Gauntlet Entrance: Blue Space Jump (Expert)

This is a series of precise space jumps that clears a path through the room while avoiding the solid walls.

Difficulty filter

Strats ()

This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room.

Entrance condition:

"comeInBlueSpinning": {
  "unusableTiles": 0
}

Requires:

{"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"

Clears obstacles: A

This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room.

Entrance condition:

"comeInGettingBlueSpeed": {
  "length": 6,
  "openEnd": 1,
  "steepUpTiles": 1,
  "steepDownTiles": 1
}

Requires:

{"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"

Clears obstacles: A

This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room.

Entrance condition:

"comeInBlueSpinning": {
  "unusableTiles": 0
}

Requires:

{"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"

Clears obstacles: A

This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room.

Entrance condition:

"comeInGettingBlueSpeed": {
  "length": 6,
  "openEnd": 1,
  "steepUpTiles": 1,
  "steepDownTiles": 1
}

Requires:

{"notable": "Blue Space Jump"},
"canBlueSpaceJump",
"canTrickyJump",
"h_complexToCarryFlashSuit"

Clears obstacles: A