Room ID: 29
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)
Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. Bouncing on the platform near the door saves a spike hit. Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "canChainTemporaryBlue" "can4HighMidAirMorph" "canSpeedKeep" "h_speedKeepSpikeHit" "h_speedKeepSpikeHitLeniency" "canSpeedball" Dev note: The extra lenience is because of the need to either to perform a very precise jump off the spikes or to start with a bounce on the spikes, taking an extra hit. |