The ability to gain a flash suit using a setup that has to be successful on the first try. Failing the spikesuit could require a revert as a second attempt may not be possible Examples include one way crumble blocks or where the intial spark is used to escape.
Dependencies: canShinespark, canCarryFlashSuit, canMidairShinespark, canHorizontalShinespark, canShinechargeMovementComplex, canShinechargeMovement, canHorizontalMidairShinespark, canSpikeSuit
From: 2
Top Right Door
To: 3
Bottom Left Door
Requires: {"canShineCharge": {"usedTiles": 20, "openEnd": 1}},
"canShinechargeMovementTricky",
{"thornHits": 1},
"canRiskySpikeSuit",
{"shinespark": {"frames": 12, "excessFrames": 12}} |
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Requires: "h_heatProof", "h_lavaProof", "Gravity", {"canShineCharge": {"usedTiles": 16, "openEnd": 1}}, {"spikeHits": 1}, "canRiskySpikeSuit", {"shinespark": {"frames": 14}}, {"spikeHits": 1} Dev note: FIXME: Add options to retry / without varia etc. |
From: 7
Fireflea Statue's Claw Junction
To: 7
Fireflea Statue's Claw Junction
Requires: "canUseFlashSuitInitialSpark", {"canShineCharge": { "usedTiles": 17, "gentleUpTiles": 6, "steepUpTiles": 1, "openEnd": 1 }}, {"spikeHits": 1}, "canRiskySpikeSuit", {"shinespark": {"frames": 24, "excessFrames": 8}} |