canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}
{
"obstaclesCleared": [
"C"
]
}Dev note: Killing the hoppers after this is easy, as Samus will have i-frames, the Sidehoppers will be injured, and Samus will have some extra ammo just in case. A different setup could also break A, but Samus will end with at least 10 Power Bombs, so this is ignored for simplicity. |
|
Due to R-Mode Entry, getting hit by the Sidehopper can only be avoided by a quick Screw Attack after releasing the X-Ray Scope. You can attempt to farm the two ground Sidehoppers for Reserve Energy. Otherwise, you must use a Crystal Flash. Leave the ceiling Sidehopper alive to clear the runway for a shortcharge. Initiate the shinespark in midair so that Samus is in the path to be hit. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"ScrewAttack",
{
"and": [
{
"enemyDamage": {
"enemy": "Sidehopper",
"type": "contact",
"hits": 1
}
},
{
"enemyKill": {
"enemies": [
[
"Sidehopper",
"Sidehopper"
]
],
"explicitWeapons": [
"Missile",
"Super",
"PowerBomb",
"Plasma"
]
}
}
]
}
]
}
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"or": [
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
},
"canBePatient"
]
},
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
"canBeExtremelyPatient"
]
}
]
}
]
}
]
}
"canTrickyDodgeEnemies"
"canShinechargeMovementComplex"
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: C Dev note: FIXME: More equipment combinations can work. |
|
Cross the room then lure and kill the two floor Sidehoppers using the morph tunnel. With the ceiling Sidehopper in the top right corner, quickly roll to the left next to the stair. It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die. Place a Power Bomb, Wait a second, then roll to the right to lure the hopper and quickly return and Crystal Flash. Waiting briefly will prevent the hopper from coming too soon and getting double hit. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
"h_usePowerBomb"
{
"or": [
"h_bombThings",
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 21,
"openEnd": 1
}
},
"canSpeedball"
]
}
]
}
"canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}
{
"obstaclesCleared": [
"A",
"B",
"C"
]
} |
|
The hoppers have a poor energy drop rate. The rightmost two can be killed easily for two chances at a drop, otherwise a Crystal Flash must be used to get reserves. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_ZebesIsAwake"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_usePowerBomb",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 1
}
},
{
"or": [
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
},
"canBePatient"
]
},
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
"canBeVeryPatient"
]
}
]
}
]
}
]
}
{
"or": [
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 21,
"openEnd": 1
}
},
"canSpeedball"
]
},
"h_bombThings"
]
}
{
"canShineCharge": {
"usedTiles": 21,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, B, C |
|
Kill Zeela for reserves or Crystal Flash. Lead one Zeela above the runway and perform Spark Interrupt. Crystal Flash can be used to clear the bomb blocks for access to the runway. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_bombThings",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Kill Zeela for reserves or Crystal Flash. Lead one Zeela above the runway and perform Spark Interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Use the respawning Zeb to set up with reserves and enough energy to tank one Small Sidehopper hit without triggering Reserves then perform a 'slow short-charge' across the speedway: you must hold run at least until you have enough speed to get under the shutters. 1-tap shinecharge is used to shinecharge over the Small Sidehopper Pit, before passing the 2nd to last shutter. Fall in, take a hit for i-frames so you can land and be ready to wind up before you get hit again. Once you have blue suit you can simply Morph and roll through the bomb blocks to escape. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 1
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Before running across the speedway, use the Zeb spawner to get enough Reserves. Use the runway on the upper screen. There are many enemies up there to clear out of the way, but leave one alive. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"h_crouchJumpDownGrab"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Use the runway on the upper screen. There are many enemies up there to clear out of the way and will helpfully provide Reserves. Or else Crystal Flash. Leave one waver or small hopper alive. You can farm the rest for drops. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"h_crouchJumpDownGrab"
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 1
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Farm Firefleas for Reserves or else Crystal Flash. Damage down on the thorns (6 hits suitless). Get shinecharge on the top-right ledge and use the last fireflea to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
{
"partialRefill": {
"type": "RegularEnergy",
"limit": 21
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}Dev note: FIXME: The last fireflea self-destructs and will drop a Large Energy right on top of Samus if full on PBs. |
|
Farm Firefleas for Reserves or else Crystal Flash. Damage down on the thorns (6 hits suitless). Get shinecharge on the top-right ledge and use the last fireflea to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 17,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
{
"partialRefill": {
"type": "RegularEnergy",
"limit": 21
}
}
"canRModeSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]}Dev note: FIXME: The last fireflea self-destructs and will drop a Large Energy right on top of Samus if full on PBs. |
From: 2
Above Power Bomb Blocks - Top Left Door
To: 2
Above Power Bomb Blocks - Top Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 3
Above Power Bomb Blocks - Top Right Door
To: 3
Above Power Bomb Blocks - Top Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 5
Above Power Bomb Blocks - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 6
Above Power Bomb Blocks - Bottom Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 7
Below Power Bomb Blocks - Top Right Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 8
Below Power Bomb Blocks - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 9
Right Etecoon Shaft - Top Left Door
To: 9
Right Etecoon Shaft - Top Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 10
Right Etecoon Shaft - Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Open the gate and clear the Small Sidehoppers for a runway. Use respawning Geegas for energy. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B |
|
Open the gate and clear the Small Sidehoppers for a runway. Use respawning Geegas for energy. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B |
|
Open the gate (Wave Beam or gate glitch) and clear the Small Sidehoppers for a runway. Use respawning Geegas for energy. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"Wave",
"h_blueGateGlitch",
{
"and": [
{
"notable": "Grapple Gate Glitch"
},
"canPreciseGrapple",
"h_speedDash",
"canTrickyJump"
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 30,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: B |
|
Farm Zeelas and two Cacatacs or else Crystal Flash for Reserves. Cacatac projectile can provide spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 1
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Farm Zeelas and two Cacatacs or else Crystal Flash for Reserves. Cacatac projectile can provide spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 1
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Maximum two Kihunters can be killed for energy, and their drop rate is poor. Otherwise, Crystal Flash. Turn off extra beams and shoot off the remaining Kihunter's wings to help trap it against the side, giving free access to the runway. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"canTrickyDodgeEnemies",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
"canBeVeryPatient"
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 32,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 2
Top Right Door
To: 2
Top Right Door
Maximum two Kihunters can be killed for energy, and their drop rate is poor. Otherwise, Crystal Flash. Turn off extra beams and shoot off the remaining Kihunter's wings to help trap it against the side, giving free access to the runway. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
"canBeVeryPatient"
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 32,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Crystal Flash on the left side of the room when Spore Spawn starts moving, or on the right side when it is in the top right of its swoop. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "canRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"not": "f_DefeatedSporeSpawn"
}
"canRiskPermanentLossOfAccess"Clears obstacles: door_2 |
|
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
"h_bombThings"
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 3
Left Side - Top Middle Door (Main Entrance)
To: 13
Central Junction
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 4
Left Side - Door Behind Power Bomb Blocks
To: 13
Central Junction
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
{
"or": [
"Wave",
"h_usePowerBomb",
{
"enemyDamage": {
"enemy": "Sm. Sidehopper",
"type": "contact",
"hits": 1
}
},
{
"and": [
"Plasma",
"canTrickyJump"
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: C |
From: 5
Left Side - Door Blocked by Crumble Blocks
To: 13
Central Junction
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 6
Right Side - Top Middle Door
To: 13
Central Junction
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 7
Right Side - Door Behind Super Block
To: 13
Central Junction
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
"h_bombThings"
{
"ammo": {
"type": "Super",
"count": 1
}
}
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: F |
|
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"canMidAirMorph",
"h_useSpringBall",
"h_bombThings"
]
}
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: F |
From: 9
Left Side - Bottom Door
To: 13
Central Junction
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
"h_usePowerBomb"
{
"or": [
"canTwoTileSqueeze",
{
"and": [
"Morph",
"canXRayStandUp"
]
}
]
}
"canPartialFloorClip"
"canCeilingClip"
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: E |
|
Farm the Zeb pipe just above the 'main' left door. Shinecharge on the ledge below, then hop back up and get interrupted by a Zeb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Morph"
"h_usePowerBomb"
"h_destroyBombWalls"
{
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: E, D |
|
Farm the Zeelas and Reos or else Crystal Flash. Carry the charge to the Metarees, or leave 1 Reo or Zeela alive, for the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Shinespark to the upper section, then quick run through the bomb blocks to get to the Zeelas and Reos. Farm for reserves or Crystal Flash, then get the shinecharge and use any remaining enemy to interrupt. Te Metarees are still available if you don't go too far right during the setup. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
"free"
]
}
"h_shinechargeMaxRunway"
{
"or": [
{
"and": [
"HiJump",
"canMidairShinespark",
"canSpeedyJump",
{
"shinespark": {
"frames": 85,
"excessFrames": 3
}
}
]
},
{
"and": [
"canFastWalljumpClimb",
"canMidairShinespark",
{
"or": [
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 67,
"excessFrames": 3
}
}
]
},
{
"shinespark": {
"frames": 73,
"excessFrames": 3
}
}
]
}
]
},
{
"shinespark": {
"frames": 110,
"excessFrames": 3
}
}
]
}
{
"or": [
{
"resourceAvailable": [
{
"type": "ReserveEnergy",
"count": 1
