canGrappleJump (Very Hard)

Using Grapple to propel Samus upwards, then continuously morphing/unmorphing/jumping in mid-air to climb upwards. This is much more lenient with HiJump.

Dependencies: canTrivialMidAirMorph, canUseGrapple, canMidAirMorph

Difficulty filter

Strats ()

Grapple Jump (Very Hard)
Aqueduct
From: 2
Bottom Left Door
To: 5
Right Door

Requires:

"canSuitlessMaridia"
"canGrappleJump"
Grapple Jump (Very Hard)
Aqueduct
From: 2
Bottom Left Door
To: 9
Junction Below Top Door

Requires:

"canSuitlessMaridia"
"canGrappleJump"
From: 1
Left Door
To: 2
Right Door

Performing a grapple jump off of a Draygon turret. Usually done by bouncing off the wall for momentum.

Requires:

{
  "notable": "Turret Grapple Jump"
}
"canSuitlessMaridia"
"canGrappleJump"
{
  "draygonElectricityFrames": 60
}
"h_canBreakOneDraygonTurret"