Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ { "and": [ { "lavaFrames": 150 }, { "spikeHits": 7 } ] }, { "and": [ { "notable": "Suitless Damage Boosts" }, { "lavaFrames": 80 }, { "spikeHits": 3 }, "canUseIFrames", "canHorizontalDamageBoost" ] }, { "and": [ "Gravity", { "disableEquipment": "SpeedBooster" }, { "lavaFrames": 100 }, { "spikeHits": 2 }, { "or": [ "canUseIFrames", "canHorizontalDamageBoost" ] } ] }, { "and": [ { "notable": "Frozen Maw Platforms" }, "canResetFallSpeed", "canTrickyUseFrozenEnemies", "canTrickyJump", "canHorizontalDamageBoost", "canUseIFrames", { "spikeHits": 2 }, { "lavaFrames": 15 } ] } ] } "h_HeatedGModeOpenDifferentDoor" Dev note: FIXME: Grapple could maybe be used to skip some damage by partially swinging across the room. |
From: 1
Left Door
To: 2
Right Door
Damage boosts can be used to save energy - delay the damage boost from the spikes slightly in order to rise above the lava before moving. Requires: { "notable": "Suitless Damage Boosts" } { "heatFrames": 520 } { "lavaFrames": 80 } { "spikeHits": 3 } "canUseIFrames" "canHorizontalDamageBoost" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ { "and": [ { "lavaFrames": 150 }, { "spikeHits": 7 } ] }, { "and": [ { "notable": "Suitless Damage Boosts" }, { "lavaFrames": 80 }, { "spikeHits": 3 }, "canUseIFrames", "canHorizontalDamageBoost" ] }, { "and": [ "Gravity", { "disableEquipment": "SpeedBooster" }, { "lavaFrames": 100 }, { "spikeHits": 2 }, { "or": [ "canUseIFrames", "canHorizontalDamageBoost" ] } ] }, { "and": [ { "notable": "Frozen Maw Platforms" }, "canResetFallSpeed", "canTrickyUseFrozenEnemies", "canTrickyJump", "canHorizontalDamageBoost", "canUseIFrames", { "spikeHits": 2 }, { "lavaFrames": 15 } ] } ] } "h_HeatedGModeOpenDifferentDoor" Dev note: FIXME: Grapple could maybe be used to skip some damage by partially swinging across the room. |
From: 2
Right Door
To: 1
Left Door
Damage boosts can be used to save energy - delay the damage boost from the spikes slightly in order to rise above the lava before moving. Requires: { "notable": "Suitless Damage Boosts" } { "heatFrames": 520 } { "lavaFrames": 80 } { "spikeHits": 3 } "canUseIFrames" "canHorizontalDamageBoost" |