Room ID: 189
From: 3
Top Right Door
To: 1
Left Door
Stay out of the water, and by extension the sand, of the room by using the spikes as platforms. Landing on spikes aiming down with no other direction pressed can help control the knockback. Requires knowing the position of every spike in the room. The final spike jump is very difficult. Requires: { "notable": "Spike Platforming with No Equipment" } "canPreciseWalljump" "canInsaneJump" "canIframeSpikeJump" { "spikeHits": 3 } "canNeutralDamageBoost" { "or": [ "canHorizontalDamageBoost", { "spikeHits": 1 } ] } |