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A Dev note: With Disable E-Tanks or Energy-Free Shinesparks, the Reo/Zeela farm remains viable. Without either QoL option, however, the Crystal Flash will be expected (not enough enemies with good drops to guarantee a full e-tank's worth). When using disable E-Tanks the player must be able to disable to 99 *after* the shinespark. |
|
Crystal Flash after getting past the Metarees, or else run through the bomb wall and farm Reos and Zeelas. Leave one Reo or Zeela alive. Build a Shinespark then get hit by the remaining enemy to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 1
Top Right Door
To: 1
Top Right Door
Kill the first Sidehopper on entry. Standing in the doorway to kill it, using a Power Bomb, or jumping over it can work. It is required to avoid double hitting the ceiling Sidehopper with the Power Bomb, so lure it to the right, place a Power Bomb in the corner, roll over to lure the hopper and quickly roll back to Crystal Flash. In unlucky situations it is possible that the hopper only does small jumps and never hits Samus. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
} |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"enemyDamage": {
"enemy": "Sm. Sidehopper",
"type": "contact",
"hits": 1
}
}Clears obstacles: R-Mode Dev note: FIXME: It is possible to avoid a forced Small Sidehopper hit by buffering an aim down as you release X-Ray. Evading further hits from that position would require more logic. |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Gravity Suit can use the main runway, while suitless must use the shelf. The entire setup can be done with just the Zeros if you are patient enough (and/or have Gravity). Gravity (only) can also run through just the first thick portion of the speedway to use the the Skulltera and Puyos. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
]
}
{
"or": [
{
"and": [
"Gravity",
"h_shinechargeMaxRunway"
]
},
{
"and": [
{
"or": [
"SpaceJump",
{
"and": [
"canSuitlessMaridia",
{
"or": [
"canPreciseWalljump",
"canBombJumpWaterEscape",
{
"and": [
"h_useSpringBall",
"canJumpIntoIBJ"
]
},
{
"and": [
"canBePatient",
"canTrickyUseFrozenEnemies",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}
]
}
]
}
]
},
{
"canShineCharge": {
"usedTiles": 32,
"openEnd": 1
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"partialRefill": {
"type": "Energy",
"limit": 25
}
}Clears obstacles: A |
From: 1
Right Door
To: 3
Dry Platform Junction
Requires a precise shinespark end or Gravity to destroy the speedblocks without killing the Skultera Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_RModeCanRefillReserves"
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
}
{
"or": [
"Gravity",
{
"and": [
{
"or": [
"canPreciseWalljump",
"SpaceJump",
{
"and": [
"Ice",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}
]
},
"canControlShinesparkEnd",
{
"canShineCharge": {
"usedTiles": 31,
"openEnd": 1
}
},
{
"shinespark": {
"frames": 30
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 31,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Four Boyons to farm have a poor chance of providing reserve energy. Once you have it, damage down to 20/10/5 energy and jump into the plant with forward moement for shinecharge. Jump high above a Boyon and interrupt, or use the thorns and pause abuse. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Boyon",
"Boyon",
"Boyon"
]
]
}
},
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
},
{
"and": [
"canBeExtremelyPatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 1
Right Door
To: 1
Right Door
Kill the Sidehoppers using only morph and beams or Screw Attack. Using morph and dodging it can be done damage-free. Shinecharge on the runway, then take a ceiling thorn hit and pause abuse to spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"Morph",
"canDodgeWhileShooting",
"canCameraManip",
"canTrickyJump"
]
},
"ScrewAttack"
]
}
"h_RModeCanRefillReserves"
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
{
"or": [
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
{
"canShineCharge": {
"usedTiles": 29,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canHorizontalDamageBoost"
"canRModePauseAbuseSparkInterrupt"Clears obstacles: A, B |
|
Avoiding a double hit on the Sidehoppers can be pretty tricky. One fairly reliable way it to lure all of the Sidehoppers to the right of the room and place a Power Bomb on the left side to break some of the floor. Hop across the platforms to lure one or more hoppers back to the left and quickly get on the block where the left-most Power Bomb block was. Place a Power Bomb in the corner and roll to the right side of the block to prevent being boosted then roll back to Crystal Flash. In this lower position, the Sidehoppers are much less likely to die, and are more likely to hit Samus instead of the light orb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyRModeCrystalFlashInterrupt"
"h_usePowerBomb"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
} |
From: 1
Right Door
To: 1
Right Door
While morphed the sidehoppers cannot hit you. Crystal Flash to add Energy into Reserve Tanks, avoiding the bomb bounce. Damage down to between 17-32 Energy. Jump into the center plant with forward momentum to gain shinecharge. Jump into the thorns with a pause abuse and hold a damage boost into the pause to interrupt the windup. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_CrystalFlashForReserveEnergy"
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canHorizontalDamageBoost"
"canRModePauseAbuseSparkInterrupt"Clears obstacles: A, B |
|
Kill a Zebbo so that its drop is out of the way then Crystal Flash so a Zebbo can hit Samus from below and trigger reserves. The positioning of the Crystal Flash is pixel-perfect; Samus must be overhanging one of the Zebbo spawners while on the last pixel of the ledge. Note that a Zebbo will usually not deal enough damage to Samus to trigger reserves. One way to make this fairly reliable is to wait for its drop to dissapear then quickly place a Power Bomb such that it explodes and kills a Zebbo and Samus immediately collects its drop as she lands. This can only be done with no enemy damage reduction and no E-Tanks. When placing the Power Bomb quickly after the drop disappears, it may be best to be hanging off the left, so the bug hits the right side of Samus. When placing it 15 frames after the drop disappears, there is an 11-frame window, of which 10 frames will work. Otherwise, randomly placing the Power Bomb there is approximately a 60% chance that the Zebbo will trigger reserves, regardless of which side Samus is on. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}Dev note: This can not be done in G-mode, because the Power Bomb will kill the Zebbo and prevent more from spawning. TAS-ing this out, there were 58 frames where the bug would reach Samus and 34 on the left worked, 33 on the right worked. But, if subpixels matter, this might not be accurate, as it was only tested with one random subpixel value. |
|
Fill up on the respawning Zebbos. Drain energy down to 20/10/5. Trigger a Zebbo from the first plant and kill it but leave its drop hanging. Jump (not fall) into the second floor plant with forward momentum to shinecharge while getting eaten. At 8/4/2 energy left, shinecharge and get ready to jump out. Get hit by the Zebbo to complete the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 1
Left Door
Cross to the left door, and fill up on respawning Zebbos as you go. Drain energy down to 20/10/5. Trigger a Zebbo from the leftmost plant and kill it but leave its drop hanging. Jump (not fall) into the second floor plant with forward momentum to shinecharge while getting eaten. At 8/4/2 energy left, shinecharge and get ready to jump out. Get hit by the Zebbo to complete the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Kill a Zebbo so that its drop is out of the way then Crystal Flash so a Zebbo can hit Samus from below and trigger reserves. The positioning of the Crystal Flash is pixel-perfect; Samus must be overhanging one of the Zebbo spawners while on the last pixel of the ledge. Note that a Zebbo will usually not deal enough damage to Samus to trigger reserves. One way to make this fairly reliable is to wait for its drop to dissapear then quickly place a Power Bomb such that it explodes and kills a Zebbo and Samus immediately collects its drop as she lands. This can only be done with no enemy damage reduction and no E-Tanks. When placing the Power Bomb quickly after the drop disappears, it may be best to be hanging off the left, so the bug hits the right side of Samus. When placing it 15 frames after the drop disappears, there is an 11-frame window, of which 10 frames will work. Otherwise, randomly placing the Power Bomb there is approximately a 60% chance that the Zebbo will trigger reserves, regardless of which side Samus is on. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}Dev note: This can not be done in G-mode, because the Power Bomb will kill the Zebbo and prevent more from spawning. TAS-ing this out, there were 58 frames where the bug would reach Samus and 34 on the left worked, 33 on the right worked. But, if subpixels matter, this might not be accurate, as it was only tested with one random subpixel value. |
From: 1
Top Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb" |
From: 3
Bottom Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir"
]
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb" |
From: 4
Bottom Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"or": [
"canWalljump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir"
]
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb" |
From: 5
Top Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
{
"enemyDamage": {
"enemy": "Ripper",
"type": "contact",
"hits": 1
}
}
"canWallIceClip"
"canLongXRayClimb" |
|
Shoot the pirates with Power Beam to prevent their lasers and jump over them. Build up to blue speed to skip past Mini-Kraid's spikes and destroy Mini Kraid which will drop multiple Large Energy. If you're missing some Supers, quickly grab the four supers that drop so that the 5th drop can be Large Energy. Ceiling thorns, lingering Mini-Kraid Spikes, or Pirates can be used at-will to damage down. Go back to the right side, full-speed into a shinecharge, then got shot by a pirate for Spark Interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"canTrickyJump",
{
"and": [
"canCarefulJump",
{
"enemyKill": {
"enemies": [
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Plasma"
]
}
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Green Space Pirate (standing)",
"Green Space Pirate (standing)"
]
],
"excludedWeapons": [
"Bombs",
"PowerBomb"
]
}
}
]
},
"ScrewAttack"
]
}
{
"or": [
{
"getBlueSpeed": {
"usedTiles": 29,
"openEnd": 2
}
},
"ScrewAttack",
{
"and": [
{
"or": [
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Mini-Kraid",
"type": "spike",
"hits": 1
}
}
]
},
{
"or": [
{
"enemyKill": {
"enemies": [
[
"Mini-Kraid"
]
],
"excludedWeapons": [
"PowerBeam",
"Ice",
"Wave",
"Spazer",
"Bombs",
"Charge"
]
}
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Mini-Kraid"
]
]
}
},
{
"enemyDamage": {
"enemy": "Mini-Kraid",
"type": "spike",
"hits": 3
}
}
]
}
]
}
]
}
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, door_1 |
|
Kill Mini-Kraid after entry which will drop multiple Large Energy. If you're missing some Supers, quickly grab the four supers that drop so that the 5th drop can be Large Energy. Ceiling thorns, lingering Mini-Kraid Spikes, or Pirates can be used at-will to damage down. Go back to the right side, full-speed into a shinecharge, then got shot by a pirate for Spark Interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"enemyKill": {
"enemies": [
[
"Mini-Kraid"
]
],
"excludedWeapons": [
"PowerBeam",
"Ice",
"Wave",
"Spazer",
"Bombs",
"Charge"
]
}
