Spark left through the speed blocks, then run to the right and back to get speed to go through the rest.
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection and begins sparking about 3 tiles from the Speed blocks, start with between 72 and 87 energy or at least 105 energy; with a buffered crumble jump to the right, up to 93 energy can work. Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "any" } Requires: { "shineChargeFrames": 35 } { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 87, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 87, "excessFrames": 44 } } ] } ] } { "heatFrames": 675 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A |
From: 4
Bottom Right Door
To: 2
Far Left Door
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the Speed blocks with between 68 and 84 energy, or at least 101 energy; with a buffered crumble jump to the right, up to 89 energy can work. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 85 } { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 84, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 84, "excessFrames": 45 } } ] } ] } { "heatFrames": 715 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A |
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the door (in either this or the other room) with between 81 and 96 energy, or at least 113 energy; with a buffered crumble jump to the right, up to 102 energy can work. Entrance condition: { "comeInWithSpark": { "position": "bottom" } } Requires: { "notable": "Reverse Spark" } { "or": [ { "shinespark": { "frames": 94, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 94, "excessFrames": 42 } } ] } ] } { "heatFrames": 650 } Clears obstacles: A |
Either jump over a Cacatac or tank a spike hit. Perform a mid-air spark through the speed blocks. Then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark with between 73 and 88 energy, or at least 106 energy; with a buffered crumble jump to the right, up to 94 energy can work. Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 1 } } Requires: { "notable": "Reverse Spark" } "canShinechargeMovementTricky" "canTrickyJump" { "or": [ { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } }, "canBePatient" ] } { "or": [ { "shinespark": { "frames": 88, "excessFrames": 11 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 88, "excessFrames": 44 } } ] } ] } { "heatFrames": 825 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A Dev note: The canBePatient represents retrying until RNG works out to be able to jump over one of the Cacatacs without taking a hit. There is a possibility of getting a lucky drop from one of the two Pirates; but since it is low probability, we don't model it. The speedball exit is technically not a valid way to leave normally (e.g. in case the next room is heated and Samus needs to jump); but if necessary, it is possible to unmorph near the transition. |