canWallJumpInstantMorph (Hard)

The ability to mid-air morph immediately out of a wall jump. After the wall jump, continue holding jump in order to only need to press down a single time to morph. This is typically used in places where the morph neededs to be done quickly in order to have relatively precise positioning.

Dependencies: canMidAirMorph, canTrivialMidAirMorph

Difficulty filter

Strats ()

From: 4
Top Junction (Right of Spikes)
To: 1
Top Left Door

Requires:

"canLongCeilingBombJump"
"canJumpIntoIBJ"
{
  "or": [
    "h_canUseSpringBall",
    {
      "and": [
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}
From: 5
Alcatraz Door
To: 8
Central Junction

Wall jump up and midair morph to get out without needing to break the bomb blocks to the right.

Requires:

{
  "notable": "Alcatraz Escape"
}
"canPreciseWalljump"
"canWallJumpInstantMorph"
{
  "or": [
    "HiJump",
    "canConsecutiveWalljump"
  ]
}
From: 4
Right Item
To: 2
Top Left Door

Placing the bomb against the bomb block at the top of the shaft can be somewhat tricky.

Requires:

{
  "or": [
    "h_canUsePowerBombs",
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
"h_canUseMorphBombs"
{
  "or": [
    "h_canFly",
    {
      "and": [
        "canConsecutiveWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}

Clears obstacles: A, B, C

From: 2
Left Side - Top Middle Door
To: 7
Top Right Door

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 2.4375,
    "speedBooster": false
  }
}

Requires:

"canTrickyJump"
"canConsecutiveWalljump"
"canPreciseWalljump"
{
  "or": [
    "canStaggeredWalljump",
    "ScrewAttack",
    "canWalljumpWithCharge",
    {
      "and": [
        "canWallJumpInstantMorph",
        {
          "enemyDamage": {
            "enemy": "Cacatac",
            "type": "spike",
            "hits": 1
          }
        }
      ]
    }
  ]
}
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 4,
    "speedBooster": false
  }
}

Requires:

"canCarefulJump"
"canConsecutiveWalljump"
{
  "or": [
    "canStaggeredWalljump",
    "ScrewAttack",
    "canWalljumpWithCharge",
    {
      "and": [
        "canWallJumpInstantMorph",
        {
          "enemyDamage": {
            "enemy": "Cacatac",
            "type": "spike",
            "hits": 1
          }
        }
      ]
    }
  ]
}
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 5,
    "speedBooster": "any"
  }
}

Requires:

"canCarefulJump"
"canConsecutiveWalljump"
{
  "or": [
    "canStaggeredWalljump",
    "ScrewAttack",
    "canWalljumpWithCharge",
    {
      "and": [
        "canWallJumpInstantMorph",
        {
          "enemyDamage": {
            "enemy": "Cacatac",
            "type": "spike",
            "hits": 1
          }
        }
      ]
    }
  ]
}
From: 5
Bottom Right Junction
To: 2
Right Door

Wait for the global Sova to begin climbing the wall below the door. Time a walljump into instant morph where Samus boosts off of the Sova with the right timing to bounce up to the door's ledge. The jump must be a fully delayed walljump. Normalizing the camera can help with timing the walljump. The damage boost can be attempted again when the Sova climbs down the left wall, or by knocking it off the wall with a Super Missile.

Requires:

{
  "notable": "Sova Boost"
}
"canInsaneWalljump"
"canWallJumpInstantMorph"
"canNeutralDamageBoost"
"canCameraManip"
{
  "heatFrames": 830
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 90
}
From: 5
Bottom Right Junction
To: 2
Right Door

Use a fully delayed walljump to gain enough horizontal distance to place a bomb past the lip of the overhang. Unmorph to hover in the air above the bomb while it explodes. Ride the explosion into a down-grab to reach the ledge.

Requires:

"canInsaneWalljump"
"canWallJumpInstantMorph"
"canUnmorphBombBoost"
"canDownGrab"
{
  "heatFrames": 215
}
From: 1
Left Door
To: 2
Right Door

Cross the room with Bombs and minimal damage. Some acid damage is expected, but any mistakes greatly increases the time spent in acid.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 1,
    "speedBooster": "any"
  }
}

Requires:

{
  "notable": "Bombs"
}
"h_canUseMorphBombs"
"canWallJumpInstantMorph"
"canInsaneJump"
"canResetFallSpeed"
"canUnmorphBombBoost"
"canSuitlessLavaDive"
{
  "heatFrames": 1320
}
{
  "acidFrames": 128
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":50},{"acidFrames":50}]}
From: 1
Left Door
To: 2
Right Door

Place the PBs next to the pillars in order to only use 2. Minimize acid by unmorphing high to land back on the jump spot or walljumping before placing the bomb.

Requires:

{
  "notable": "Two Power Bombs"
}
"canMidAirMorph"
"canCarefulJump"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canResetFallSpeed",
        {
          "heatFrames": 660
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 660
        },
        {
          "or": [
            "canWallJumpInstantMorph",
            {
              "acidFrames": 30
            }
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 30
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSuitlessLavaDive",
        {
          "heatFrames": 720
        },
        {
          "acidFrames": 52
        }
      ]
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 180
        },
        {
          "acidFrames": 56
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 240
        },
        {
          "acidFrames": 96
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":15},{"acidFrames":15}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":30},{"acidFrames":30}]}
From: 2
Right Door
To: 1
Left Door

Cross the room with Bombs and minimal damage. Some acid damage is expected, but any mistakes greatly increases the time spent in acid.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

{
  "notable": "Bombs"
}
"canWallJumpInstantMorph"
"canInsaneJump"
"canResetFallSpeed"
"canUnmorphBombBoost"
"canHBJ"
"canSuitlessLavaDive"
{
  "heatFrames": 1320
}
{
  "acidFrames": 128
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":50},{"acidFrames":50}]}
From: 2
Right Door
To: 1
Left Door

Place the PBs next to the pillars in order to only use 2. Avoid acid during the first Power Bomb by walljumping before placing the bomb. Avoiding acid damage at the last jump is tricky but possible.