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Mini-Kraid"
]
]
}
},
{
"or": [
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Mini-Kraid",
"type": "stone",
"hits": 1
}
}
]
}
]
}
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, door_2 |
From: 1
Left Door
To: 1
Left Door
Use thorns next to the Zeb pipe for Spike X-Mode and gain shinecharge. You can then get hit by the Zeb for the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canXMode"
{
"thornHits": 2
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 2
Top Right Door
To: 1
Left Door
Use thorns for Spike X-Mode and gain shinecharge. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canXMode"
{
"thornHits": 2
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 3
Bottom Right Door
To: 1
Left Door
Use thorns for Spike X-Mode and gain shinecharge. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canXMode"
{
"thornHits": 2
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 1
Left Door
To: 1
Left Door
Crystal Flash upon entering the room, then use the thorns to damage down and perform Spike X-Mode. Once shinecharge is gained, get Kraid to charge or spit at Samus and use that for R-Mode interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedKraid"
}
"canRiskPermanentLossOfAccess"
"h_CrystalFlash"
"canXMode"
"h_XModeThornHit"
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: door_1 Dev note: In randomizers that do not initially lock the boss door, the player can escape once blue suit is gained. |
From: 1
Left Door
To: 1
Left Door
Force Kraid to stand up and farm his nails for energy, then perform a Spike X-Mode on the thorns to get shinecharge. Get interrupted by Kraid for blue suit. You will be forced to defeat Kraid afterward. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedKraid"
}
"canRiskPermanentLossOfAccess"
{
"or": [
"canBeVeryPatient",
{
"disableEquipment": "ETank"
}
]
}
{
"refill": [
"Energy"
]
}
{
"or": [
"Charge",
{
"ammo": {
"type": "Missile",
"count": 2
}
},
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}
{
"or": [
"HiJump",
"canWalljump",
"SpaceJump",
"canSpringBallJumpMidAir",
{
"and": [
"canDodgeWhileShooting",
{
"or": [
"canCarefulJump",
"h_crouchJumpDownGrab"
]
}
]
}
]
}
"canXMode"
"h_XModeThornHit"
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: f_DefeatedKraid, door_1 Sets flags: f_DefeatedKraid |
|
Crystal Flash and then get poked by Kraid's hand. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedKraid"
}
"canRiskPermanentLossOfAccess"
"canRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}Clears obstacles: door_1 |
From: 2
Right Door
To: 1
Left Door
You can crystal flash for early setup, then bounce between thorns and Kraid to setup. Alternatively, force Kraid to stand up and farm his nails for energy. Then perform a Spike X-Mode on the thorns to get shinecharge. Get interrupted by Kraid for blue suit. After gaining blue suit you can proceed to defeat Kraid. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedKraid"
}
"canRiskPermanentLossOfAccess"
{
"or": [
{
"thornHits": 1
},
{
"and": [
{
"or": [
"canPrepareForNextRoom",
"h_KraidCameraFix"
]
},
"SpaceJump"
]
}
]
}
{
"or": [
"h_CrystalFlash",
{
"and": [
{
"or": [
"canBeVeryPatient",
{
"disableEquipment": "ETank"
}
]
},
{
"refill": [
"Energy"
]
},
{
"or": [
"Charge",
{
"ammo": {
"type": "Missile",
"count": 2
}
},
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}
]
}
]
}
{
"or": [
"HiJump",
"canWalljump",
"SpaceJump",
"canSpringBallJumpMidAir",
{
"and": [
"canDodgeWhileShooting",
{
"or": [
"canCarefulJump",
"h_crouchJumpDownGrab"
]
}
]
}
]
}
"canXMode"
"h_XModeThornHit"
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: f_DefeatedKraid, door_2 Sets flags: f_DefeatedKraid |
|
Crystal Flash and then get poked by Kraid's hand. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"thornHits": 1
},
{
"and": [
"SpaceJump",
"h_KraidCameraFix"
]
}
]
}
{
"not": "f_DefeatedKraid"
}
"canRiskPermanentLossOfAccess"
"canRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}Clears obstacles: door_2 Dev note: This can be done in G-mode, but only if the camera is not fixed. It requires Spring Ball or immobile (and a contact hit). |
|
Enter with R-Mode, disable any E-Tanks and farm the Kago to put Energy into reserves. Get into postion under the top blocks and disable Varia. Time a down jump to reach the apex as reserves trigger. Release down during the reserve refill. A mid air morph increases the frame window Samus can clip through the blocks. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatProof"
"canMidAirMorph"
"canRModeStandupClip"
"h_RModeCanRefillReserves"
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
{
"disableEquipment": "Varia"
}
{
"autoReserveTrigger": {
"implicitHeatFrames": "suitless"
}
}
{
"suitlessHeatFrames": 30
}Dev note: FIXME: Add suitless version. |
|
Perform a Crystal Flash in order to refill reserves. Position Samus below the 2-tile space of the ceiling Morph tunnel. Jump as Samus reaches 4 Energy, and mid-air morph, timed so that reserves trigger while Samus still has upward momentum just before Samus would hit the ceiling. If done properly, the R-mode standup will cause Samus to clip into the ceiling Morph tunnel. If successful, Samus will end up crouched in the tunnel; press down to morph, then roll out to the right to exit the room. With a mid-air morph, this has a 4-frame window for the jump. It is also an option to pause abuse: instead of jumping at a precise Energy value, set reserves to manual, wait until Samus is close to zero Energy, then press pause and wait a moment before jumping (firing a shot when pausing may help create a visual cue), so that Samus is at 0 Energy and in position just below the ceiling when the pause hits. Then set reserves to auto (and re-equip Varia if available) and unpause. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlash"
"canRModeStandupClip"
"canInsaneJump"
{
"heatFrames": 140
}
{
"disableEquipment": "Varia"
}
{
"autoReserveTrigger": {}
}
{
"heatFrames": 275
}Dev note: Jumping using Spring Ball is also possible, which simplifies the movement by avoiding the need for a mid-air morph; it still has a 4-frame window for the jump timing. Jumping and aiming down is also possible but only gives a 2-frame window for the jump. |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Clears obstacles: R-Mode |
|
Perform a Crystal Flash in order to put energy into reserves. Position below the door, jump when Samus reaches 7 Energy, and mid-air morph. If done properly, Samus will clip past the door shell. With a mid-air morph, this has a 5-frame window for the jump. If Spring Ball is available, jumping in Spring Ball increases the window to 6 frames. In either case it may help to pause abuse: instead of jumping at a precise Energy value, set reserves to manual, wait until Samus is close to zero Energy, and press pause a moment before jumping, so that Samus is at 0 energy and in position just below the door when the pause hits. Then set reserves to auto (and re-equip Varia if available) and unpause. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlash"
"canRModeStandupClip"
"canInsaneJump"
{
"heatFrames": 170
}
{
"disableEquipment": "Varia"
}
{
"autoReserveTrigger": {}
}Bypasses door shell: true |
From: 3
Bottom Right Door
To: 1
Top Door
Perform a Crystal Flash in order to put energy into reserves. Position below the door, jump when Samus reaches 7 Energy, and mid-air morph, timed so that reserves trigger while Samus still has upward momentum just before Samus would hit the door. If done properly, the R-mode standup will cause Samus to clip past the door shell. With a mid-air morph, this has a 5-frame window for the jump. If Spring Ball is available, jumping in Spring Ball increases the window to 6 frames. In either case it may help to pause abuse: instead of jumping at a precise Energy value, set reserves to manual, wait until Samus is close to zero Energy, and press pause a moment before jumping, so that Samus is at 0 energy and in position just below the door when the pause hits. Then set reserves to auto (and re-equip Varia if available) and unpause. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlash"
"canRModeStandupClip"
"canInsaneJump"
{
"heatFrames": 280
}
{
"disableEquipment": "Varia"
}
{
"autoReserveTrigger": {}
}
{
"heatFrames": 5
}Bypasses door shell: true |
|
Fill up on Gamets. Wait for the acid low tide to shinecharge, then morph through and use a Gamet to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"Morph"
{
"canShineCharge": {
"usedTiles": 33,
"gentleUpTiles": 8,
"gentleDownTiles": 8,
"steepUpTiles": 2,
"steepDownTiles": 2,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 1
Left Door
To: 1
Left Door
Requires about 150-180 Reserve at R-Mode entry to be able to correctly time the Crystal Flash. The correct timing to place the power bomb is on taking 97 (53-83 energy left) energy worth of heat. The Power Bomb explosion kills all six Rippers near the door, placing their energy drops in easy reach to grab them and fill Reserve Energy. Run to the green gate and wait until 69 energy is left and start running. Shinecharge at the end of the runway, then use quick, speedy jumps back across the platforms towards the left door. You should be able to make it to the left high platform (2nd from the door) before you need to windup and interrupt. Shoot the door open and you can make it out. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 150
}
]
}
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 180
}
]
}
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
{
"disableEquipment": "HiJump"
}
{
"heatFrames": 388
}
"h_heatedCrystalFlash"
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 30
}
}
{
"canShineCharge": {
"usedTiles": 18,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"
"canTrickyJump"
{
"heatFrames": 92
}Clears obstacles: B Dev note: This strat makes a suitless CF with max E-Tanks viable without needing disable E-Tanks. |
|
With Crystal Flash the best option is to wait for the rippers to start going off screen. Then the two bottom ones will be destroyed by the light orb and drop Supers for opening the gate. With Screw Attack, you'll want to tag the top Ripper of the first pair to appear, then the three that come in behind them, and grab the second Ripper of the first pair on the way down from the jump. Then jump into the last Ripper on the way across to the platform, pausing to get its energy. You can also lay an immediate Power Bomb. Roll off of it (or time a morph/unmorph to avoid a bomb jump) and then collect the drops from the five supers that get hit. Jump past the last ripper on the way to the platform. The drops give a lot of Reserve if collected quickly - manually draw some of it to have enough energy to shinecharge. Open the gate and go back to the left side to start running right. If you have Varia, you can afford to spare a Ripper of choice and use it to interrupt. Do so close to the right door and the Ripper won't make it back in time to hit you again even with a 400-point Reserve fill. Otherwise, you will use a heat interrupt: shoot the door as you approach during the run and shinecharge before you reach it. With Varia you can afford to go back and use Power Bombs or Supers to farm any remaining Rippers, but Screw Attack will no longer destroy them while you have blue suit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"heatFrames": 150
},
"h_heatedCrystalFlashForReserveEnergy",
{
"partialRefill": {
"type": "Super",
"limit": 1
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
"ScrewAttack",
{
"heatFramesWithEnergyDrops": {
"frames": 350,
"drops": [
{
"enemy": "Ripper 2 (red)",
"count": 4
}
]
}
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 236
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 50
}
}
]
}
]
}
{
"ammo": {
"type": "Super",
"count": 1
}
}
{
"heatFrames": 144
