Fast Ripper Room: First-Try Gate Glitch Farm (Health Bomb)

Room ID: 153

Wiki
From: 2
Right Door
To: 3
Junction Left of Green Gate

Enter the room with between about 75 and 110 energy. Perform the gate glitch on the first attempt. Then lay a Power Bomb as soon as possible when Samus' energy is below 60. After collecting the first one or two drops, wait a moment before collecting the rest, to ensure that Samus remains in health bomb range until all drops have spawned.

Requires:

{
  "notable": "First-Try Gate Glitch"
}
{
  "resourceAtMost": [
    {
      "type": "Energy",
      "count": 110
    }
  ]
}
{
  "tech": "canGateGlitch"
}
{
  "noFlashSuit": {}
}
"h_usePowerBomb"
{
  "heatFramesWithEnergyDrops": {
    "frames": 300,
    "drops": [
      {
        "enemy": "Ripper 2 (red)",
        "count": 5
      }
    ]
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "heatFrames": 20
}

Clears obstacles: B

Dev note: FIXME: This strat logically ends at the gate but could be refined to end about a screen to the left, if we added a new node there.