Using Grapple to propel Samus upwards, then continuously morphing/unmorphing/jumping in mid-air to climb upwards. This is much more lenient with HiJump.
Dependencies: canTrivialMidAirMorph, canUseGrapple, canMidAirMorph
Requires: "canSuitlessMaridia" "canGrappleJump" |
Requires: "canSuitlessMaridia" "canGrappleJump" |
Performing a grapple jump off of a Draygon turret. Usually done by bouncing off the wall for momentum. Requires: { "notable": "Turret Grapple Jump" } "canSuitlessMaridia" "canGrappleJump" { "draygonElectricityFrames": 60 } "h_canBreakOneDraygonTurret" |