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"or": [
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}
{
"heatFrames": 10
}Clears obstacles: A, B |
From: 1
Left Door
To: 3
Junction Left of Green Gate
With Crystal Flash the best option is to wait for the rippers to start going off screen. Then the two bottom ones will be destroyed by the light orb and drop Supers for opening the gate. With Screw Attack, you'll want to tag the top Ripper of the first pair to appear, then the three that come in behind them, and grab the second Ripper of the first pair on the way down from the jump. Then jump into the last Ripper on the way across to the platform, pausing to get its energy. You can also lay an immediate Power Bomb. Roll off of it (or time a morph/unmorph to avoid a bomb jump) and then collect the drops from the five supers that get hit. Jump past the last ripper on the way to the platform. The drops give a lot of Reserve if collected quickly - manually draw some of it to have enough energy to shinecharge. With Varia, you can spare one Ripper of your choice. For high reserve after Crystal Flash, the best is any of the bottom three as they have the longest cycle. Run left to right and shinecharge near the gate, and take the interrupt hit with the Ripper moving right. Otherwise, use a heat interrupt, and run right to left so that you're closer to the left door for less energy used to escape. If any rippers remain, you can farm them with Power Bombs (or Supers at low health) but Screw Attack will no longer destroy them while you have blue suit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"heatFrames": 150
},
"h_heatedCrystalFlashForReserveEnergy",
{
"partialRefill": {
"type": "Super",
"limit": 1
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
"ScrewAttack",
{
"heatFramesWithEnergyDrops": {
"frames": 350,
"drops": [
{
"enemy": "Ripper 2 (red)",
"count": 4
}
]
}
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 236
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 50
}
}
]
}
]
}
{
"heatFrames": 64
}
{
"canShineCharge": {
"usedTiles": 18,
"openEnd": 0
}
}
{
"or": [
{
"autoReserveTrigger": {
"maxReserveEnergy": 300
}
},
{
"and": [
{
"autoReserveTrigger": {}
},
{
"enemyDamage": {
"enemy": "Ripper 2 (red)",
"type": "contact",
"hits": 1
}
}
]
}
]
}
{
"or": [
{
"and": [
"h_heatProof",
{
"or": [
{
"autoReserveTrigger": {
"maxReserveEnergy": 300
}
},
{
"and": [
{
"autoReserveTrigger": {}
},
{
"enemyDamage": {
"enemy": "Ripper 2 (red)",
"type": "contact",
"hits": 1
}
}
]
}
]
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}Clears obstacles: B |
|
You can Crystal Flash first, then open the gate, dodge the bottom most rippers that come across the platform, and pick up their Super drops when they hit the light orb. Alternatively, open the gate first, farm the bottom two Rippers with Power Bombs or Screw Attack to get your Supers back and Crystal Flash afterwards. The runway is now clear to shinecharge. Alternatively, you can farm with Screw Attack or Power Bombs. Kill the bottom two Rippers first, then the one bouncing between platforms. Keep the third Ripper from the top alive for the best interrupt. With high reserve energy, take the interrupt close to the right door and with the Ripper moving right - it will not come back in time to hit you again. Once you have blue suit, you cannot kill any more Rippers with Screw Attack, but you are still invulnerable to contact hits. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedGreenGateGlitch"
{
"or": [
{
"and": [
{
"or": [
{
"resourceAvailable": [
{
"type": "Super",
"count": 10
}
]
},
{
"and": [
{
"resourceAvailable": [
{
"type": "Super",
"count": 8
}
]
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 51
}
]
},
{
"or": [
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
},
{
"heatFrames": 600
},
{
"partialRefill": {
"type": "Super",
"limit": 10
}
}
]
}
]
},
"h_heatedCrystalFlashForReserveEnergy"
]
},
{
"and": [
{
"or": [
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
],
[
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
},
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 2
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 60
}
}
]
},
{
"and": [
{
"or": [
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
},
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
{
"or": [
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}Clears obstacles: A, B |
|
Crystal Flash, then drop into GT's arena for the runway. With no enemies to take damage from, you must interrupt using heat damage. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_DefeatedGoldenTorizo",
{
"obstaclesCleared": [
"f_DefeatedGoldenTorizo"
]
}
]
}
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt" |
From: 1
Left Door
To: 5
Golden Torizo
At any point during the fight, use a Crystal Flash. Then damage down enough to survive one hit. Run into and through GT, turn around, and start down the runway. Get shinecharged, come back and interrupt using whatever attack pattern is ongoing. Then finish the fight. Blue suit will give invulnerability but otherwise does not help to defeat Golden Torizo. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatProof"
{
"not": "f_DefeatedGoldenTorizo"
}
"canRiskPermanentLossOfAccess"
{
"notable": "Crystal Flash During Fight"
}
"h_heatedCrystalFlashForReserveEnergy"
{
"enemyDamage": {
"enemy": "Golden Torizo",
"type": "contact",
"hits": 1
}
}
"canUseIFrames"
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: f_DefeatedGoldenTorizo Sets flags: f_DefeatedGoldenTorizo |
From: 1
Left Door
To: 5
Golden Torizo
Manipulate into the GT Safe Spot and farm for energy. Keep your Missiles below 30 to force the attack pattern that has drops. Taking damage to get ready for the interrupt may require leaving the safe spot. Leave enough to survive one hit from GT. Push GT back into the corner, run into and through to get your shinecharge. Come back and interrupt using whatever attack pattern is happening. After you gain blue suit, you'll need to use any standard kill strategy. Blue suit will not help with defeating GT except for invulnerability. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedGoldenTorizo"
}
"canRiskPermanentLossOfAccess"
{
"heatFrames": 200
}
{
"notable": "Safe Spot Kill"
}
{
"or": [
"h_heatProof",
{
"resourceMaxCapacity": [
{
"type": "Missile",
"count": 30
}
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"enemyDamage": {
"enemy": "Golden Torizo",
"type": "contact",
"hits": 1
}
}
"canUseIFrames"
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Use a Crystal Flash to refill reserve energy. If Golden Torizo is alive, perform the Crystal Flash in the left corner of the room; otherwise it can be done near the door. Then use heat damage to trigger an R-mode forced standup near the crumble blocks with upward momentum, in order to clip up through them. Several different combinations of items and techniques can make this possible: 1) Space Jump, with a mid-air morph (not required but makes it easier), 2) HiJump and a mid-air Spring Ball jump, most easily by equipping both HiJump and SpringBall during the pause, 3) A walljump into Spring Ball jump, equipping Spring Ball soon after the wall jump into order to gain horizontal speed before the mid-air jump. 4) HiJump and Speedbooster, running and jumping into a mid-air morph, In every case, precise timing is needed to be in the correct location when reserves trigger, just below the crumbles but without bonking them. Having less upward momentum can provide more lenience for timing the forced standup clip, though if Samus' momentum is not enough to make it onto the ledge then a crumble jump may also be required. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "R-Mode Forced Standup Clip"
}
"canRModeStandupClip"
{
"or": [
{
"or": [
"f_DefeatedGoldenTorizo",
{
"obstaclesCleared": [
"f_DefeatedGoldenTorizo"
]
}
]
},
{
"heatFrames": 100
}
]
}
"h_heatedCrystalFlash"
{
"or": [
{
"and": [
"SpaceJump",
"can4HighMidAirMorph"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
"HiJump",
"canSpeedyJump",
"canMidAirMorph",
"canCrumbleJump"
]
},
{
"and": [
"h_trickySpringwall",
"canCrumbleJump"
]
}
]
}
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 99
}
]
}
{
"autoReserveTrigger": {}
}
{
"heatFrames": 100
}Clears obstacles: door_2 Dev note: FIXME: A variant of this strat could go to the item node instead of the door, possibly with slightly different heat frames at the end. FIXME: As an alternative to doing a Crystal Flash, Golden Torizo could be used as a farm, with canRiskPermanentLossOfAccess. |
|
Crystal Flash and use the runway. With no enemies to take damage from, you must interrupt using heat damage. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_DefeatedGoldenTorizo",
{
"obstaclesCleared": [
"f_DefeatedGoldenTorizo"
]
}
]
}
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: door_2 |
From: 2
Right Door
To: 5
Golden Torizo
At any point during the fight, use a Crystal Flash. Then damage down enough to survive one hit. Run into and through GT, turn around, and start down the runway. Get shinecharged, come back and interrupt using whatever attack pattern is ongoing. Then finish the fight. Blue suit will give invulnerability but otherwise does not help to defeat Golden Torizo. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatProof"
{
"not": "f_DefeatedGoldenTorizo"
}
"canRiskPermanentLossOfAccess"
{
"notable": "Crystal Flash During Fight"
}
"h_heatedCrystalFlashForReserveEnergy"
{
"enemyDamage": {
"enemy": "Golden Torizo",
"type": "contact",
"hits": 1
}
}
"canUseIFrames"
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: f_DefeatedGoldenTorizo, door_2 Sets flags: f_DefeatedGoldenTorizo Dev note: FIXME: Evaluate heated fight options. |
From: 2
Right Door
To: 5
Golden Torizo
Manipulate into the GT Safe Spot and farm for energy. Keep your Missiles below 30 to force the attack pattern that has drops. Taking damage to get ready for the interrupt may require leaving the safe spot. Leave enough to survive one hit from GT. Push GT back into the corner, run into and through to get your shinecharge. Come back and interrupt using whatever attack pattern is happening. After you gain blue suit, you'll need to use any standard kill strategy. Blue suit will not help with defeating GT except for invulnerability. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedGoldenTorizo"
}
"canRiskPermanentLossOfAccess"
{
"heatFrames": 50
}
{
"notable": "Safe Spot Kill"
}
{
"or": [
"h_heatProof",
{
"resourceMaxCapacity": [
{
"type": "Missile",
"count": 30
}
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"enemyDamage": {
"enemy": "Golden Torizo",
"type": "contact",
"hits": 1
}
}
"canUseIFrames"
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: door_2 |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"ScrewAttack",
{
"heatFrames": 60
}
]
}
{
"heatFrames": 300
}Clears obstacles: R-Mode, A |
From: 2
Right Door
To: 2
Right Door
Kill the runway pirate for a drop and Crystal Flash if needed. To interrupt, you can either use heat, or stand in the acid at the very end of the runway. Acid damage does not accumulate during reserve trigger as heat does, so escape quickly to minimize exposure. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Yellow Space Pirate (standing)"
]
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 20,
"gentleDownTiles": 6,
"openEnd": 1
}
}
{
"or": [
"h_heatTriggerRModeSparkInterrupt",
{
"and": [
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt",
{
"acidFrames": 32
},
{
"heatFrames": 32
}
]
}
]
} |
From: 1
Top Left Door
To: 3
Top Right Door
Crystal Flash, then pick up a shinecharge. Drop into the top Fune's fireball path for the interupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 21,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 1
Top Left Door
To: 3
Top Right Door
