Kill Draygon by grappling to the top left turret. Number of Draygon hits varies; 5 hits are assumed, which is close to a worst-case scenario.
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Kill Draygon by grappling to the top left turret. Number of Draygon and turret hits varies; Close to a worst-case scenario is assumed. Requires: {"notable": "Grapple Kill"},
"h_navigateUnderwater",
{"or": [
{"and": [
"h_breakThreeDraygonTurrets",
{"or": [
"Gravity",
"canTrickyJump",
{"enemyDamage": {"enemy": "Draygon", "type": "turretProjectile", "hits": 1}}
]},
{"or": [
"Gravity",
"Morph",
"canTrickyJump",
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 1}}
]}
]},
{"and": [
"canDodgeWhileShooting",
{"or": [
"Gravity",
"canTrickyJump",
{"enemyDamage": {"enemy": "Draygon", "type": "turretProjectile", "hits": 3}}
]},
{"or": [
"Gravity",
{"enemyDamage": {"enemy": "Draygon", "type": "turretProjectile", "hits": 2}}
]},
{"or": [
"Morph",
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 2}}
]},
{"enemyDamage": {"enemy": "Draygon", "type": "turretProjectile", "hits": 2}}
]},
{"and": [
"canTrickyDodgeEnemies",
"canBeLucky",
{"enemyDamage": {"enemy": "Draygon", "type": "turretProjectile", "hits": 1}}
]}
]},
"canUseGrapple",
{"draygonElectricityFrames": 240},
{"or": [
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 4}},
{"and": [
"canBeLucky",
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 2}}
]}
]}Sets flags: f_DefeatedDraygon |