Metroid Room 2: Come in Shinecharging, Leave Shinecharged (Morph)

Room ID: 227

Wiki
From: 2
Bottom Right Door
To: 1
Top Right Door

Wall jump up the right wall and either mid-air morph to fit through the gap below the top door. Alternatively use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing.

Entrance condition:

"comeInShinecharging": {
  "length": 2,
  "openEnd": 0
}

Requires:

"canShinechargeMovementComplex",
"canWallJumpInstantMorph",
"f_KilledMetroidRoom2",
{"shineChargeFrames": 150}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}

Dev note: FIXME: Add variations for tanking the Metroid damage (taking into account how they can block the shot to open the door)