When landing on the sand without losing blue suit, whether or not Samus sinks into the sand and loses the blue suit is chaotic, depending on how Samus' exact vertical pixel position aligns with the sand at the time of landing. Therefore, normalized movement is required to reliably traverse the room using the sand without losing the blue suit. The specific movements needed may vary by strat, but some general recommendations are the following: from platforms level with the top door, simply walk off the ledge; from platforms two tiles above the sand, do a full height jump; from the sand itself, do full height spin jumps, with or without breaking spin; from the high platforms two tiles above the top door, jump up to bonk the ceiling before falling into the sand.
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Use normalized movement to land on the sand without losing a blue suit. One way is to do the following: from the platforms at the height of the top door, simply walk off the ledge; from the platforms two tiles above the sand, do a full height jump; from the sand itself, do full height spin jumps, ideally without breaking spin; from the high platform in the center of the room, jump up to bonk the ceiling before falling into the sand. This same approach to the normalized movement can work with or without HiJump. Requires: {
"notable": "Blue Suit Sand Traversal"
}
{
"haveBlueSuit": {}
}
"Gravity"
"canLongIBJ"
"canJumpIntoIBJ"
"can4HighMidAirMorph" |
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Use normalized movement to land on the sand without losing a blue suit. One way is to do the following: from the platforms at the top of the room, simply walk off the ledge; from the platforms two tiles above the sand, do a full height jump; from the sand itself, do full height jumps, with or without breaking spin. Requires: {
"notable": "Blue Suit Sand Traversal"
}
{
"haveBlueSuit": {}
}
"Gravity"
"HiJump"
"canPlayInSand"
"canTrickySpringBallJump" |
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Use normalized movement to land on the sand without losing a blue suit. One way is to do the following: from the platforms at the top of the room, simply walk off the ledge; from the platforms two tiles above the sand, do a full height jump; from the sand itself, do full height jumps, with or without breaking spin. This same approach to the normalized movement can work with or without HiJump. Requires: {
"notable": "Blue Suit Sand Traversal"
}
{
"haveBlueSuit": {}
}
"Gravity"
"canConsecutiveWalljump" |
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Use normalized movement to land on the sand without losing a blue suit. One way is to do the following: from the high platform at the right of the room, jump up to bonk the ceiling before falling into the sand; jump up to lure a Mochtroid down, and destroy it with the blue suit; if HiJump is unavailable, perform the first IBJ all the way left against the Grapple block wall to prevent the higher Mochtroid from coming on camera; from the platforms at the height of the top door, simply walk off the ledge; from the platforms two tiles above the sand, do a full height jump; from the sand itself, do full height spin jumps, ideally without breaking spin. The same approach to the normalized movement generally works with or without HiJump: but if performing many jumps in a row from sand to sand with HiJump, it is recommended to alternate between breaking spin and not breaking spin, to keep Samus' vertical subpixels in a good range. In any case, if failing an IBJ, unmorph before landing on the sand, in order to have a chance to keep the blue suit. Requires: {
"notable": "Blue Suit Sand Traversal"
}
{
"haveBlueSuit": {}
}
"Gravity"
"canLongIBJ"
"canJumpIntoIBJ"
"can4HighMidAirMorph"
"canTrickyDodgeEnemies" |
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Use normalized movement to land on the sand without losing a blue suit. One way is to do the following: from the platforms at the top of the room, simply walk off the ledge; from the platforms two tiles above the sand, do a full height jump; from the sand itself, do full height jumps, with or without breaking spin. Requires: {
"notable": "Blue Suit Sand Traversal"
}
{
"haveBlueSuit": {}
}
"Gravity"
"HiJump"
"canPlayInSand"
"canTrickySpringBallJump" |
|
Use normalized movement to land on the sand without losing a blue suit. One way is to do the following: from the platforms at the top of the room, simply walk off the ledge; from the platforms two tiles above the sand, do a full height jump; from the sand itself, do full height jumps, with or without breaking spin. This same approach to the normalized movement can work with or without HiJump. Requires: {
"notable": "Blue Suit Sand Traversal"
}
{
"haveBlueSuit": {}
}
"Gravity"
"canConsecutiveWalljump" |