Room ID: 210
|
Requires: "Gravity"
{
"noBlueSuit": {}
}
{
"or": [
"canTrickyJump",
"Ice",
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Evir"
]
],
"explicitWeapons": [
"Plasma",
"Super",
"PowerBombPeriphery"
]
}
},
{
"enemyDamage": {
"enemy": "Evir",
"type": "particle",
"hits": 1
}
}
]
}
"canPlayInSand"
{
"or": [
"canWallJump",
"HiJump",
"canUseFrozenEnemies"
]
}Dev note: Technically it could make sense to clear obstacle A if the Right Evir is killed, but with Gravity it is irrelevant. |