canExtendedMoondance (Insane)

Continue the moondance an additional 146 times to clip an additional tile into the floor when clipping. Every moonfall will clip Samus 1 tile into the ground and Grapple must be used to return to a standing position. A frozen enemy will need to be repositioned to a lower height at the point when Samus begins clipping into the floor with every moonfall. The final clip may involve clipping into a floor, and from there moonfall clipping again to sink through a total of up to 4 solid tiles. After 145 additional moonfalls, Samus' stored vertical speed is $FFD6.FC00, while after 146, it is $FFD6.E000.

Dependencies: canMoonwalk, canBeVeryPatient, canMoonfall, canBePatient, canMoondance

Difficulty filter

Strats ()

From: 9
Junction Below Items
To: 2
Middle Right Door

Requires:

{
  "or": [
    "Morph",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 4
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 9
Junction Below Items
To: 3
Bottom Left Door

Carefully Moondance where the floor is supported by more tiles.

Requires:

{
  "or": [
    "Morph",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 10
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 9
Junction Below Items
To: 4
Bottom Right Door

Carefully Moondance where the floor is supported by more tiles.

Requires:

{
  "or": [
    "Morph",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 10
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 12
Top Junction
To: 13
Bottom Junction

Perform 176 moonfalls using the respawning shot block: after each moonfall, destroy the shot block (aiming up with angle up + angle down) and press forward to stand up; wait for the shot block to respawn before performing the next moonfall. On the 176th moonfall, Samus will sink a tile into the floor. Use Grapple to stand back up and perform 146 more moonfalls using the respawning shot block. On the 146th moonfall, Samus will sink 2 tiles into the floor. From here, continue using Grapple to stand up and perform another 145 moonfalls, but now without needing to use the shot block. After clipping 2 tiles into the floor with the 145th moonfall, unequip Grapple and perform a final 146th moonfall from 2 tiles deep in the floor to clip past 3 more tiles and reach the bottom of the room. Note that exact counting needed here: losing count and performing the 146th moonfall from the surface would cause Samus to clip 3 tiles into the floor and be stuck in a crouched state, unable to stand back up with Grapple nor able to perform the final moonfall needed to clip the rest of the way down; conversely, performing a moonfall early from 2 tiles deep, before gaining enough speed, will result in Samus only clipping down through a total of 4 tiles, again resulting in a softlock. This strat takes approximately 45 minutes to execute.

Requires:

{
  "notable": "Respawning Shot Block Moondance"
}
"canExtendedMoondance"
"canBeExtremelyPatient"
From: 4
Bottom Right Door
To: 4
Bottom Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 195 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 6
Junction (Right of Tunnel)
To: 3
Bottom Left Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 195 moonfalls, reposition the Beetom to chest height, then continue dancing. The Beetom can be left at the door if farming for health is needed.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"Morph"
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 1
Left Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 195 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 8
      }
    },
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 2
Right Door
To: 2
Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 195 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 8
      }
    },
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Break exactly the bottom-right and top-right Bomb Blocks and Unmorph while on the top block hole, to begin the Moondance. Clear a path to the left in advance, as well as all enemies. Moonfall a total of 321 times, stopping just before Samus clips two tiles into the ground.

Requires:

{
  "notable": "Blockade Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
"canExtendedMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 2
Bottom Left Door

Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact. Clear all enemies before starting. Unmorph while on the top block to begin the Moondance. Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left. The next moonfall will clip Samus down two tiles. Re-enable Screw Attack and moonfall to break the right side blocks, then use Grapple again to become unstuck. Finally, moonfall through the Speed Blocks to clip down to the Dachora.

Requires:

{
  "notable": "Blockade Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
"ScrewAttack"
"canExtendedMoondance"
"canDisableEquipment"
From: 1
Top Left Door
To: 3
Right Door

Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact. Clear all enemies before starting. Unmorph while on the top block to begin the Moondance. Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left. The next moonfall will clip Samus down two tiles. Finally use Screw Attack or SpeedBooster to break the Bomb blocks and reach the right side door.

Requires:

{
  "notable": "Blockade Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
{
  "or": [
    "h_getBlueSpeedMaxRunway",
    {
      "and": [
        "ScrewAttack",
        "canDisableEquipment"
      ]
    }
  ]
}
"canExtendedMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Top Left Door
To: 1
Top Left Door

Bring the Beetom close to the door and begin Moondancing. Stop after exactly 175 moonfalls, so as not to fall through the floor. Freeze the Beetom inside the door frame and Moondance such that Samus does not fall through the floor and does not touch the door transition.

Requires:

{
  "notable": "Door Frame Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 5
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)

Break the Power Bomb Blocks without killing the Beetom Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 Moonfalls, reposition the Beetom to chest height. If needed, the Beetom can be left at the door while Samus moves to the farm bugs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":[],"useImplicitRequires":false}
From: 1
Top Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)

Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance. Moondance until Samus falls through two tiles, then Moonfall again to sink through the solid blocks and reach the door.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 3
  }
}
"h_ExtendedMoondanceBeetomLeniency"
From: 1
Top Left Door
To: 3
Bottom Left Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 Moonfalls, reposition the Beetom to chest height. If needed, the Beetom can be left at the door while Samus moves to the farm bugs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{
  "types": [
    "powerbomb"
  ],
  "requires": [
    {
      "or": [
        "canWalljump",
        "h_canFly",
        "canSpringBallJumpMidAir",
        {
          "and": [
            "HiJump",
            "SpeedBooster"
          ]
        }
      ]
    }
  ],
  "note": [
    "Using a Power Bomb here requires leaving the Beetom above and going back for it.",
    "The Power Bomb will destroy the nearby Rippers, which is why there are additional requirements to get back up."
  ]
}
From: 1
Top Left Door
To: 4
Bottom Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 Moonfalls, reposition the Beetom to chest height. If needed, the Beetom can be left at the door while Samus moves to the farm bugs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 6
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{
  "types": [
    "powerbomb"
  ],
  "requires": [
    {
      "or": [
        "canWalljump",
        "h_canFly",
        "canSpringBallJumpMidAir",
        {
          "and": [
            "HiJump",
            "SpeedBooster"
          ]
        }
      ]
    }
  ],
  "note": [
    "Using a Power Bomb here requires leaving the Beetom above and going back for it.",
    "The Power Bomb will destroy the nearby Rippers, which is why there are additional requirements to get back up."
  ]
}
From: 1
Top Left Door
To: 5
Top Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 Moonfalls, reposition the Beetom to chest height. If needed, the Beetom can be left at the door while Samus moves to the farm bugs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 6
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Use a Super on the top and bottom blocks. Crystal Flash below the lower block to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to get out of the floor.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 3
  }
}
"h_canCrystalFlash"
"canExtendedMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Left Door
To: 1
Left Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Left Door
To: 2
Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
"h_getBlueSpeedMaxRunway"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 2
Right Door

Fire wide Wave beam shots into the ceiling until it is possible to walk through the Speed blocks. Let a Beetom attach to Samus and then return to the right. Freeze the Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 2
Far Left Door
To: 2
Far Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_heatProof"
"h_getBlueSpeedMaxRunway"
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"
"Grapple"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}