Room ID: 210
Spark at the peak of the jump, just before or after touching the sand fall, in order to be high enough to get over the last pillar. Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 67, "excessFrames": 13 } }, { "and": [ "canInsaneJump", { "shinespark": { "frames": 54, "excessFrames": 0 } }, "canDownGrab" ] } ] } |