With Supers or PBs, kill Funes except for the topmost. If you have neither, use Morph and bombs or springball to get over the secret Fune and farm a fireflea. Shinespark can get you back out of the fireflea pit if you can't jump out. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyJump"
{
"or": [
"Morph",
{
"enemyKill": {
"enemies": [
[
"Boulder"
]
]
}
},
{
"and": [
{
"disableEquipment": "ScrewAttack"
},
"canPseudoScrew"
]
}
]
}
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Fune"
]
]
}
},
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
]
},
{
"and": [
"Morph",
{
"or": [
"h_useSpringBall",
{
"and": [
"h_useMorphBombs",
"canBombHorizontally"
]
}
]
},
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"canShineCharge": {
"usedTiles": 17,
"gentleUpTiles": 6,
"steepUpTiles": 1,
"openEnd": 1
}
},
{
"shinespark": {
"frames": 9,
"excessFrames": 4
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 21,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Dev note: FIXME: Notable strat 'Morph Over The Fune' for getting over the secret fune (and then R-Jump to get out) isn't included. |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Kill the Fune. Crystal Flash or farm the top fireflea. After the shine charge, jump up to the first fune and take a fireball to interrupt. Note: farming more than the top fireflea while still in R-Mode will cause Samus to become difficult to see. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"enemyKill": {
"enemies": [
[
"Fune"
]
]
}
}
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
{
"or": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 20,
"gentleDownTiles": 2,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 3
Top Right Door
To: 3
Top Right Door
Crystal Flash, then pick up a shinecharge. Drop into the top Fune's fireball path for the interupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 21,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 3
Top Right Door
To: 3
Top Right Door
With Supers or PBs, kill Funes except for the topmost. If you have neither, use Morph and bombs or springball to get over the secret Fune and farm a fireflea. Shinespark can get you back out of the fireflea pit if you can't jump out. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyJump"
{
"or": [
"Morph",
{
"enemyKill": {
"enemies": [
[
"Boulder"
]
]
}
},
{
"and": [
{
"disableEquipment": "ScrewAttack"
},
"canPseudoScrew"
]
}
]
}
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Fune"
]
]
}
},
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
]
},
{
"and": [
"Morph",
{
"or": [
"h_useSpringBall",
{
"and": [
"h_useMorphBombs",
"canBombHorizontally"
]
}
]
},
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
},
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"canShineCharge": {
"usedTiles": 17,
"gentleUpTiles": 6,
"steepUpTiles": 1,
"openEnd": 1
}
},
{
"shinespark": {
"frames": 9,
"excessFrames": 4
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 21,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Dev note: FIXME: Notable strat 'Morph Over The Fune' for getting over the secret fune (and then R-Jump to get out) isn't included. |
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Clear the Alcoon in the runway, then shinecharge and jump down to be interrupted by the lower left Alcoon. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 60
}
{
"or": [
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Alcoon"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Charge+Plasma"
]
}
},
{
"heatFrames": 120
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Alcoon"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Wave",
"Ice+Spazer",
"Plasma",
"ScrewAttack",
"PseudoScrew",
"PowerBomb"
]
}
},
{
"heatFrames": 180
}
]
},
{
"and": [
{
"heatFrames": 200
},
{
"or": [
"canDodgeWhileShooting",
"Morph"
]
}
]
},
{
"and": [
{
"heatFrames": 160
},
{
"enemyDamage": {
"enemy": "Alcoon",
"type": "fireball",
"hits": 1
}
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 3
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 27,
"gentleUpTiles": 2,
"openEnd": 0
}
}
{
"or": [
"canDownBack",
"canTrickyJump"
]
}
{
"heatFrames": 120
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 2
Right Vertical Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Crystal Flash against the left edge of the tunnel, then jump through the ceiling. You cannot use Power Bombs or X-Ray after the Crystal Flash clip. Kill the Alcoon to clear the runway then drop into the lower left Alcoon to interrupt. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "h_navigateHeatRooms"
{
"notable": "Crystal Flash Clip"
}
{
"heatFrames": 100
}
"h_heatedCrystalFlashForReserveEnergy"
"canCeilingClip"
"canTrivialMidAirMorph"
{
"heatFrames": 240
}
{
"or": [
{
"enemyKill": {
"enemies": [
[
"Alcoon"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Charge+Plasma",
"Wave+Plasma"
]
}
},
{
"heatFrames": 200
}
]
}
{
"canShineCharge": {
"usedTiles": 27,
"gentleUpTiles": 2,
"openEnd": 0
}
}
{
"or": [
"canDownBack",
"canTrickyJump"
]
}
{
"heatFrames": 120
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, B |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Get past the spike Alcoons, and climb up - leave the lower left Alcoon alive to use for later. Clear the runway Alcoon and get the shinecharge, then drop into the lower left Alcoon to interrupt. If you Crystal Flash early, stay near the door to ensure you kill only the two spike Alcoons. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_heatedCrystalFlashForReserveEnergy",
{
"heatFrames": 100
}
]
},
{
"and": [
"ScrewAttack",
"canCarefulJump",
{
"heatFrames": 100
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"or": [
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Alcoon"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Wave+Plasma"
]
}
},
{
"and": [
"canPseudoScrew",
{
"heatFrames": 30
}
]
}
]
},
"canCarefulJump",
{
"heatFrames": 100
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Alcoon",
"Alcoon"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Plasma",
"Wave+Spazer"
]
}
},
{
"heatFrames": 200
}
]
},
{
"and": [
"canCarefulJump",
{
"heatFrames": 199
}
]
},
{
"and": [
{
"enemyDamage": {
"enemy": "Alcoon",
"type": "contact",
"hits": 1
}
},
{
"heatFrames": 180
}
]
}
]
}
{
"heatFrames": 160
}
{
"or": [
"canWalljump",
"HiJump",
"canSpringBallJumpMidAir",
"SpaceJump",
{
"and": [
"canSpringBallBombJump",
{
"heatFrames": 60
}
]
},
{
"and": [
"canIBJ",
"canBombHorizontally",
"canJumpIntoIBJ",
{
"heatFrames": 110
},
{
"or": [
"canDoubleBombJump",
{
"heatFrames": 190
}
]
}
]
},
{
"and": [
"canTrickyDashJump",
"canInsaneJump",
{
"heatFrames": 20
}
]
},
{
"and": [
"canUseFrozenEnemies",
"canInsaneJump",
{
"heatFrames": 150
}
]
}
]
}
{
"or": [
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Alcoon"
]
],
"explicitWeapons": [
"Missile",
"Super",
"Charge+Plasma"
]
}
},
{
"heatFrames": 120
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Alcoon"
]
],
"explicitWeapons": [
"Wave",
"Ice+Spazer",
"Plasma",
"ScrewAttack",
"PseudoScrew",
"PowerBomb"
]
}
},
{
"heatFrames": 180
}
]
},
{
"heatFrames": 200
}
]
}
{
"or": [
{
"resourceAvailable": [
{
"type": "ReserveEnergy",
"count": 1
}
]
},
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 3
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 27,
"gentleUpTiles": 2,
"openEnd": 0
}
}
{
"or": [
"canDownBack",
"canTrickyJump"
]
}
{
"heatFrames": 120
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Cross to the center platform to get to the shinecharge runway. Any Dragons you kill along the way, you can try to collect their drops with Grapple Beam instead of risking the acid. Keep one Dragon to the left of the elevator to use their fireball for interrupt. Or you can also use a heat interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"canTrickyJump",
{
"heatFrames": 570
}
]
},
{
"and": [
"SpaceJump",
{
"heatFrames": 510
}
]
},
{
"and": [
"h_heatProof",
"Morph",
{
"enemyKill": {
"enemies": [
[
"Dragon"
]
],
"explicitWeapons": [
"PowerBombPeriphery"
]
}
},
{
"enemyKill": {
"enemies": [
[
"Dragon",
"Dragon"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
{
"or": [
"Grapple",
"SpaceJump"
]
},
"canTrickyJump",
"h_heatProof",
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Dragon"
]
],
"excludedWeapons": [
"Missile",
"PowerBomb"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
},
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 24,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 80
} |
|
Cross to the center platform to get to the shinecharge runway. Of the two Dragons left of the elevator, farm the left one and to use the right one's fireball to interrupt while at the leftmost side of the of the center runway. Or you can also use a heat interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 360
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
{
"or": [
"Grapple",
"SpaceJump"
]
},
"canTrickyJump",
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Dragon"
]
],
"excludedWeapons": [
"Missile",
"PowerBomb"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
},
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 24,
"openEnd": 1
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 80
} |
From: 1
Left Door
To: 3
Metal Pirates Junction
Kill both pirates with ammo or beams. Collect their drops and use heat to interrupt. Or kill and farm one pirate, then hitbox the other and interrupt from it before killing it with ammo or beams. Blue suit doesn't damage the pirates, but keeps Samus invulnerable while moving. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 125
}
{
"or": [
{
"and": [
"Charge",
"Plasma",
"canDodgeWhileShooting",
"canTrickyJump",
{
"or": [
{
"and": [
"Ice",
{
"heatFrames": 700
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 700
}
]
},
{
"and": [
"canInsaneJump",
"Ice",
{
"heatFrames": 520
}
]
},
{
"and": [
"canInsaneJump",
"Wave",
{
"heatFrames": 520
}
]
},
{
"and": [
"Ice",
"Wave",
{
"heatFrames": 400
}
]
},
{
"heatFrames": 950
},
{
"and": [
"canInsaneJump",
{
"heatFrames": 700
}
]
},
{
"and": [
"canXRayWaitForIFrames",
{
"heatFrames": 420
}
]
}
]
}
]
},
{
"and": [
"Charge",
"Spazer",
"canDodgeWhileShooting",
{
"or": [
{
"heatFrames": 4400
},
{
"and": [
"Ice",
{
"heatFrames": 3000
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 2650
}
]
},
"Ice",
"Wave",
{
"heatFrames": 1750
}
]
}
]
},
{
"and": [
"Plasma",
"canDodgeWhileShooting",
{
"heatFrames": 2000
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"or": [
{
"and": [
"Charge",
"Wave"
]
},
{
"and": [
"Charge",
"Ice",
"canBePatient"
]
},
{
"and": [
"canBeVeryPatient",
{
"or": [
"Charge",
"Spazer"
]
}
]
}
]
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 450
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 2700
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"or": [
{
"and": [
"canHitbox",
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
},
"canRModeSparkInterrupt"
]
},
{
"and": [
"canReserveTriggerBufferXRay",
{
"autoReserveTrigger": {
"implicitHeatFrames": "no"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
},
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModePauseAbuseSparkInterrupt"
]
},
{
"and": [
{
"autoReserveTrigger": {
"implicitHeatFrames": "suitless"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
}
]
}Clears obstacles: A, door_1 |
From: 1
Left Door
To: 3
Metal Pirates Junction
If you can't kill the pirates, you can Crystal Flash, then run through with timed shots to get the shinecharge. Once shinecharged, let a pirate jump at you to interrupt. After spark interrupt, you'll need a way to leave the room. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlashForReserveEnergy"
"canHitbox"
{
"heatFrames": 180
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: door_1 |
From: 1
Left Door
To: 3
Metal Pirates Junction
Kill both pirates with speed echoes. Collect their drops and use the heat to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "Speed Echoes Kill"
