East Sand Hall: Tricky Dash Jump with Momentum

Room ID: 210

Wiki
From: 2
Right Door
To: 4
Junction Below Sand Entrance

Gain momentum in the room to the right (with extra run speed between $2.0 and $2.3), then jump after the transition. Samus should be able to jump over the first Evir and reach the center of the room.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 6.4375,
    "maxTiles": 7.4375
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyDashJump"

Dev note: This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water.