canGateGlitch (Hard)

The ability to open a left-facing blue or green gate from the right, using Missiles or Supers.

Difficulty filter

Strats ()

From: 3
Bottom Right Door
To: 1
Top Left Door

Requires:

"h_canBlueGateGlitch"
From: 3
Right Door
To: 3
Right Door

Charge a spark along the bottom of the room and use it to spark through the right side door. Requires opening the door and shutter first.

Requires:

{
  "notable": "Shinespark through Wave Beam Door"
}
"HiJump"
{
  "or": [
    "SpaceJump",
    "Grapple"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "Wave",
    {
      "and": [
        "h_canHeatedBlueGateGlitch",
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canTrickyDashJump",
        "canWalljump"
      ]
    },
    "SpaceJump"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 28,
    "gentleUpTiles": 3,
    "gentleDownTiles": 3,
    "openEnd": 0
  }
}
{
  "heatFrames": 780
}
{
  "shinespark": {
    "frames": 57
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Clears obstacles: A

From: 4
Item
To: 1
Top Left Door

Requires:

{
  "heatFrames": 250
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 3
Bottom Left Door
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 260
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 0,
    "gentleDownTiles": 4
  }
}

Clears obstacles: A

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":90}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction

Requires:

{
  "heatFrames": 135
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction

Farm before, during, and after the gate glitch in order to open the gate without wasting ammo or Energy.

Requires:

{
  "notable": "Gate Glitch With Farming"
}
{
  "heatFrames": 300
}
"canGateGlitch"
{
  "or": [
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 3
Item

Build up 34 tiles worth of run speed and jump into the door on the last frame. Hold angle up through the transition but also aim down to duck below the ceiling until Samus is past it. Fire the Super Missile frame perfectly to open the gate.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 34
  }
}

Requires:

{
  "notable": "High Speed Gate Glitch"
}
"h_canHeatedGreenGateGlitch"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"canInsaneJump"

Clears obstacles: A

From: 2
Right Door
To: 3
Junction Left of Green Gate

Requires:

{
  "or": [
    "h_canGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "h_canHeatedGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 29,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 3
Junction Left of Green Gate

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "h_canHeatedGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 100
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    "h_canGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Perform the Gate Glitch by moving towards the gate and firing the super on the correct frame for it to pass through and reach the button on the other side. Due to the water physics, many traditional setups for the glitch will not work.

Requires:

{
  "notable": "Suitless Green Gate Glitch"
}
{
  "or": [
    "h_canGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A