}
"canUseSpeedEchoes"
"canHitbox"
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 2
}
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 60
}
]
}
{
"or": [
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 1
}
}
]
},
{
"shinespark": {
"frames": 9
}
}
]
}
{
"heatFrames": 630
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"or": [
{
"and": [
"canReserveTriggerBufferXRay",
{
"autoReserveTrigger": {
"implicitHeatFrames": "no"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
},
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModePauseAbuseSparkInterrupt"
]
},
{
"and": [
{
"autoReserveTrigger": {
"implicitHeatFrames": "suitless"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
}
]
}Clears obstacles: A, door_1 |
From: 2
Right Door
To: 3
Metal Pirates Junction
Kill both pirates with ammo or beams. Collect their drops and use heat to interrupt. Or kill and farm one pirate, then hitbox the other and interrupt from it before killing it with ammo or beams. Blue suit doesn't damage the pirates, but keeps Samus invulnerable while moving. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 125
}
{
"or": [
{
"and": [
"Charge",
"Plasma",
"canDodgeWhileShooting",
{
"or": [
{
"and": [
"Ice",
{
"heatFrames": 700
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 700
}
]
},
{
"and": [
"Ice",
"Wave",
{
"heatFrames": 450
}
]
},
{
"heatFrames": 950
},
{
"and": [
"canXRayWaitForIFrames",
{
"heatFrames": 420
}
]
},
{
"and": [
"Ice",
"Wave",
"canTrickyJump",
{
"heatFrames": 400
}
]
},
{
"and": [
"Ice",
"canInsaneJump",
{
"heatFrames": 520
}
]
},
{
"and": [
"Wave",
"canInsaneJump",
{
"heatFrames": 520
}
]
},
{
"and": [
"canInsaneJump",
{
"heatFrames": 700
}
]
}
]
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"or": [
"Plasma",
{
"and": [
"Charge",
"Wave"
]
},
{
"and": [
"Charge",
"Spazer",
"Ice",
"Wave"
]
},
{
"and": [
"Charge",
"Spazer",
"canBePatient"
]
},
{
"and": [
"Charge",
"Ice",
"canBePatient"
]
},
{
"and": [
"canBeVeryPatient",
{
"or": [
"Charge",
"Spazer"
]
}
]
},
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Missile"
]
}
}
]
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 450
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
{
"heatFrames": 90
}
"h_shinechargeMaxRunway"
{
"or": [
{
"and": [
"canHitbox",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}Clears obstacles: A, door_2 |
From: 2
Right Door
To: 3
Metal Pirates Junction
If you can't kill the pirates, you can Crystal Flash, then run through with timed shots to get the shinecharge. Once shinecharged, let a pirate jump at you to interrupt. After spark interrupt, you'll need a way to leave the room. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlashForReserveEnergy"
"canHitbox"
{
"heatFrames": 180
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: door_2 |
From: 2
Right Door
To: 3
Metal Pirates Junction
Kill both pirates with speed echoes. Collect their drops and use the heat to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "Speed Echoes Kill"
}
"canUseSpeedEchoes"
"canHitbox"
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 2
}
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 60
}
]
}
{
"or": [
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 1
}
}
]
},
{
"shinespark": {
"frames": 9
}
}
]
}
{
"heatFrames": 630
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: A, door_2 |
From: 1
Bottom Left Door
To: 6
Bottom Right Corner Junction
Due to X-Ray beam cooldown, Screw Attack is the only way to avoid a Multiviola hit on entry. Clear the runway. If that was enough to get reserve energy, you can use the final Dessgeega to interrupt, otherwise carry the shinecharge into the first Multiviola box, or use a heat interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"enemyDamage": {
"enemy": "Multiviola",
"type": "contact",
"hits": 1
}
},
{
"heatFrames": 40
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Multiviola"
]
],
"explicitWeapons": [
"ScrewAttack"
]
}
},
{
"heatFrames": 30
}
]
}
]
}
{
"or": [
{
"and": [
"canDodgeWhileShooting",
"Plasma",
"canHitbox",
"h_getBlueSpeedMaxRunway"
]
},
{
"and": [
"canDodgeWhileShooting",
"Charge",
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 1080
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega",
"Dessgeega",
"Multiviola",
"Multiviola"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 480
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega",
"Dessgeega",
"Multiviola",
"Multiviola"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 380
}
]
},
{
"and": [
"ScrewAttack",
{
"heatFrames": 230
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: C, E, F Dev note: FIXME: Room needs movement/heatframe counts to enter the Multiviola boxes from below and return. |
From: 2
Top Right Door
To: 1
Bottom Left Door
Use normal bombs or a Power Bomb to open the bomb blocks. Use one Power Bomb *then* Crystal Flash to navigate the Multiviola boxes. You cannot use Power Bombs or X-Ray after the Crystal Flash until R-Mode ends. Kill the two right Dessgeegas from the safety of the Multiviola box, then clear the rest of the runway. the Multiviola at the end to interrupt, or use a heat interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_usePowerBomb",
{
"heatFrames": 180
}
]
},
{
"and": [
{
"heatFrames": 160
},
{
"or": [
"ScrewAttack",
{
"and": [
"h_useMorphBombs",
{
"heatFrames": 60
}
]
}
]
}
]
}
]
}
"h_usePowerBomb"
{
"heatFrames": 260
}
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 120
}
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb"
]
}
},
{
"heatFrames": 3000
}
]
},
{
"and": [
"Plasma",
{
"heatFrames": 400
}
]
},
{
"and": [
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 750
}
]
},
{
"and": [
"ScrewAttack",
{
"heatFrames": 200
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 670
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
}
]
}
{
"or": [
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 200
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb",
"PowerBeam"
]
}
}
]
},
{
"and": [
{
"heatFrames": 400
},
"Plasma",
{
"or": [
"Wave",
{
"heatFrames": 100
}
]
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
},
{
"and": [
"ScrewAttack",
{
"heatFrames": 320
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 30
}Clears obstacles: A, C, D, E, F |
From: 2
Top Right Door
To: 1
Bottom Left Door
Crystal Flash on the topmost ledge to open the bomb blocks and navigate the Multiviola boxes. You cannot use Power Bombs or X-Ray after the Crystal Flash until R-Mode ends. Kill the two right Dessgeegas from the safety of the Multiviola box, then clear the rest of the runway. Use the Multiviola at the end to interrupt, or use a heat interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 15
}
"h_heatedCrystalFlashForReserveEnergy"
{
"or": [
{
"and": [
"ScrewAttack",
{
"heatFrames": 650
}
]
},
{
"and": [
"Plasma",
{
"heatFrames": 850
},
{
"or": [
"Wave",
{
"heatFrames": 300
}
]
}
]
},
{
"and": [
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 750
},
{
"or": [
{
"heatFrames": 750
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 670
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
}
]
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 1350
},
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb"
]
}
},
{
"heatFrames": 3000
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 670
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
}
]
}
]
},
{
"and": [
{
"heatFrames": 400
},
{
"enemyDamage": {
"enemy": "Multiviola",
"type": "contact",
"hits": 3
}
},
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb"
]
}
},
{
"heatFrames": 3000
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 670
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
}
]
}
]
},
{
"and": [
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb"
]
}
}
]
}
]
}
{
"or": [
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 200
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb",
"PowerBeam"
]
}
}
]
},
{
"and": [
{
"heatFrames": 400
},
"Plasma",
{
"or": [
"Wave",
{
"heatFrames": 100
}
]
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
},
{
"and": [
"ScrewAttack",
{
"heatFrames": 320
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 30
}Clears obstacles: A, C, D, E, F |
From: 2
Top Right Door
To: 1
Bottom Left Door
Use normal bombs or a Power Bomb to open the bomb blocks, then navigate the Multiviola boxes. Kill the two right Dessgeegas, then Crystal Flash. You cannot use Power Bombs or X-Ray after the Crystal Flash until R-Mode ends. Clear the rest of the runway. Use the Multiviola at the end to interrupt, or use a heat interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_usePowerBomb",
{
"heatFrames": 180
}
]
},
{
"and": [
{
"heatFrames": 160
},
{
"or": [
"ScrewAttack",
{
"and": [
"h_useMorphBombs",
{
"heatFrames": 60
}
]
}
]
}
]
}
]
}
{
"or": [
{
"and": [
"ScrewAttack",
{
"heatFrames": 650
}
]
},
{
"and": [
"Plasma",
{
"heatFrames": 850
},
{
"or": [
"Wave",
{
"heatFrames": 300
}
]
}
]
},
{
"and": [
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Multiviola",
"Multiviola"
],
[
"Multiviola",
"Multiviola",
"Multiviola"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 750
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 1350
}
]
},
{
"and": [
{
"heatFrames": 400
},
{
"enemyDamage": {
"enemy": "Multiviola",
"type": "contact",
"hits": 3
}
}
]
}
]
},
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 670
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 750
}
]
}
]
}
]
},
{
"and": [
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew"
]
}
}
]
}
]
}
"h_heatedCrystalFlashForReserveEnergy"
{
"or": [
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 200
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb",
"PowerBeam"
]
}
}
]
},
{
"and": [
{
"heatFrames": 400
},
"Plasma",
{
"or": [
"Wave",
{
"heatFrames": 100
}
]
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
},
{
"and": [
"ScrewAttack",
{
"heatFrames": 320
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 30
}Clears obstacles: A, C, D, E, F |
|
Use normal bombs or a Power Bomb to open the bomb blocks, then navigate the Multiviola boxes. Kill the two right Dessgeegas, then clear the rest of the runway. Use the Multiviola at the end to interrupt, or use a heat interrupt. If you end up needing to Crystal Flash at any point, remember that you cannot use Power Bombs or X-Ray afterwards until R-Mode ends. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canBePatient"
{
"or": [
{
"and": [
"h_usePowerBomb",
{
"heatFrames": 180
}
]
},
{
"and": [
{
"heatFrames": 160
},
{
"or": [
"ScrewAttack",
{
"and": [
"h_useMorphBombs",
{
"heatFrames": 60
}
]
}
]
}
]
}
]
}
{
"or": [
{
"and": [
"ScrewAttack",
{
"heatFrames": 650
}
]
},
{
"and": [
"Plasma",
{
"heatFrames": 850
},
{
"or": [
"Wave",
{
"heatFrames": 300
}
]
}
]
},
{
"and": [
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Multiviola",
"Multiviola"
],
[
"Multiviola",
"Multiviola",
"Multiviola"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 750
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 1350
}
]
},
{
"and": [
{
"heatFrames": 400
},
{
"enemyDamage": {
"enemy": "Multiviola",
"type": "contact",
"hits": 3
}
}
]
}
]
},
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 670
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
"Ice",
"Wave",
"Spazer",
{
"heatFrames": 750
}
]
}
]
}
]
},
{
"and": [
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Dessgeega",
"Dessgeega"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb"
]
}
}
]
}
]
}
{
"or": [
{
"and": [
{
"getBlueSpeed": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 200
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"excludedWeapons": [
"Bombs",
"PseudoScrew",
"PowerBomb",
"PowerBeam"
]
}
}
]
},
{
"and": [
{
"heatFrames": 400
},
"Plasma",
{
"or": [
"Wave",
{
"heatFrames": 100
}
]
