Climb Supers Room: Cross Room Damage Boost (Expert)

Damage boost from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit.

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Damage boost precisely from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit.

Entrance condition:

"comeInWithDamageBoost": {
  "iFramesNeeded": 89,
  "position": "high"
}

Requires:

{"notable": "Cross Room Damage Boost"},
"canDash",
"canUseIFrames",
"canTrickyJump",
{"or": [
  "canWallJump",
  "canInsaneJump"
]}

Dev note: This applies to Maridia Elevator Room.

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Damage boost precisely from the neighboring room, to land on the spikes with barely enough i-frames to run and jump across without taking a spike hit.

Entrance condition:

"comeInWithDamageBoost": {
  "iFramesNeeded": 84,
  "position": "high"
}

Requires:

{"notable": "Cross Room Damage Boost"},
"canDash",
"canUseIFrames",
"canInsaneJump",
{"or": [
  "canWallJump",
  "canBeVeryPatient"
]}

Dev note: This applies to Post Crocomire Farm Room.

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Damage boost from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit.

The damage boost can be buffered through the transition: face away from the transition, and release all inputs while an enemy hits Samus and knocks her into the transition; hold jump and back through the transition to buffer the damage boost.

Entrance condition:

"comeInWithKnockback": {}

Requires:

{"notable": "Cross Room Damage Boost"},
"canDash",
"canUseIFrames",
"canTrickyJump"