Cross the room by using the spikes as platforms to stay out of the water. Requires some very difficult jumps and excellent control over spike damage knockback.
From: 1
Left Door
To: 3
Top Right Door
Land on each set of spikes as a way to jump to the next safe platform. The first jump can be done with a very precise damage boost to bounce forward off the spike, or using morph. Requires: { "notable": "Spike Platforming with No Equipment" } "canWalljump" "canInsaneJump" "canHorizontalDamageBoost" "canUseIFrames" { "spikeHits": 3 } { "or": [ "Morph", { "spikeHits": 2 } ] } |
From: 3
Top Right Door
To: 1
Left Door
Stay out of the water, and by extension the sand, of the room by using the spikes as platforms. Landing on spikes aiming down with no other direction pressed can help control the knockback. Requires knowing the position of every spike in the room. The final spike jump is very difficult. Requires: { "notable": "Spike Platforming with No Equipment" } "canPreciseWalljump" "canInsaneJump" "canUseIFrames" { "spikeHits": 3 } "canNeutralDamageBoost" { "or": [ "canHorizontalDamageBoost", { "spikeHits": 1 } ] } |