West Sand Hall: Shinespark - Enter in Jumping State

Room ID: 199

Wiki
From: 3
Top Sand Entrance
To: 1
Left Door

Enter with a falling pose in order to be able to spark immediately on entry. This may require a quick drop through the sand in the room above. Sparking quickly on entry can be used to avoid the Evir projectile, however, with low Energy, Samus may still get hit by the projectile, as it is global and doesn't despawn when off-camera.

Entrance condition:

{
  "comeInShinecharged": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shineChargeFrames": 10
}
"canSuitlessMaridia"
"canShinechargeMovementComplex"
"canHorizontalMidairShinespark"
"canPrepareForNextRoom"
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
{
  "shinespark": {
    "frames": 65,
    "excessFrames": 34
  }
}

Dev note: Frames are all assuming a toilet entry, frames could be reduced slightly if entering in a more favorable position. While the shinecharge frames could be smaller, this gives a small buffer to orient the direction Samus is facing in the room above.