Climb Supers Room: Cross Room Damage Boost (Expert)

Damage boost from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit.

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Damage boost precisely from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit.

Entrance condition:

{
  "comeInWithDamageBoost": {
    "iFramesNeeded": 89,
    "position": "high"
  }
}

Requires:

{
  "notable": "Cross Room Damage Boost"
}
"canDash"
"canUseIFrames"
"canTrickyJump"
{
  "or": [
    "canWallJump",
    "canInsaneJump"
  ]
}

Dev note: This applies to Maridia Elevator Room.

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Damage boost precisely from the neighboring room, to land on the spikes with barely enough i-frames to run and jump across without taking a spike hit.

Entrance condition:

{
  "comeInWithDamageBoost": {
    "iFramesNeeded": 84,
    "position": "high"
  }
}

Requires:

{
  "notable": "Cross Room Damage Boost"
}
"canDash"
"canUseIFrames"
"canInsaneJump"
{
  "or": [
    "canWallJump",
    "canBeVeryPatient"
  ]
}

Dev note: This applies to Post Crocomire Farm Room.

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Damage boost from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit.

The damage boost can be buffered through the transition: face away from the transition, and release all inputs while an enemy hits Samus and knocks her into the transition; hold jump and back through the transition to buffer the damage boost.

Entrance condition:

{
  "comeInWithKnockback": {}
}

Requires:

{
  "notable": "Cross Room Damage Boost"
}
"canDash"
"canUseIFrames"
"canTrickyJump"