A tech that involves mid-air morphing to place a bomb or Power Bomb, then mid-air unmorphing to briefly hover above the bomb, in order to use the bomb blast to go just a bit higher than max jump height.
Dependencies: canResetFallSpeed
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 121, "excessFrames": 6 } }, { "and": [ { "shinespark": { "frames": 117, "excessFrames": 6 } }, "HiJump" ] }, { "and": [ { "shinespark": { "frames": 112, "excessFrames": 6 } }, "HiJump", "SpeedBooster" ] }, { "and": [ { "shinespark": { "frames": 9, "excessFrames": 7 } }, { "or": [ "canConsecutiveWalljump", "SpaceJump", { "and": [ "canIBJ", "canUnmorphBombBoost", "canBeVeryPatient" ] } ] } ] } ] } |
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item
Reveal the item and then setup to jump into an IBJ. As Samus starts falling, unmorph to extend Samus' hitbox high enough to reach the item after bouncing on the bomb. Requires: "canCrouchJump" "canMidAirMorph" { "tech": "canJumpIntoIBJ" } "canUnmorphBombBoost" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction
Spring ball jump then bounce on a Power Bomb in order to be able to midair spark. Requires: "canSpringBallJumpMidAir" "canUnmorphBombBoost" { "useFlashSuit": {} } { "shinespark": { "frames": 18, "excessFrames": 13 } } |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 103, "excessFrames": 6 } }, { "and": [ "HiJump", { "shinespark": { "frames": 99, "excessFrames": 6 } } ] }, { "and": [ { "or": [ "canConsecutiveWalljump", "SpaceJump", { "and": [ "canIBJ", "canBePatient", "canUnmorphBombBoost" ] } ] }, { "shinespark": { "frames": 9, "excessFrames": 7 } } ] } ] } |
From: 5
Bottom Right Junction
To: 2
Right Door
Use a fully delayed walljump to gain enough horizontal distance to place a bomb past the lip of the overhang. Unmorph to hover in the air above the bomb while it explodes. Ride the explosion into a down-grab to reach the ledge. Requires: "canInsaneWalljump" "canWallJumpInstantMorph" "canUnmorphBombBoost" "canDownGrab" { "heatFrames": 215 } |
Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver. Requires: { "notable": "SpringBall Bomb Boost" } "canSpringBallJumpMidAir" "canUnmorphBombBoost" "h_canCrouchJumpDownGrab" { "heatFrames": 800 } |
Cross the room with Bombs and minimal damage. Some acid damage is expected, but any mistakes greatly increases the time spent in acid. Entrance condition: { "comeInRunning": { "minTiles": 1, "speedBooster": "any" } } Requires: { "notable": "Bombs" } "h_canUseMorphBombs" "canWallJumpInstantMorph" "canInsaneJump" "canResetFallSpeed" "canUnmorphBombBoost" "canSuitlessLavaDive" { "heatFrames": 1320 } { "acidFrames": 128 } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":50},{"acidFrames":50}]} |
Cross the room with Bombs and minimal damage. Some acid damage is expected, but any mistakes greatly increases the time spent in acid. Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: { "notable": "Bombs" } "canWallJumpInstantMorph" "canInsaneJump" "canResetFallSpeed" "canUnmorphBombBoost" "canHBJ" "canSuitlessLavaDive" { "heatFrames": 1320 } { "acidFrames": 128 } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":50},{"acidFrames":50}]} |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Use the bomb boost as Samus is going through the doorway, then spring ball after breaking the water, then ibj or use an unmorph bomb boost. Entrance condition: { "comeInWithBombBoost": {} } Requires: { "notable": "Cross Room Jump with Spring Ball, Bomb Boost" } "canSpringBallBombJump" "canCrossRoomJumpIntoWater" { "or": [ "canJumpIntoIBJ", "canUnmorphBombBoost" ] } |
From: 3
Middle Right Door
To: 4
Top Right Door
Requires: "canTrickyUseFrozenEnemies" "HiJump" "canSpringBallJumpMidAir" "canUnmorphBombBoost" |
It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater. Requires: "Gravity" { "or": [ "canIBJ", "canSpringBallBombJump", "canSpringBallJumpMidAir", { "and": [ "canMidAirMorph", { "or": [ "canWalljump", "HiJump", "canGravityJump", "SpaceJump", { "and": [ "canUnmorphBombBoost", "canTrickyJump" ] } ] } ] }, { "and": [ "h_canUseSpringBall", { "or": [ "HiJump", "canGravityJump" ] } ] } ] } |