canXRayStandUp (Hard)

Force Samus to stand up from a crouching position by canceling the use of the X-Ray Scope while turning around.

Difficulty filter

Strats ()

From: 7
Junction (Left Ledge Below Bomb Blocks)
To: 1
Top Left Door

Requires:

"HiJump"
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "h_canBombThings",
    {
      "and": [
        "ScrewAttack",
        {
          "or": [
            "canTwoTileSqueeze",
            "SpeedBooster",
            {
              "and": [
                "canXRayStandUp",
                "Morph"
              ]
            }
          ]
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Alcatraz Door
To: 8
Central Junction

Wait for a global Geemer to make the long trip along the map, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Freeze it just after it starts climbing the bomb blocks. Spin-jump above it, which will put Samus into a forced crouch where X-Ray cannot be used. Use Grapple to kill a second Geemer, restoring the ability to use X-Ray. Use X-Ray to stand up, then jump up through the ceiling.

Requires:

{
  "notable": "Alcatraz Escape with Grapple X-Ray Ceiling Clip"
}
"h_ZebesIsAwake"
"canBePatient"
{
  "or": [
    "canBeVeryPatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
"h_canPreciseIceClip"
"canUseGrapple"
"canXRayStandUp"
From: 3
Junction (Left side Pit)
To: 2
Right Door

Freeze the right-most ramp Choot in a way where Samus can climb on top of it and use Space Jump to escape the water. Use a turn around to avoid knockback when making contact with the Choot to better time the use of Ice. Freeze the Choot as far to the right (on its lowest swoop), but this method is less precise than the alternatives. If Samus is inside the Choot when it is frozen, she can continuing moving freely. Jump on top either in spinjump or in Morph Ball Use XRay to standup, clipping partially into the above slope. Use a flately jump to fall out of the wall while still keeping enough height to spacejump on top of the water and escape.

Requires:

{
  "notable": "Space Jump Water Escape with Ice and XRay Standup"
}
{
  "enemyDamage": {
    "enemy": "Choot",
    "type": "contact",
    "hits": 1
  }
}
"canTrickyUseFrozenEnemies"
"Morph"
"canXRayStandUp"
"canSpaceJumpWaterBounce"
"canFlatleyJump"
"canKago"
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction

Unmorph and cancel g-mode, shoot the shot block, then x-ray standup, partial floor clip, and down grab to the ledge. Wiggle to escape.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canXRayStandUp"
"canPartialFloorClip"
"canDownGrab"
{
  "or": [
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "h_canArtificialMorphBombs",
        {
          "or": [
            "canTrickyJump",
            {
              "enemyDamage": {
                "enemy": "Zeb",
                "hits": 1,
                "type": "contact"
              }
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        {
          "or": [
            {
              "and": [
                "canTrickyJump",
                "h_canArtificialMorphPowerBomb"
              ]
            },
            {
              "and": [
                "canNeutralDamageBoost",
                {
                  "enemyDamage": {
                    "enemy": "Zeb",
                    "hits": 3,
                    "type": "contact"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction

Unmorph and shoot the shot block, then x-ray standup, partial floor clip, and down grab to escape.

Requires:

"Morph"
"canXRayStandUp"
"canPartialFloorClip"
"canDownGrab"
From: 3
Middle Visible Item
To: 4
Right Hidden Item

Use Screw Attack to break the first block, roll in against the second block, X-Ray standup, then spin jump right to break the second block.

Requires:

"Morph"
"canXRayStandUp"
"ScrewAttack"
From: 12
Bottom Chozo Item
To: 11
Middle Item

Partially floor clip into the left side of the bomb block above the charge beam location. Then jump to clip through the above tile.

Requires:

{
  "or": [
    "canTwoTileSqueeze",
    {
      "and": [
        "Morph",
        "canXRayStandUp"
      ]
    }
  ]
}
"canPartialFloorClip"
"canCeilingClip"
From: 5
Junction Below Right Item
To: 3
Top Right Item

Requires:

"Morph"
"canXRayStandUp"
"canPartialFloorClip"
"canCeilingClip"
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Use Xray to stand up. Jump to clip into the floor. Then another jump to clip through the ceiling block. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop.

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
"canXRayStandUp"
"canPartialFloorClip"
"canCeilingClip"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canTrickyJump",
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 520
}
From: 4
Bottom Chozo Item
To: 3
Bottom Left Door

The shot blocks must be broken using Bombs or Power Bombs because Beams will instantly despawn. Use X-Ray or a Crystal Flash to stand up, followed by a Partial Floor clip to jump through the Crumble blocks.

Requires:

{
  "obstaclesCleared": [
    "A",
    "B"
  ]
}
"h_canBombThings"
"canOffScreenMovement"
{
  "or": [
    {
      "and": [
        "canXRayStandUp",
        "canPartialFloorClip",
        "h_additionalBomb"
      ]
    },
    {
      "and": [
        {
          "or": [
            {
              "and": [
                {
                  "canShineCharge": {
                    "usedTiles": 35,
                    "openEnd": 1
                  }
                },
                "h_ShinesparksCostEnergy"
              ]
            },
            "f_DefeatedPhantoon"
          ]
        },
        "h_canCrystalFlash"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Item

Roll all the way right before using Xray to stand up, aligned with the right side tiles. Partially clip into the floor to enable the next jump. Use an R-Jump to morph into the tunnel. The second morph ball sized hole can be passed by simply jumping out of the floor clip position with diagonal held.

Requires:

"h_canNavigateUnderwater"
"canXRayStandUp"
"canPartialFloorClip"
"canRJump"