Jump to the water surface at low tide, then Space Jump on the waterline. The timing of the initial jump is much more lenient with a single wall jump just below the waterline.
Jump to the water surface at low tide, then Space Jump on the waterline. The timing of the initial jump is much more lenient with a single wall jump just below the waterline. Requires: { "notable": "Suitless HiJump Space Jump" } "canSuitlessMaridia" "HiJump" "canSpaceJumpWaterBounce" { "or": [ "canTrickyJump", "canWalljump" ] } |