The ability to perform a spike suit using a more difficult setup, which may include tricky enemy dodges, bomb boosting, or using Spring Ball.
Dependencies: canHorizontalShinespark, canMidairShinespark, canShinechargeMovementComplex, canShinechargeMovement, canCarryFlashSuit, canShinespark, canSpikeSuit
|
If the enemies are still alive, Power Bomb lag can delay the spikesuit timing. The quickdrop setup requires a small jump of 3 frames or less above the crumbles. Requires: "h_shinechargeMaxRunway"
{
"or": [
"h_useMorphBombs",
"SpringBall",
{
"and": [
"h_usePowerBomb",
"h_spikeSuitPowerBombLeniency"
]
},
{
"and": [
"HiJump",
"canInsaneJump",
"canQuickDrop"
]
}
]
}
{
"spikeHits": 1
}
"h_spikeSuitSpikeHitLeniency"
"canTrickySpikeSuit"
{
"shinespark": {
"frames": 1,
"excessFrames": 1
}
} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: {
"comeInShinecharged": {}
}Requires: {
"shineChargeFrames": 130
}
{
"spikeHits": 1
}
"canTrickySpikeSuit"
"h_spikeSuitSpikeHitLeniency"
{
"shinespark": {
"frames": 19,
"excessFrames": 4
}
} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: {
"comeInShinecharging": {
"length": 6,
"openEnd": 1
}
}Requires: {
"spikeHits": 1
}
"canTrickySpikeSuit"
"h_spikeSuitSpikeHitLeniency"
{
"shinespark": {
"frames": 19,
"excessFrames": 4
}
} |
From: 2
Right Door
To: 2
Right Door
Requires: {
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
{
"spikeHits": 1
}
"canTrickySpikeSuit"
"h_spikeSuitSpikeHitLeniency"
{
"shinespark": {
"frames": 20,
"excessFrames": 20
}
} |
From: 7
Fireflea Statue's Claw Junction
To: 7
Fireflea Statue's Claw Junction
Failing the spikesuit without a way to get back up to the junction results in a softlock. Requires: "canUseFlashSuitInitialSpark"
{
"canShineCharge": {
"usedTiles": 17,
"gentleUpTiles": 6,
"steepUpTiles": 1,
"openEnd": 1
}
}
{
"spikeHits": 1
}
"h_spikeSuitSpikeHitLeniency"
"canTrickySpikeSuit"
{
"shinespark": {
"frames": 24,
"excessFrames": 8
}
} |