Room ID: 201
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Unmorph just before hitting the ceiling, to conserve upward momentum. Continue moving right to avoid a crab hit, then morph again to make it through. Entrance condition: "comeInWithSpringBallBounce": {
"speedBooster": "any",
"movementType": "controlled",
"remoteAndLandingMinTiles": [[4.5625, 1]]
}Requires: {"notable": "Cross Room Jump Morph"},
"canCrossRoomJumpIntoWater",
"canMomentumConservingMorph"Dev note: Bounce with extra run speed at least $1.8. |