The ability to time a jump up into a respawning block so that Samus gets stuck in it and can jump up again. The bottom of Samus' hitbox must be completely in the respawning block or she will fall out. Because of this, it is typically required to aim down or morph to stay in the block.
Requires: "canJumpIntoRespawningBlock" { "heatFrames": 625 } |
From: 5
Bottom Junction
To: 1
Top Left Door
Run from the right door and jump at the very end of the raised flat ground. Aim down any time before the peak of the jump in order to not fall out of the block. Note that Samus can destroy the Power Bomb blocks above while waiting for the block to respawn. Requires: "canJumpIntoRespawningBlock" "canTrickyJump" { "or": [ "canInsaneJump", "h_heatProof" ] } { "heatFrames": 550 } { "or": [ "h_canUsePowerBombs", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} {"types":["powerbomb"],"requires":[],"useImplicitRequires":false} |
From: 1
Left Door
To: 3
Junction Below Right Door
Requires: "canSuitlessMaridia" "HiJump" "canJumpIntoRespawningBlock" |
From: 1
Left Door
To: 3
Junction Below Right Door
It is recommended to shoot the ceiling block immediately upon room entry to bring one of the Puyos down so that it will not be a problem later. Requires: "canSuitlessMaridia" "canTrickySpringBallJump" "canTrickyJump" "canJumpIntoRespawningBlock" { "or": [ "can4HighMidAirMorph", "canStationaryLateralMidAirMorph" ] } |