Room ID: 199
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Gain momentum in the room to the left, then jump at the edge of the runway in order to land on the first pillar. Requires a runway of at least 2 tiles (with no open end) in the adjacent room. Shrinking Samus' hitbox before landing makes the jump a little easier. Entrance condition: "comeInRunning": {
"speedBooster": "any",
"minTiles": 1.4375
}Requires: "HiJump", "canCrossRoomJumpIntoWater", "canTrickyJump", "canPlayInSand" Dev note: This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water. |