Room ID: 29
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)
Damage boost from the neighboring room, to land on the spikes with enough i-frames to run and jump across without taking a spike hit. The damage boost can be buffered through the transition: face away from the transition, and release all inputs while an enemy hits Samus and knocks her into the transition; hold jump and back through the transition to buffer the damage boost. Entrance condition: {
"comeInWithKnockback": {}
}Requires: {
"notable": "Cross Room Damage Boost"
}
"canDash"
"canUseIFrames"
"canTrickyJump" |