Room ID: 189
From: 1
Left Door
To: 3
Top Right Door
Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The first jump is particularly tough. A Spring Ball jump from the sand to the spike with HiJump, or a frozen Mochtroid can be used to get past it. Requires: {
"notable": "Spike Platforming with Move Assist"
}
"canDash"
"canWallJump"
"canSuitlessMaridia"
"canPlayInSand"
"canTrickyJump"
"Morph"
"canUseIFrames"
"canNeutralDamageBoost"
{
"spikeHits": 3
}
{
"or": [
{
"and": [
"HiJump",
"canTrickySpringBallJump"
]
},
{
"and": [
"canMochtroidIceClimb",
{
"or": [
"canInsaneJump",
{
"enemyDamage": {
"enemy": "Mochtroid",
"type": "contact",
"hits": 1
}
}
]
}
]
}
]
}
{
"or": [
{
"spikeHits": 1
},
"canHorizontalDamageBoost"
]
} |