The ability to perform a spike suit using a more difficult setup, which may include tricky enemy dodges, bomb boosting, or using Spring Ball.
Dependencies: canShinespark, canCarryFlashSuit, canMidairShinespark, canHorizontalShinespark, canShinechargeMovementComplex, canShinechargeMovement, canHorizontalMidairShinespark, canSpikeSuit
From: 1
Left Door
To: 1
Left Door
Entrance condition: "comeInShinecharged": {}Requires: {"or": [
{"and": [
"Plasma",
{"shineChargeFrames": 160}
]},
{"and": [
"Ice",
"Plasma",
{"shineChargeFrames": 105}
]},
{"and": [
"Wave",
"Plasma",
{"shineChargeFrames": 120}
]},
{"and": [
"Charge",
"Ice",
"Wave",
"Spazer",
{"shineChargeFrames": 105}
]},
{"and": [
{"or": [
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}}
]},
{"shineChargeFrames": 130}
]},
{"and": [
"canShinechargeMovementTricky",
"canInsaneJump",
{"shineChargeFrames": 105}
]}
]},
"canMidAirMorph",
"h_spikeSuitSpikeHitLeniency",
{"spikeHits": 1},
"canTrickySpikeSuit",
{"shinespark": {"frames": 1, "excessFrames": 1}} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 4,
"openEnd": 0
}Requires: {"or": [
"Plasma",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}},
{"and": [
"Charge",
"Ice",
"Wave",
"Spazer"
]},
{"and": [
"canShinechargeMovementTricky",
{"shineChargeFrames": 175}
]}
]},
"canMidAirMorph",
"h_spikeSuitSpikeHitLeniency",
{"spikeHits": 1},
"canTrickySpikeSuit",
{"shinespark": {"frames": 1, "excessFrames": 1}} |
|
If the enemies are still alive, Power Bomb lag can delay the spikesuit timing. The quickdrop setup requires a small jump of 3 frames or less above the crumbles. Requires: "h_shinechargeMaxRunway", {"or": [ "h_useMorphBombs", "SpringBall", {"ammo": {"type": "PowerBomb", "count": "n_spikeSuitAttempts"}}, {"and": [ "HiJump", "canInsaneJump", "canQuickDrop" ]} ]}, {"or": [ {"spikeHits": "n_spikeSuitAttempts"}, {"and": [ "canPatientSpikeSuit", {"spikeHits": 1}, {"resetRoom": {"nodes": [1, 2]}} ]} ]}, "canTrickySpikeSuit", {"shinespark": {"frames": 1, "excessFrames": 1}} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 130},
{"spikeHits": 1},
"canTrickySpikeSuit",
"h_spikeSuitSpikeHitLeniency",
{"shinespark": {"frames": 19, "excessFrames": 4}} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 5,
"openEnd": 0
}Requires: {"spikeHits": 1},
"canTrickySpikeSuit",
"h_spikeSuitSpikeHitLeniency",
{"shinespark": {"frames": 19, "excessFrames": 4}} |
From: 2
Right Door
To: 2
Right Door
Requires: {"canShineCharge": {"usedTiles": 13, "openEnd": 0}},
{"spikeHits": 1},
"canTrickySpikeSuit",
"h_spikeSuitSpikeHitLeniency",
{"shinespark": {"frames": 20, "excessFrames": 20}} |
From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: {"obstaclesCleared": ["A", "C", "D"]},
"h_heatProof",
"canShinechargeMovementTricky",
{"canShineCharge": {"usedTiles": 30, "openEnd": 0}},
{"shineChargeFrames": 175},
"h_spikeSuitSpikeHitLeniency",
{"spikeHits": 1},
"canTrickySpikeSuit",
{"shinespark": {"frames": 5, "excessFrames": 5}} |
From: 4
Junction Right of Power Bomb Blocks
To: 8
Junction Below Top Right Door
Requires: {"obstaclesCleared": ["D"]},
"h_heatProof",
{"or": [
{"and": [
{"getBlueSpeed": {"usedTiles": 20, "openEnd": 1}},
"canSpeedball"
]},
{"and": [
"h_additionalBomb",
"h_bombThings"
]}
]},
{"canShineCharge": {"usedTiles": 25, "steepDownTiles": 4, "openEnd": 1}},
"canShinechargeMovementTricky",
"canOffScreenMovement",
"h_spikeSuitSpikeHitLeniency",
{"spikeHits": 1},
"canTrickySpikeSuit",
{"shinespark": {"frames": 4, "excessFrames": 4}} |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
A single frame dashing stationary jump can make it easier to land on the spikes depending on where the mochtroid is frozen. Requires: "canWallJump", "canTrickyUseFrozenEnemies", "canTrickySpikeSuit", "h_spikeXModeSpikeSuit", {"shinespark": {"frames": 7}}, {"or": [ "Grapple", {"spikeHits": 1} ]} |