Room ID: 230
|
Use an enemy or other damage source in the previous room to damage boost through the transition, to be able to run through the Sidehoppers without taking a hit. If Samus crosses the room too quickly, the top Hopper will hop right, which can make it harder to avoid. By ending the damage boost early enough, or delaying briefly after landing, it can be manipulated to hop left. Entrance condition: {
"comeInWithDamageBoost": {
"iFramesNeeded": 5
}
}Requires: "canDash" "canTrickyDodgeEnemies" "h_complexToCarryFlashSuit" |