Room ID: 86
|
Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 0
}Requires: "canShinechargeMovementTricky", "canTrickyJump", "HiJump", {"shineChargeFrames": 155} Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}Dev note: 1 unusable tile. |