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 500
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Dessgeega"
],
[
"Multiviola"
],
[
"Multiviola"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 400
}
]
},
{
"and": [
"ScrewAttack",
{
"heatFrames": 320
}
]
}
]
}
"h_RModeCanRefillReserves"
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 30
}Clears obstacles: A, C, D, E, F |
|
Clear the two Holtzes that greet you and collect their drops. With heat protection, you can farm up at a Zebbo pipe. Run across the acid then jump up to a Zebbo pipe for the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
{
"and": [
"canDodgeWhileShooting",
{
"or": [
"Plasma",
{
"and": [
"Ice",
"Wave",
"Spazer"
]
}
]
},
{
"heatFrames": 550
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Holtz",
"Holtz"
]
],
"explicitWeapons": [
"ScrewAttack",
"Ice+Wave+Plasma"
]
}
},
{
"heatFrames": 100
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Holtz",
"Holtz"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 300
}
]
},
{
"and": [
"canTrickyJump",
{
"enemyKill": {
"enemies": [
[
"Holtz",
"Holtz"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 600
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"refill": [
"Energy"
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 0
}
}
{
"heatFrames": 390
}
{
"acidFrames": 133
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 80
} |
|
Clear the two Holtzes that greet you and collect their drops. With heat protection, you can farm up at a Zebbo pipe. Run across the acid then jump up to a Zebbo pipe for the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
{
"and": [
"canBePatient",
"canDodgeWhileShooting",
{
"heatFrames": 2400
}
]
},
{
"and": [
{
"or": [
"Wave",
"Spazer"
]
},
{
"heatFrames": 950
}
]
},
{
"and": [
{
"or": [
"Plasma",
{
"and": [
"Ice",
"Wave",
"Spazer"
]
}
]
},
{
"heatFrames": 500
}
]
},
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Holtz",
"Holtz"
]
],
"explicitWeapons": [
"ScrewAttack",
"Ice+Wave+Plasma"
]
}
},
{
"heatFrames": 100
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Holtz",
"Holtz"
]
],
"explicitWeapons": [
"Super",
"PowerBomb"
]
}
},
{
"heatFrames": 550
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"or": [
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
},
{
"and": [
"h_heatProof",
{
"refill": [
"Energy"
]
}
]
}
]
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 0
}
}
{
"heatFrames": 390
}
{
"acidFrames": 133
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"heatFrames": 80
} |
|
This room has no enemies, so the only damage source is by turning off (or not having) heat protection This is a very short shinecharge runway. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatProof"
"h_heatedCrystalFlashForReserveEnergy"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Dev note: FIXME: Needs to support X-Ray buffering, and heatFrames with Varia disabled would also enable a non-pause abuse strat. |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 0
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: {
"heatFrames": 0
}Clears obstacles: R-Mode |
From: 1
Left Door
To: 1
Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "f_DefeatedPhantoon"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
From: 3
Right Door
To: 3
Right Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
"h_bombThings"
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 2
}
} |
|
With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 2
}
} |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |
From: 7
Bottom Door
To: 3
Bottom Left Door
In R-Mode, kill the Coverns until there is Energy in Samus's Reserves. Get into the Morph tunnel and go to the far left. Wait for Coverns to damage Samus down until Reserves trigger, forcing a stand up and enabling her to shoot the shot blocks and escape. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: {
"not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
{
"or": [
"canBePatient",
"Plasma"
]
}
{
"or": [
{
"and": [
"canCarefulJump",
"canMidAirMorph",
"canDisableEquipment"
]
},
"h_useSpringBall"
]
}Clears obstacles: B |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Open the gate to farm the Scisers. Shinecharge then use a remaining Sciser to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"ammo": {
"type": "Super",
"count": 1
}
}
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 4
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Farm Scisers, then shinecharge and use a remaining Sciser to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
}
]
},
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "PowerBomb",
"count": 3
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 39
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room. |
|
Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 39
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room. |
From: 3
Bottom Right Door
To: 3
Bottom Right Door
Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 39
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room. |
From: 4
Top Right Doorway
To: 4
Top Right Doorway
Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_artificialMorphSpringBall",
{
"and": [
"Gravity",
"h_artificialMorphBombs"
]
}
]
}
"canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"ammo": {
"type": "PowerBomb",
"count": 5
}
}
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 39
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room. |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
This requires a precisely timed Crystal Flash, such that Mama Turtle hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. The precise timing is not required with the ability to survive another hit after the Reserve trigger. Samus will sometimes be forced onto Mama Turtle's back, which can force a third hit; this can be prevented by holding forward as she hits Samus. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canRModeCrystalFlashInterrupt"
{
"or": [
{
"and": [
{
"ammo": {
"type": "Missile",
"count": 10
}
},
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 149
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 149
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 249
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 249
}
]
}
]
}
]
}
]
},
{
"and": [
{
"ammo": {
"type": "Missile",
"count": 2
}
},
"canComplexRModeCrystalFlashInterrupt"
]
}
]
} |
|
Crystal Flash upon entering. Wake Mama Turtle, shinecharge, then use Mama Turtle to interrupt. With ~200 Reserve Energy and at least 1 Energy tank, Samus will still be refilling reserves and Mama Turtle will return and hit again. It is possible to midair spark as Mama Turtle is approaching, where she will hit Samus on the first pass, but not after. This is frame perfect with Gravity, and when Samus is forced into a standup, her feet will be slightly less than a full tile below the ledge. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
"h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 18,
"gentleUpTiles": 2,
"openEnd": 1
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"
{
"or": [
"canInsaneJump",
{
"enemyDamage": {
"enemy": "Kame (Tatori)",
"type": "contact",
"hits": 1
}
},
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 150
}
]
}
]
} |
From: 1
Top Left Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Farm the Sciser in the bottom runway, then shinecharge. Interrupt using the Sciser on the center mountain. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Farm the Sciser in the bottom runway, then shinecharge. Interrupt using the Sciser on the center mountain. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 3
Bottom Right Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Farm the Sciser in the bottom runway, then shinecharge. Interrupt using the Sciser on the center mountain. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"canGravityJump",
"HiJump",
"canWalljump",
"SpaceJump",
"canJumpIntoIBJ",
"canSpringBallJumpMidAir"
]
}
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 4
Top Right Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Farm the Sciser in the bottom runway, then shinecharge. Interrupt using the Sciser on the center mountain. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 5
Top Door
To: 2
Bottom Left Door
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "Gravity"
{
"or": [
{
"and": [
{
"disableEquipment": "ETank"
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 80
}
]
}
]
},
"h_CrystalFlash"
]
}
{
"canShineCharge": {
"usedTiles": 32,
"steepUpTiles": 2,
"steepDownTiles": 1,
"openEnd": 1
}
}
"h_RModeKnockbackSpark" |
|
Farm the Sciser in the bottom runway, then shinecharge. Interrupt using the Sciser on the center mountain. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 6
Left Morph Passage Doorway
To: 2
Bottom Left Door
Farm the Sciser in the bottom runway, then shinecharge. Interrupt using the Sciser on the center mountain. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
"Morph"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Dev note: Samus is able to enter this door in R-mode, even if the tunnel is not expanded. She can then morph and 'fall' into the tunnel. |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
|
Farm four Yards for energy, or else Crystal Flash. Free the Yard from the bottom pit, then run across the bottom runway. Poke the Yard with a beam shot to anger it and have it interrupt the. shinespark windup. To kill a Yard with Speed, tap it with a beam shot to knock it down to the runway, run away from it, then run back towards it. (Morph Bombs also work and are safer.) Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Yard"
],
[
"Yard"
],
[
"Yard"
],
[
"Yard"
]
],
"explicitWeapons": [
"BlueSuit",
"Bombs"
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Farm four Yards for energy, or else Crystal Flash. Free the Yard from the bottom pit, then run across the bottom runway. Poke the Yard with a beam shot to anger it and have it interrupt the. shinespark windup. To kill a Yard with Speed, tap it with a beam shot to knock it down to the runway, run away from it, then run back towards it. (Morph Bombs also work and are safer.) Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Yard"
],
[
"Yard"
],
[
"Yard"
],
[
"Yard"
]
],
"explicitWeapons": [
"BlueSuit",
"Bombs"
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Farm four Yards for energy, or else Crystal Flash. Free the Yard from the bottom pit, then run across the bottom runway. Poke the Yard with a beam shot to anger it and have it interrupt the. shinespark windup. To kill a Yard with Speed, tap it with a beam shot to knock it down to the runway, run away from it, then run back towards it. (Morph Bombs also work and are safer.) Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Yard"
],
[
"Yard"
],
[
"Yard"
],
[
"Yard"
]
],
"explicitWeapons": [
"BlueSuit",
"Bombs"
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Farm four Yards for energy, or else Crystal Flash. Free the Yard from the bottom pit, then run across the bottom runway. Poke the Yard with a beam shot to anger it and have it interrupt the. shinespark windup. To kill a Yard with Speed, tap it with a beam shot to knock it down to the runway, run away from it, then run back towards it. (Morph Bombs also work and are safer.) Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Yard"
],
[
"Yard"
],
[
"Yard"
],
[
"Yard"
]
],
"explicitWeapons": [
"BlueSuit",
"Bombs"
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
From: 3
Right Sand Entrance
To: 3
Right Sand Entrance
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
From: 1
Left Door
To: 4
Right Door
Run across, then fill up with the Zoas. Shinecharge near the Zoa pit - or jump back across the sand and use the full-length runway there, then get interrupted by a Zoa. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
"h_shinechargeMaxRunway"
