The ability to place a single Power Bomb while climbing during an IBJ, and then switch back to Bombs to continuing the climb without falling. This is often used to break a block that respawns where breaking it before the IBJ would be too slow, or to break a block in a heated environment that is too high to reach from the ground and a second IBJ would waste Energy.
Dependencies: canIBJ
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item
Requires: "canPowerBombMidIBJ" Clears obstacles: C |
Without canJumpIntoIBJ, Samus will need to kill the Rippers while breaking the bomb blocks then start from the platforms below. Place a Power Bomb on the ascent to break the block and continue the IBJ through it. Requires: "canBeVeryPatient" "canPowerBombMidIBJ" { "or": [ { "obstaclesCleared": [ "B" ] }, { "ammo": { "type": "PowerBomb", "count": 2 } } ] } |
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door
Place a Power Bomb during the IBJ to break the blocks without falling. Requires: "h_canNavigateHeatRooms" "canPowerBombMidIBJ" { "heatFrames": 1300 } Clears obstacles: A |
The shot block may respawn while bomb jumping and can be cleared by weaving a Power Bomb into the IBJ, or with a bomb placed overhead while bomb jumping. The Power Bomb can be placed one tile higher than the doors to also clear the Power Bomb Blocks above at the same time. Requires: "canIBJ" { "or": [ { "and": [ { "or": [ "canBombAboveIBJ", "canPowerBombMidIBJ" ] }, { "heatFrames": 1000 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 510 } ] }, { "and": [ "canJumpIntoIBJ", { "heatFrames": 480 } ] }, { "and": [ "canDoubleBombJump", "canJumpIntoIBJ", { "heatFrames": 300 } ] } ] } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 50 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} {"types":["powerbomb"],"requires":[],"useImplicitRequires":false} |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "canIBJ" { "or": [ { "and": [ "canJumpIntoIBJ", { "heatFrames": 1460 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 1000 } ] }, { "and": [ "canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 800 } ] }, { "heatFrames": 2000 } ] } { "or": [ "canPowerBombMidIBJ", { "and": [ "canBombAboveIBJ", "canStaggeredIBJ", { "heatFrames": 180 } ] }, { "and": [ "h_heatProof", "canBePatient" ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |