Collision will prioritize frozen enemies before walls which allows Samus to clip 1 pixel into a wall if an enemy is there. This can be used to get Samus into position to X-Ray Climb. Additionally, enemies that fly through walls may be repeatedly frozen to advance 1 pixel at a time to eventually push Samus through a wall or touch a door transition.
Dependencies: canTrickyUseFrozenEnemies, canTrivialUseFrozenEnemies, canUseEnemies, canUseFrozenEnemies
Shoot out only the lower 2 shot blocks on the side Samus will be climbing. Grab a Beetom and use Morph to pixel align the Beetom with the edge of the wall. While facing right. Xray stand up for height and shoot to freeze. Angle down shot to be safe. Continue refreezing during the next steps. Grab the other Beetom and stand close, but not too close, to the first. Do a small jump, but not too low, and do an angle down shot the frame before Samus lands. This second beetom needs to be exactly 1 pixel below the first. Refreeze the first before testing the positioning. Jump onto your beetom, walk into the wall, and start xray Climbing. Climb up 2.5 screens and then fire upwards to clear shot blocks. Continue climbing and finish by walking away from the crumble blocks. Requires: { "notable": "Beetom X-Ray Climb" } "canXRayClimb" "Morph" "canWallIceClip" "canBeVeryPatient" { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 9 } } { "resetRoom": { "nodes": [ 2, 3, 4 ] } } Resets obstacles: A |
From: 3
Bottom Door
To: 3
Bottom Door
Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously. Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation. Requires: "canWallIceClip" "canDownwardGModeSetup" { "ammo": { "type": "Super", "count": 1 } } Exit condition: { "leaveWithGModeSetup": {} } |
From: 4
Right Item
To: 2
Top Left Door
Keep the two Geemers on screen while moving to the right side of the room. Freeze the second Geemer as it exits the Morph Tunnel, with the Crumble block. Use a Super Missile to knock the first Geemer down and freeze it at the pixel perfect height. Become stuck in the wall after using Grapple to kill the frozen Geemer as it walks through Samus, firing to the left. This re-enables XRay climbing. Requires: { "notable": "Geemer Ice Stuck XRay Climb" } "h_ZebesIsAwake" "canWallIceClip" "canXRayClimb" "Grapple" { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } |
From: 4
Bottom Right Door
To: 2
Top Right Door
Freeze a Zebbo inside the wall above the right side of the spikeway, close to the ceiling thorns. Face right, equip X-Ray, move at least a few pixels away from the wall, and jump straight up into the ceiling thorns. If successful, Samus will be knocked back into the wall and end up standing inside it. Use X-Ray immediately to prevent additional thorn hits. If Samus is high enough to be touching the thorns, then i-frames will continue to be refreshed once per second. While X-Ray climbing, be careful to only release X-Ray soon after i-frames are refreshed. Crouch before pressing X-Ray again. Requires: { "notable": "Wall Ice Clip X-Ray Climb" } "canWallIceClip" { "thornHits": 1 } "canXRayClimb" "canUseIFrames" "canNeutralDamageBoost" |
From: 13
Central Junction
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Freeze a Zeb inside the left wall of the room, and use it to clip into the wall and X-Ray climb. Note that jumping directly against the wall to clip into it will put Samus into a forced crouch, unable to use X-Ray. Samus may either 1) perform a Crystal Flash to stand up, 2) use neutral knockback from a Reo to put Samus standing inside the wall, or 3) use the frozen Reo as a platform to run and clip into the wall. To manipulate the Reo into a suitable position, lure it to the left and crouch at the edge of the platform; jump as needed to bring it back on camera when it goes off; it should perform 4 big swoops down to the left, 2 small swoops (hitting the overhang above), then 5 more big swoops, after which it will enter a slow hover moving directly towards Samus. Freeze the Reo when its left side is approximately flush with the ledge, or up to about a tile to the right. After X-Ray climbing about 1.5 screens, the sound of the crumble blocks breaking is an indication that it is safe to end the climb, either by jumping up or by falling out to the right. Alternatively, there's no harm in continuing to climb, as the lack of door means it's impossible to climb beyond the destination. Requires: { "notable": "Wall Ice Clip X-Ray Climb" } "canWallIceClip" { "or": [ "h_canCrystalFlash", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Reo", "type": "contact", "hits": 1 } } ] }, { "and": [ { "or": [ "canWalljump", "SpaceJump", "canInsaneJump" ] }, "canTrickyDodgeEnemies" ] } ] } "canXRayClimb" |
From: 13
Central Junction
