This is a series of precise space jumps that clears a path through the room while avoiding the solid walls.
From: 1
Left Door
To: 2
Right Door
This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: "comeInBlueSpinning": {
"unusableTiles": 0
}Requires: {"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"Clears obstacles: A |
From: 1
Left Door
To: 2
Right Door
This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: "comeInGettingBlueSpeed": {
"length": 6,
"openEnd": 1,
"steepUpTiles": 1,
"steepDownTiles": 1
}Requires: {"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"Clears obstacles: A |
From: 2
Right Door
To: 1
Left Door
This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: "comeInBlueSpinning": {
"unusableTiles": 0
}Requires: {"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"Clears obstacles: A |
From: 2
Right Door
To: 1
Left Door
This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: "comeInGettingBlueSpeed": {
"length": 6,
"openEnd": 1,
"steepUpTiles": 1,
"steepDownTiles": 1
}Requires: {"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"Clears obstacles: A |