Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate.
From: 1
Top Left Door
To: 1
Top Left Door
Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Requires: {
"notable": "Damage-Avoiding Pseudo-Screw"
}
"canPseudoScrew"
"canInsaneJump"Clears obstacles: A |
|
Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Requires: {
"notable": "Damage-Avoiding Pseudo-Screw"
}
"canPseudoScrew"
"canInsaneJump"Clears obstacles: C |
From: 3
Central Junction
To: 3
Central Junction
Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Repeat this with the second standing central Pirate. Requires: {
"notable": "Damage-Avoiding Pseudo-Screw"
}
"canPseudoScrew"
"canInsaneJump"
"canBeVeryPatient"Clears obstacles: B Dev note: FIXME: The `canBeVeryPatient` is for difficulty placement but should be replaced with a more appropriate tech. This is not because killing the central Pirates is any more difficult than the top or bottom ones; but because killing all four without taking damage is difficult. Without canBeVeryPatient, a total of 2 hits would be expected to kill all four Pirates. |