Plasma Room: Shinespark Kill Top Pirate

Room ID: 219

Wiki
From: 2
Item
To: 1
Top Left Door

After clearing the bottom Pirate, use the runway at bottom of the room to build a shinecharge. Jump to the middle level, and spark upwards, at least one full tile from the edge. The shinespark echo kills the top Pirate. To reliably avoid damage, the top Pirate should be prepped when Samus first enters the room. The fastest method is to run into the room and fall immediately, so that the Pirate is shooting left as it goes offscreen. Later, spark up the right side. Samus can also Morph or crouch on a slope until the Pirate enters its idle animation at the platform edge, which allows sparking up either side.

Requires:

{"obstaclesCleared": ["C"]},
"canShinechargeMovementComplex",
"canUseSpeedEchoes",
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
{"or": [
  {"and": [
    {"or": [
      "HiJump",
      "canWallJump",
      "canSpeedyJump",
      "canTrickySpringBallJump",
      "SpaceJump"
    ]},
    {"shinespark": {"frames": 28, "excessFrames": 8}}
  ]},
  {"and": [
    {"or": [
      "canWallJump",
      {"and": [
        "canShinechargeMovementTricky",
        {"or": [
          "canSpeedyJump",
          "canTrickySpringBallJump",
          "SpaceJump"
        ]}
      ]}
    ]},
    {"shinespark": {"frames": 20, "excessFrames": 8}}
  ]},
  {"and": [
    "HiJump",
    {"shinespark": {"frames": 16, "excessFrames": 8}}
  ]},
  {"and": [
    "HiJump",
    "canSpeedyJump",
    "canShinechargeMovementTricky",
    {"shinespark": {"frames": 11, "excessFrames": 8}}
  ]}
]},
{"or": [
  {"obstaclesCleared": ["A"]},
  "canTrickyDodgeEnemies",
  {"enemyDamage": {
    "enemy": "Pink Space Pirate (standing)",
    "type": "laser",
    "hits": 1
  }}
]}

Clears obstacles: A