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Freeze a Zeb inside of the crumble blocks below the entrance to the Power Bomb room and use it to get stuck inside the crumble blocks, breaking them. Repeatedly freeze a left facing Zeb from the enemy spawner lower in the room. Freeze it close to the right side of the crumble block so that Samus will attach to the enemy when rolling into it. Finally, jump with Bombs or SpringBall to break the crumble block. Requires: { "notable": "Wall Ice Clip the Mission Impossible Crumble Blocks" } "canWallIceClip" "Wave" { "or": [ "h_canUseSpringBall", { "and": [ "canMidAirMorph", "h_canUseMorphBombs" ] } ] } Clears obstacles: C |
From: 13
Central Junction
To: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
Freeze a Zeb inside the left wall of the room, and use it to clip into the wall and X-Ray climb. Note that jumping directly against the wall to clip into it will put Samus into a forced crouch, unable to use X-Ray. Samus may either 1) perform a Crystal Flash to stand up, 2) use neutral knockback from a Reo to put Samus standing inside the wall, or 3) use the frozen Reo as a platform to run and clip into the wall. To manipulate the Reo into a suitable position, lure it to the left and crouch at the edge of the platform; jump as needed to bring it back on camera when it goes off; it should perform 4 big swoops down to the left, 2 small swoops (hitting the overhang above), then 5 more big swoops, after which it will enter a slow hover moving directly towards Samus. Freeze the Reo when its left side is approximately flush with the ledge, or up to about a tile to the right. After X-Ray climbing a little over half a screen, it is possible to aim up and shoot the door (if it is blue) and listen for if it opens, to test if you are high enough to safely jump up. Alternatively, the sound of the crumble blocks breaking will indicate when Samus' feet are level with the bottom of the door. Requires: { "notable": "Wall Ice Clip X-Ray Climb" } "canWallIceClip" { "or": [ "h_canCrystalFlash", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Reo", "type": "contact", "hits": 1 } } ] }, { "and": [ { "or": [ "canWalljump", "SpaceJump", "canInsaneJump" ] }, "canTrickyDodgeEnemies" ] } ] } "canXRayClimb" |
From: 1
Top Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 3
Bottom Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "or": [ "canWalljump", "HiJump", "SpaceJump", "canIBJ", "canSpringBallJumpMidAir" ] } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 4
Bottom Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "or": [ "canWalljump", "HiJump", "SpaceJump", "canIBJ", "canSpringBallJumpMidAir" ] } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 5
Top Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 7
Junction Below Power Bomb Blocks
To: 2
Middle Left Door
Bring a Mella on-camera while moonwalking, to set it up to move upward at the maximum rate (about 4 pixels per swoop). Guide it to a horizontal position inside the left wall below the Power Bomb blocks. When it is high enough, freeze it as it retreats from a near-vertical swoop. Get into position on the ledge below the Power Bomb blocks and wait for the Mella to thaw. Freeze the it inside the wall as it continues its retreat upward, by jumping and firing a downward shot. Run into the wall to clip into it. Crouch and destroy the Mella by shooting up (by holding angle up and angle down) Then X-Ray climb above the Power Bomb blocks. Requires: { "notable": "Mella Wall Ice Clip X-Ray Climb" } "canManipulateMellas" "canWallIceClip" "canXRayClimb" |
Damage a Covern to prepare it to be frozen. Stand a few tiles away from the bomb block, and walk toward it as the Covern is about to reappear. If successful, the Covern will spawn inside the wall but close enough that Samus can clip into it. Freeze the Covern by pressing against the wall, then jumping and shooting down. Run into the wall with as much speed as possible to clip into it. Once Samus is clipped into the wall, perform a low turnaround spin jump to the right and immediately turn back to the left while still spinning, using Screw Attack to break the bomb block. If Phantoon is already dead, a moonfall with two frozen Atomics can instead be used to clip into the floor to be able to break the bomb block. Requires: { "notable": "Covern Wall Ice Screw Clip" } { "not": "f_DefeatedPhantoon" } { "or": [ "canRiskPermanentLossOfAccess", { "and": [ { "notable": "Atomic Ice Moonfall Screw Clip" }, { "enemyDamage": { "enemy": "Atomic", "type": "contact", "hits": 1 } } ] } ] } "canMidairWiggle" "canWallIceClip" "ScrewAttack" "Morph" Clears obstacles: C |
Requires: { "notable": "Door Lock Wall Ice Clip" } "h_canNavigateUnderwater" "canWallIceClip" "Wave" { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 2 } } Bypasses door shell: true |
Requires: { "notable": "Door Lock Wall Ice Clip" } "h_canNavigateUnderwater" "canWallIceClip" "Wave" { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 2 } } Bypasses door shell: true |