Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The leftmost jump is particularly tough. Ice, or a SpringBallJump from the sand onto a spike with HiJump depending on the direction, can be used to get past it.
From: 1
Left Door
To: 3
Top Right Door
Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The first jump is particularly tough. A Spring Ball jump from the sand to the spike with HiJump, or a frozen Mochtroid can be used to get past it. Requires: {
"notable": "Spike Platforming with Move Assist"
}
"canDash"
"canWallJump"
"canSuitlessMaridia"
"canPlayInSand"
"canTrickyJump"
"Morph"
"canUseIFrames"
"canNeutralDamageBoost"
{
"spikeHits": 3
}
{
"or": [
{
"and": [
"HiJump",
"canTrickySpringBallJump"
]
},
{
"and": [
"canMochtroidIceClimb",
{
"or": [
"canInsaneJump",
{
"enemyDamage": {
"enemy": "Mochtroid",
"type": "contact",
"hits": 1
}
}
]
}
]
}
]
}
{
"or": [
{
"spikeHits": 1
},
"canHorizontalDamageBoost"
]
} |
From: 3
Top Right Door
To: 1
Left Door
Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The final jump is particularly tough so a frozen Mochtroid is used to get past it. Requires: {
"notable": "Spike Platforming with Move Assist"
}
"canDash"
"canWallJump"
"canSuitlessMaridia"
"canPlayInSand"
"canTrickyJump"
"Morph"
"canUseIFrames"
"canNeutralDamageBoost"
{
"spikeHits": 3
}
"canMochtroidIceClimb"
{
"or": [
"canInsaneJump",
{
"enemyDamage": {
"enemy": "Mochtroid",
"type": "contact",
"hits": 1
}
}
]
}
{
"or": [
{
"spikeHits": 1
},
"canHorizontalDamageBoost"
]
} |