Pseudo Plasma Spark Room: Cross Room Jump - Speed Jump

Room ID: 179

Wiki
From: 2
Bottom Door
To: 4
Water Level Junction

Using SpeedBooster in the room below, run and jump, pressing against the right side of the door frame through the transition without breaking spin. It may be necessary to use less runway than is available, to avoid getting too much vertical speed.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "minHeight": 9,
    "maxHeight": 10,
    "maxLeftPosition": -34.5,
    "minRightPosition": -7
  },
  "comesThroughToilet": "no"
}

Requires:

"canCrossRoomJumpIntoWater"
"SpeedBooster"
"canTrickyJump"

Dev note: This strat is applicable in Crocomire's Room and the Post Crocomire Jump Room. Sufficient vertical speed could be obtained with fewer tiles, but it would require jumping further to the right (i.e., increasing minRightPosition) which would not work in PCJR unless the PB blocks are broken; since there doesn't yet appear to be any application, we don't add a separate case for that.