Yoink Room: Carry Shinecharge

Room ID: 211

Wiki
From: 3
Right Door
To: 2
Bottom Sand Exit

Entrance condition:

"comeInShinecharged": {}

Requires:

"canShinechargeMovementTricky",
"canQuickDrop",
{"shineChargeFrames": 40}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}

Dev note: This requires jumping through the door, but we don't use 'comeInShinechargedJumping' because it's not required to come from an air environment. FIXME: clean up the way this kind of cross-room movement is expressed.