East Sand Hall: Use Stored Spark

Room ID: 210

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From: 1
Left Door
To: 2
Right Door

Spark at the peak of the jump, just before or after touching the sand fall, in order to be high enough to get over the last pillar.

Requires:

"h_storedSpark",
{"or": [
  {"shinespark": {"frames": 67, "excessFrames": 13}},
  {"and": [
    "canInsaneJump",
    {"shinespark": {"frames": 54, "excessFrames": 0}},
    "canDownGrab"
  ]}
]}