Fast Ripper Room: First-Try Gate Glitch (Insane)

Perform the gate glitch on the first try. This allows control over the Ripper cycle to do the rest of the room more efficiently. For example, with either a Power Bomb or Speed Booster, it makes it possible to cross the room suitless right-to-left with no tanks.

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

Use a Power Bomb to kill the Rippers after the first attempt at the gate glitch, or wait a couple of seconds and use the Power Bomb before beginning gate glitch attempts.

Requires:

"h_usePowerBomb"
"canTrickyDodgeEnemies"
{
  "heatFrames": 50
}
{
  "or": [
    {
      "notable": "First-Try Gate Glitch"
    },
    {
      "heatFrames": 130
    }
  ]
}

Clears obstacles: B

From: 2
Right Door
To: 3
Junction Left of Green Gate

Enter the room with full Supers. Wait for a couple of seconds and lay a Power Bomb by the gate. Wait for the Rippers to be destroyed and for their drops to spawn. Then perform the gate glitch and collect the drops, which should all be big energy.

Requires:

{
  "notable": "First-Try Gate Glitch"
}
{
  "resourceMissingAtMost": [
    {
      "type": "Super",
      "count": 0
    }
  ]
}
{
  "tech": "canGateGlitch"
}
{
  "noFlashSuit": {}
}
"h_usePowerBomb"
{
  "heatFramesWithEnergyDrops": {
    "frames": 430,
    "drops": [
      {
        "enemy": "Ripper 2 (red)",
        "count": 5
      }
    ]
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "heatFrames": 40
}

Clears obstacles: B

Dev note: This strat could be adapted to work with more than one try of the gate glitch, but the requirements would be awkward to represent. FIXME: This strat logically ends at the gate but could be refined to end about a screen to the left, if we added a new node there.

From: 2
Right Door
To: 3
Junction Left of Green Gate

Enter the room with between about 75 and 110 energy. Perform the gate glitch on the first attempt. Then lay a Power Bomb as soon as possible when Samus' energy is below 60. After collecting the first one or two drops, wait a moment before collecting the rest, to ensure that Samus remains in health bomb range until all drops have spawned.

Requires:

{
  "notable": "First-Try Gate Glitch"
}
{
  "resourceAtMost": [
    {
      "type": "Energy",
      "count": 110
    }
  ]
}
{
  "tech": "canGateGlitch"
}
{
  "noFlashSuit": {}
}
"h_usePowerBomb"
{
  "heatFramesWithEnergyDrops": {
    "frames": 300,
    "drops": [
      {
        "enemy": "Ripper 2 (red)",
        "count": 5
      }
    ]
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "heatFrames": 20
}

Clears obstacles: B

Dev note: FIXME: This strat logically ends at the gate but could be refined to end about a screen to the left, if we added a new node there.

From: 3
Junction Left of Green Gate
To: 1
Left Door

Requires:

"canTrickyDodgeEnemies"
{
  "or": [
    {
      "heatFrames": 270
    },
    {
      "and": [
        "h_speedDash",
        "canWalljump",
        {
          "heatFrames": 225
        }
      ]
    }
  ]
}
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    {
      "notable": "First-Try Gate Glitch"
    },
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    }
  ]
}

Dev note: This is chaotic because the gate glitch's unreliability makes the room more variable: with a first-try gate glitch a single Super is enough, but otherwise, you would likely want to have three.

From: 3
Junction Left of Green Gate
To: 1
Left Door

Requires:

{
  "notable": "First-Try Gate Glitch"
}
{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 1
  }
}
"canHorizontalDamageBoost"
{
  "heatFrames": 280
}
From: 3
Junction Left of Green Gate
To: 1
Left Door

Requires:

{
  "notable": "First-Try Gate Glitch"
}
"ScrewAttack"
{
  "or": [
    {
      "heatFrames": 300
    },
    {
      "and": [
        "h_speedDash",
        "canWalljump",
        {
          "heatFrames": 225
        }
      ]
    }
  ]
}

Dev note: FIXME: A variant that farms the Rippers using Screw Attack should be added.