Room ID: 27
Perform a double Spring Ball jump without Hi-Jump, using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump. Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph; it can help to keep holding down when crouching, to buffer the aim-down input. Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump; ideally Start should be pressed slightly before the mid-air jump. Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it). The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark. Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump. The end of the frame window for when the Bomb can be laid depends on how well the first part was done (with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times); but the delay between laying the Bomb and performing the final pause is always the same 3-frame window. Requires: "f_TourianOpen" "canDoubleSpringBallJumpMidAir" "canUnderwaterBombIntoSpringBallJump" |