Room ID: 189
From: 3
Top Right Door
To: 1
Left Door
Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The final jump is particularly tough so a frozen Mochtroid is used to get past it. Requires: {"notable": "Spike Platforming with Move Assist"},
"canDash",
"canWallJump",
"canSuitlessMaridia",
"canPlayInSand",
"canTrickyJump",
"Morph",
"canUseIFrames",
"canNeutralDamageBoost",
{"spikeHits": 3},
"canMochtroidIceClimb",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
]},
{"or": [
{"spikeHits": 1},
"canHorizontalDamageBoost"
]} |