Pause abuse spike and lava damage to cross the room while losing minimal Energy.
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Pause abuse the spike and lava damage to cross the room while losing minimal Energy. Requires: "canDash", {"noFlashSuit": {}}, {"notable": "Pause Abuse Damage Boosts"}, {"or": [ {"and": [ {"disableEquipment": "SpeedBooster"}, "Gravity" ]}, {"and": [ "canInsaneJump", {"notable": "Suitless Damage Boosts"} ]} ]}, "canHorizontalDamageBoost", "canPauseAbuse", {"resourceAvailable": [ {"type": "RegularEnergy", "count": 99}, {"type": "ReserveEnergy", "count": 100} ]}, {"resourceAtMost": [{"type": "RegularEnergy", "count": 1}]}, {"lavaFrames": 30}, {"heatFrames": 340} Dev note: Energy ineffeciency is necessary and is represented by extra heatFrames. |
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Pause abuse the spike and lava damage to cross the room while losing minimal Energy. Requires: "canDash", {"noFlashSuit": {}}, {"notable": "Pause Abuse Damage Boosts"}, {"or": [ {"and": [ {"disableEquipment": "SpeedBooster"}, "Gravity" ]}, {"and": [ "canInsaneJump", {"notable": "Suitless Damage Boosts"} ]} ]}, "canHorizontalDamageBoost", "canPauseAbuse", {"resourceAvailable": [ {"type": "RegularEnergy", "count": 99}, {"type": "ReserveEnergy", "count": 100} ]}, {"resourceAtMost": [{"type": "RegularEnergy", "count": 1}]}, {"lavaFrames": 30}, {"heatFrames": 340} Dev note: Energy ineffeciency is necessary and is represented by extra heatFrames. |