Room ID: 61
|
Requires: {"or": [
{"obstaclesCleared": ["A"]},
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
]},
{"or": [
"SpaceJump",
"canWallJump",
{"and": [
"Grapple",
"h_midAirShootUp",
{"obstaclesNotCleared": ["C"]}
]},
{"and": [
"HiJump",
"canSpringBallJumpMidAir"
]}
]}Dev note: The reverse gate glitch may be executed earlier from node 1 -> 1. |