The ability to open a left-facing blue or green gate from the right, using Missiles or Supers.
Dev note: A number of tries can't be applied as leniency on this tech, because the resource cost is not included in the tech (it varies with circumstances). There is a helper for all combinations of circumstances, and it's recommended to apply a number of tries as leniency on all such helpers that use this tech.
Requires: "h_canBlueGateGlitch" Clears obstacles: B |
From: 3
Right Door
To: 3
Right Door
Charge a spark along the bottom of the room and use it to spark through the right side door. Requires opening the door and shutter first. Requires: { "notable": "Shinespark through Wave Beam Door" } "HiJump" { "or": [ "SpaceJump", "Grapple" ] } { "or": [ { "obstaclesCleared": [ "A" ] }, "Wave", { "and": [ "h_canHeatedBlueGateGlitch", { "heatFrames": 60 } ] } ] } { "or": [ { "and": [ "canTrickyDashJump", "canWalljump" ] }, "SpaceJump" ] } { "canShineCharge": { "usedTiles": 28, "gentleUpTiles": 3, "gentleDownTiles": 3, "openEnd": 0 } } { "heatFrames": 780 } { "shinespark": { "frames": 57 } } Exit condition: { "leaveWithSpark": {} } Dev note: A hero shot variation of this strat might be possible, starting from a node to the left; if nothing else it could be done with a shortcharge on the 12-tile platform to the left. |
Requires: { "heatFrames": 250 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
Requires: "Morph" { "heatFrames": 260 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door
Requires: "Morph" { "heatFrames": 150 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door
Requires: "Morph" { "heatFrames": 150 } "h_canHeatedBlueGateGlitch" Exit condition: { "leaveWithRunway": { "length": 11, "openEnd": 0, "gentleDownTiles": 4 } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":90}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction
Requires: { "heatFrames": 135 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction
Farm before, during, and after the gate glitch in order to open the gate without wasting ammo or Energy. Requires: { "notable": "Gate Glitch With Farming" } { "heatFrames": 300 } "canGateGlitch" { "or": [ { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Clears obstacles: A Dev note: There is still some leniency built in, so that perfect execution is not required, but Samus ends without losing resources. Without leniency, this can be done with about 235 heatFrames. |
Build up 34 tiles worth of run speed and jump into the door on the last frame. Hold angle up through the transition but also aim down to duck below the ceiling until Samus is past it. Fire the Super Missile frame perfectly to open the gate. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 34 } } Requires: { "notable": "High Speed Gate Glitch" } "h_canHeatedGreenGateGlitch" { "ammo": { "type": "Super", "count": 1 } } "canInsaneJump" Clears obstacles: A Dev note: 1 extra tile is added so that you can jump into the door, simplifying the inputs a bit. |
Requires: { "or": [ "h_canGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: { "or": [ "h_canHeatedGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 2 } } Exit condition: { "leaveWithRunway": { "length": 29, "openEnd": 1 } } |
Requires: "h_canNavigateHeatRooms" { "or": [ "h_canHeatedGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } { "heatFrames": 100 } Clears obstacles: A |
Requires: "Gravity" { "or": [ "h_canGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Perform the Gate Glitch by moving towards the gate and firing the super on the correct frame for it to pass through and reach the button on the other side. Due to the water physics, many traditional setups for the glitch will not work. Requires: { "notable": "Suitless Green Gate Glitch" } { "or": [ "h_canGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |