Room ID: 127
|
Requires: {
"obstaclesCleared": [
"B"
]
}
"canShinechargeMovement"
"canMidairShinespark"
{
"or": [
{
"canShineCharge": {
"usedTiles": 32,
"gentleUpTiles": 6,
"openEnd": 1
}
},
{
"and": [
"h_shinechargeMaxRunway",
{
"obstaclesCleared": [
"A"
]
}
]
}
]
}
{
"or": [
{
"shinespark": {
"frames": 31,
"excessFrames": 6
}
},
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 25,
"excessFrames": 5
}
}
]
},
{
"and": [
"HiJump",
"canSpeedyJump",
{
"shinespark": {
"frames": 19,
"excessFrames": 6
}
}
]
}
]
}Dev note: FIXME: A big jump spark could be used to save Energy. |