Requires:

{
  "notable": "Two Power Bombs"
}
"canMidAirMorph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canWallJumpInstantMorph",
        {
          "heatFrames": 690
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 36
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 840
        },
        {
          "acidFrames": 84
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 24
        }
      ]
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "canTrickyJump",
        "canLateralMidAirMorph",
        {
          "heatFrames": 10
        },
        {
          "acidFrames": 10
        }
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        {
          "heatFrames": 50
        },
        {
          "acidFrames": 32
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 20
        },
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 50
        },
        {
          "acidFrames": 50
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":30},{"acidFrames":20}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":75},{"acidFrames":58}]}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Wait briefly on the left side of the center platform, then jump and shoot 4 missiles at the top pirate. Walljump up the left wall such that the lower pirates are on screen long enough to jump accross to the left. Place a Bomb on the left wall to hit the top pirate when it jumps over, followed by a power bomb. Unmorph precisely below the middle pirate so both top pirates will jump back to the right, and begin charging Ice. Walljump up the left wall with charge held and freeze the top pirate when it jumps over and use it to reach the upper region.

Requires:

{
  "notable": "New Low Ice Pirate Freeze"
}
"canTrickyUseFrozenEnemies"
"Charge"
"canPreciseWalljump"
"canResetFallSpeed"
"canWalljumpWithCharge"
"h_canUseMorphBombs"
"canWallJumpInstantMorph"
{
  "ammo": {
    "type": "Missile",
    "count": 4
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
{
  "heatFrames": 900
}
{
  "or": [
    "h_heatResistant",
    {
      "and": [
        "canInsaneJump",
        "canPauseAbuse"
      ]
    },
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Walljump using the base of the platform the pirate is walking on and then Morph over its head.

Requires:

"canWallJumpInstantMorph"
"canTrickyJump"
"canInsaneWalljump"
{
  "heatFrames": 290
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Walljump using the base of the platform the pirate is walking on and then Morph over its head.

Requires:

"canInsaneWalljump"
"canWallJumpInstantMorph"
"canTrickyJump"
{
  "heatFrames": 160
}
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"HiJump"
"canPreciseWalljump"
"canConsecutiveWalljump"
{
  "heatFrames": 300
}
{
  "or": [
    {
      "and": [
        "canTrivialMidAirMorph",
        "h_canUsePowerBombs",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "and": [
        "canDelayedWalljump",
        "canWallJumpInstantMorph",
        "h_canUseMorphBombs",
        {
          "heatFrames": 520
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Read the movements of the Kihunters and jump over or roll under them as appropriate. Changing platforms is the hardest part: jumping extra high and morphing works sometimes, other times jump short and roll under.

Requires:

{
  "notable": "Dodge Going Up"
}
"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "canWallJumpInstantMorph",
        "canPreciseWalljump"
      ]
    },
    {
      "and": [
        "SpeedBooster",
        "HiJump",
        "canMidAirMorph"
      ]
    }
  ]
}
{
  "heatFrames": 540
}

Clears obstacles: A

From: 1
Top Sand Entrance
To: 4
Right Item

Requires:

"Gravity"
{
  "or": [
    "canWallJumpInstantMorph",
    {
      "and": [
        "SpaceJump",
        "Morph",
        {
          "or": [
            "canMidAirMorph",
            "canCarefulJump",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "enemyDamage": {
                "enemy": "Boulder",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
From: 5
Morph Tunnel Junction
To: 6
Junction Between Items

Requires:

{
  "or": [
    "h_canFourTileJumpMorph",
    {
      "and": [
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction

Jump and morph directly into the morph tunnel. Using a walljump can help make the jump safer.

Requires:

"canMidAirMorph"
"Gravity"
{
  "or": [
    "canWallJumpInstantMorph",
    "canCarefulJump"
  ]
}
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction

Escape the water with either HiJump or SpaceJump, then carefully jump and morph into the tunnel.

Requires:

"canSuitlessMaridia"
"canMidAirMorph"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        "canSpaceJumpWaterBounce"
      ]
    }
  ]
}

Wall jump until Samus is just below the water line and then morph and place a Bomb Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water.

Requires:

"canSuitlessMaridia"
"canSunkenTileWideWallClimb"
"canUnderwaterBombIntoSpringBallJump"
"canWallJumpInstantMorph"
From: 2
Bottom Right Door
To: 1
Top Right Door

Wall jump up the right wall and either mid-air morph to fit through the gap below the top door. Alternatively use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 140
  }
}

Requires:

"canWallJumpInstantMorph"
"canShinechargeMovementComplex"
{
  "or": [
    "f_KilledMetroidRoom2",
    "canMetroidAvoid"
  ]
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Right Door
To: 1
Top Right Door

Wall jump up the right wall and either mid-air morph to fit through the gap below the top door. Alternatively use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing. Shoot the door open and spark out.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 110
  }
}

Requires:

"canWallJumpInstantMorph"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 5
  }
}
{
  "or": [
    "f_KilledMetroidRoom2",
    "canMetroidAvoid"
  ]
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Right Door
To: 1
Top Right Door

Wall jump up the right wall and either mid-air morph to fit through the gap below the top door. Alternatively use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
"canWallJumpInstantMorph"
"f_KilledMetroidRoom2"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 30
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}