Plasma Room: Damage-Avoiding Pseudo-Screw (Extreme)

Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate.

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 1
Top Left Door

Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate.

Requires:

{"notable": "Damage-Avoiding Pseudo-Screw"},
"canPseudoScrew",
"canInsaneJump"

Clears obstacles: A

Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate.

Requires:

{"notable": "Damage-Avoiding Pseudo-Screw"},
"canPseudoScrew",
"canInsaneJump"

Clears obstacles: C

From: 3
Central Junction
To: 3
Central Junction

Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Repeat this with the second standing central Pirate.

Requires:

{"notable": "Damage-Avoiding Pseudo-Screw"},
"canPseudoScrew",
"canInsaneJump",
"canBeVeryPatient"

Clears obstacles: B

Dev note: FIXME: The `canBeVeryPatient` is for difficulty placement but should be replaced with a more appropriate tech. This is not because killing the central Pirates is any more difficult than the top or bottom ones; but because killing all four without taking damage is difficult. Without canBeVeryPatient, a total of 2 hits would be expected to kill all four Pirates.