Starting from a Space Jump water bounce, using a tight mid-air morph into a Spring Ball jump to escape the water. Pause should be pressed before jumping. It helps to Space Jump from a low position, submerged in the water, to give more time to activate Spring Ball before reaching the peak of the jump.
Dependencies: canSpaceJumpWaterBounce, canSuitlessMaridia, can4HighMidAirMorph, canTrivialMidAirMorph, canMidAirMorph, canTrickySpringBallJump, canDisableEquipment, canSpringBallJumpMidAir
From: 5
Junction (Ledge under Right Door)
To: 2
Right Door
Use a Space Jump water bounce followed by a tight mid-air morph, to get a mid-air Spring Ball jump out of the water. Requires: "canSpaceJumpSpringBallWaterEscape" |
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Use a Space Jump water bounce followed by a tight mid-air morph, to get a mid-air Spring Ball jump out of the water. Requires: "canSpaceJumpSpringBallWaterEscape" |
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Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph. Requires: "canSpringBallJumpMidAir", "canSunkenTileWideWallClimb", "canSpaceJumpWaterBounce", {"or": [ "canSpaceJumpSpringBallWaterEscape", "canInsaneJump" ]} Dev note: The canSpringBallJumpMidAir is for the bottom left part of the room. The can4HighMidAirMorph is to represent the quick morph during the escape. |