Room ID: 210
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Spark at the peak of the jump, just before or after touching the sand fall, in order to be high enough to get over the last pillar. Requires: "h_storedSpark", {"or": [ {"shinespark": {"frames": 67, "excessFrames": 13}}, {"and": [ "canInsaneJump", {"shinespark": {"frames": 54, "excessFrames": 0}}, "canDownGrab" ]} ]} |