canUnderwaterBombIntoSpringBallJump (Insane)

Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Springball and perform a Springball jump. This is most often used to get a second SpringBall jump when underwater without HiJump. Bombs are required since Power Bombs will prevent pausing.

Dependencies: canSuitlessMaridia, canTrickySpringBallJump, canDoubleSpringBallJumpMidAir, canMidAirMorph, canIBJ, canTrivialMidAirMorph, canJumpIntoIBJ, canSpringBallJumpMidAir, canDisableEquipment

Dev note: Similar to an underwater walljump into springballjump, but that has no applications yet since double springballjump is easier for similar requirements.

Difficulty filter

Strats ()

From: 2
Elevator
To: 1
Left Door

Requires:

"f_TourianOpen"
"canDoubleSpringBallJumpMidAir"
"canUnderwaterBombIntoSpringBallJump"
From: 2
Right Door
To: 1
Left Door

Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing. Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again. The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed. This needs to be done up to five times to cross the room with no other items.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphUnderwaterBombIntoSpringBallJump"
"canBeVeryPatient"
From: 1
Left Door
To: 4
Platform Below Top Door

Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room. Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner. Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump. Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump. Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb. Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up.

Entrance condition:

{
  "comeInWithSidePlatform": {
    "platforms": [
      {
        "minHeight": 1,
        "maxHeight": 1,
        "minTiles": 7.4375,
        "speedBooster": true,
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "requires": [],
        "note": [
          "This applies to Warehouse Entrance."
        ]
      }
    ]
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyDashJump"
"canMomentumConservingTurnaround"
"canUnderwaterBombIntoSpringBallJump"
From: 3
Bottom Right Door
To: 5
G-Mode Morph, In Morph Tunnel

Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing. Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again. The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed. This needs to be done twice to cross the room and get through the morph tunnel.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphUnderwaterBombIntoSpringBallJump"
From: 2
Bottom Left Door
To: 1
Top Left Door

Only requires a runway of approximately 0.5 tiles in the adjacent room. SpringBall jump once on the way up, then use a Bomb to buy just enough time for a second SpringBall jump.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": false,
    "minTiles": 1
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canUnderwaterBombIntoSpringBallJump"
"canDoubleSpringBallJumpMidAir"
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"canDoubleSpringBallJumpMidAir"
"canUnderwaterBombIntoSpringBallJump"

Wall jump until Samus is just below the water line and then morph and place a Bomb Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water.

Requires:

"canSunkenTileWideWallClimb"
"canUnderwaterBombIntoSpringBallJump"
"canWallJumpInstantMorph"