{
"refill": [
"Energy"
]
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
From: 4
Right Door
To: 4
Right Door
Fill up with the Zoas. Shinecharge near the Zoa pit - or cross the Morph tunnel and use the full-length runway there, then get interrupted by a Zoa. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"refill": [
"Energy"
]
}
{
"or": [
{
"and": [
"canSuitlessMaridia",
"canMidAirMorph",
{
"disableEquipment": "Gravity"
}
]
},
{
"canShineCharge": {
"usedTiles": 23,
"gentleUpTiles": 4,
"openEnd": 1
}
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Clears obstacles: A |
|
Leave the Mochtroid trapped in the box just above the runway. Open up the runway, then damage down on the far right Puyo. Run right to left to shinecharge, open the box, and use the Mochtroid to interrupt. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 1
Bottom Left Door
To: 2
Right Door
Lure a Mochtroid, stand below the crumbles, and perform a suitless jump and aim down, timed so that the reserve trigger forced standup happens just before Samus contacts the crumbles and still has upwards momentum. Release down before the refill completes, pressing down again when Samus approaches the peak of her jump. If Morph is available a jump morph can be used for more leniency, giving a 8 frame window compared to 3 frames for the regular jump. If Spring Ball is also available, jumping in Spring Ball increases the window to 9 frames. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "any"
}Requires: "canRModeStandupClip"
{
"disableEquipment": "ETank"
}
{
"disableEquipment": "Gravity"
}
{
"disableEquipment": "HiJump"
}
{
"resourceAvailable": [
{
"type": "Energy",
"count": 99
}
]
}
{
"or": [
"canBeVeryPatient",
{
"and": [
"canMidAirMorph",
"canBePatient"
]
}
]
}
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
{
"autoReserveTrigger": {}
} |
From: 2
Right Door
To: 1
Bottom Left Door
Lure a Mochtroid, stand below the crumbles, and perform a suitless jump and aim down, timed so that the reserve trigger forced standup happens just before Samus contacts the crumbles and still has upwards momentum. Release down before the refill completes, pressing down again when Samus approaches the peak of her jump. If Morph is available a jump morph can be used for more leniency, giving an 8-frame window compared to 3 frames for the regular jump. If Spring Ball is also available, jumping in Spring Ball increases the window to 9 frames. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canRModeStandupClip"
{
"disableEquipment": "ETank"
}
{
"disableEquipment": "Gravity"
}
{
"disableEquipment": "HiJump"
}
{
"resourceAvailable": [
{
"type": "Energy",
"count": 99
}
]
}
{
"or": [
"canBeVeryPatient",
{
"and": [
"canMidAirMorph",
"canBePatient"
]
}
]
}
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
{
"autoReserveTrigger": {}
} |
|
Leave the Mochtroid trapped in the box just above the runway. Open up the runway, then damage down on the far right Puyo. Run right to left to shinecharge, open the box, and use the Mochtroid to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Crystal Flash immediately on room entry to gain Reserve Energy. Shinecharge, then jump into Botwoon's movement path for the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"not": "f_DefeatedBotwoon"
}
"canRiskPermanentLossOfAccess"
"Gravity"
"h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: door_1 |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
From: 1
Left Door
To: 1
Left Door
Crystal Flash after entering. Shinecharge on the ground and jump to the top left broken turret and gain a flash suit. Continue to damage down ready to interrupt. Wall/Space jump into the corner above the turret. Pause and set reserves to manual. At this point, visibility will be completely obscured. Hold left, and re-pause as soon as able. When the energy counter hits 0, immediately press Right+Jump to damage boost, then release jump early to begin shinespark windup. Set reserves to auto then pause and unpause again - visibility will return to normal. If Draygon is alive, the Shinespark windup may be interrupt by the goop phase grab instead of through triggering Reserves. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"or": [
"f_DefeatedDraygon",
{
"obstaclesCleared": [
"f_DefeatedDraygon"
]
}
]
},
{
"or": [
"canWalljump",
"SpaceJump",
"h_breakOneDraygonTurret"
]
}
]
},
"h_breakThreeDraygonTurrets"
]
}
"Gravity"
"h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 22,
"openEnd": 0
}
}
"canOffScreenMovement"
"canHorizontalDamageBoost"
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Clears obstacles: door_1 |
From: 2
Right Door
To: 1
Left Door
Crystal Flash after entering. Damage down until ready to interrupt. Shinecharge, and start jumping toward the turret. As you jump, pause and set reserves to manual. At this point, visibility will be completely obscured. Re pause as soon as possible while jumping up into the turret. When the energy counter changes to 00, immediately press Right+Jump to damage boost, then release jump early to begin shinespark windup. Set reserves to auto, then as soon as possible, pause and unpause again - visibility will return to normal. Using the turret to gain a flash suit (spikesuit) can help reduce the amount of blind execution, or when using the top turret. If Draygon is alive, the Shinespark windup may be interrupt by the goop phase grab instead of through triggering Reserves. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"or": [
"f_DefeatedDraygon",
{
"obstaclesCleared": [
"f_DefeatedDraygon"
]
}
]
},
{
"or": [
"canWalljump",
"SpaceJump",
"h_breakOneDraygonTurret"
]
}
]
},
"h_breakThreeDraygonTurrets"
]
}
"Gravity"
"h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 22,
"openEnd": 0
}
}
"canOffScreenMovement"
"canHorizontalDamageBoost"
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Clears obstacles: door_2 |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
From: 1
Left Door
To: 3
Junction Left of Morph Tunnel
Farm the two Owtches for energy and clear away all but one Menu from the left. Shinecharge through the tunnel and use the last Menu to interrupt. If you had to kill it with a Power Bomb, there are more to the right. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Owtch",
"Owtch"
]
],
"excludedWeapons": [
"PowerBomb"
]
}
},
{
"enemyKill": {
"enemies": [
[
"Menu",
"Menu"
]
],
"explicitWeapons": [
"Missile",
"Plasma",
"Ice+Wave+Spazer"
]
}
}
]
},
"h_usePowerBomb"
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 22,
"openEnd": 2
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 3
Junction Left of Morph Tunnel
Farm the two Owtches for energy and clear away all but one Menu from the left. Shinecharge through the tunnel and use the Menus from the left to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_bombThings",
"h_useSpringBall",
{
"and": [
"canMidAirMorph",
"Gravity",
"canTrickyJump"
]
},
"h_threeTileJumpMorph"
]
}
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Owtch",
"Owtch"
]
],
"excludedWeapons": [
"PowerBomb"
]
}
},
{
"enemyKill": {
"enemies": [
[
"Menu",
"Menu"
]
],
"explicitWeapons": [
"Missile",
"Plasma",
"Ice+Wave+Spazer"
]
}
}
]
},
"h_usePowerBomb"
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 22,
"openEnd": 2
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Crystal Flash behind the pirate while it is turning its head. It will turn around during the Crystal Flash and shoot Samus with lasers. Quickly remorph once Samus regains mobility to prevent taking a third laser hit. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
"canTrickyDodgeEnemies",
{
"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 1
}
}
]
}Clears obstacles: door_1 Dev note: Works with 0 or 1 E-Tank. FIXME: There may be a use for using a lower pirate instead, or for doing this while killing the pirates another way. |
|
Kill most of the pirates: leave the standing pirate on the ledge above the runway. Shinecharge and jump into its beam path to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_CrystalFlashForReserveEnergy",
{
"or": [
{
"and": [
"canUseIFrames",
{
"or": [
{
"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 1
}
},
"h_pauseAbuseMinimalReserveRefill"
]
}
]
},
"ScrewAttack",
"Plasma",
{
"getBlueSpeed": {
"usedTiles": 19,
"openEnd": 0
}
}
]
}
]
},
{
"and": [
{
"or": [
"ScrewAttack",
"Plasma",
{
"and": [
"canUseSpeedEchoes",
{
"getBlueSpeed": {
"usedTiles": 19,
"openEnd": 0
}
}
]
}
]
},
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 21,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Clears obstacles: A, door_1 |
|
Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash one tile left of the door and time the Power Bomb so that its first hit is when the Skultera is just a bit off-screen to the right. This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. |
|
Farm the Choots, then shinecharge along the bottom and use a Skultera to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
|
It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash one tile left of the door and time the Power Bomb so that its first hit is when the Skultera is just a bit off-screen to the right. This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "canComplexRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. |
|
Farm the Choots, then shinecharge along the bottom and use a Skultera to interrupt. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |
From: 1
Right Door
To: 1
Right Door
Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_trickyFrozenEnemyRunway"
{
"or": [
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 1
}
},
{
"and": [
{
"canShineCharge": {
"usedTiles": 19,
"openEnd": 1
}
},
{
"notable": "Double Frozen Zeb Runway"
}
]
}
]
}
{
"refill": [
"Energy"
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
This requires a precisely timed Crystal Flash, such that Shaktool hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. With a second Reserve Tank and an Energy Tank, or the damage reduction from a suit, Samus is able to survive a second hit. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canRModeCrystalFlashInterrupt"
{
"or": [
{
"and": [
{
"ammo": {
"type": "Missile",
"count": 10
}
},
{
"or": [
"h_partialEnemyDamageReduction",
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}
]
},
{
"and": [
{
"ammo": {
"type": "Missile",
"count": 2
}
},
"canComplexRModeCrystalFlashInterrupt"
]
}
]
} |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_ShaktoolDoneDigging",
{
"obstaclesCleared": [
"f_ShaktoolDoneDigging"
]
}
]
}Clears obstacles: A, B, R-Mode Dev note: Entering the room with the flag 'f_ShaktoolDoneDigging' set means that the sand blocks and Power Bomb blocks will not spawn. |
|
This requires a precisely timed Crystal Flash, such that Shaktool hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. With a second Reserve Tank and an Energy Tank, or the damage reduction from a suit, Samus is able to survive a second hit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_ShaktoolDoneDigging",
{
"obstaclesCleared": [
"f_ShaktoolDoneDigging"
]
}
]
}
"canRModeCrystalFlashInterrupt"
{
"or": [
{
"and": [
{
"ammo": {
"type": "Missile",
"count": 10
}
},
{
"or": [
"h_partialEnemyDamageReduction",
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}
]
},
{
"and": [
{
"ammo": {
"type": "Missile",
"count": 2
}
},
"canComplexRModeCrystalFlashInterrupt"
]
}
]
} |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: R-Mode |
|
Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_ShaktoolDoneDigging",
{
"obstaclesCleared": [
"f_ShaktoolDoneDigging"
]
}
]
}Clears obstacles: A, B, R-Mode Dev note: Entering the room with the flag 'f_ShaktoolDoneDigging' set means that the sand blocks and Power Bomb blocks will not spawn. |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |
|
Entrance condition: {
"comeInWithRMode": {}
}Clears obstacles: A |