canRiskySpikeSuit (Insane+)

The ability to gain a flash suit using a setup that has to be successful on the first try. Failing the spikesuit could require a revert as a second attempt may not be possible Examples include one way crumble blocks or where the intial spark is used to escape.

Dependencies: canShinespark, canCarryFlashSuit, canMidairShinespark, canHorizontalShinespark, canShinechargeMovementComplex, canShinechargeMovement, canHorizontalMidairShinespark, canSpikeSuit

Difficulty filter

Strats ()

From: 2
Top Right Door
To: 3
Bottom Left Door

Requires:

{"canShineCharge": {"usedTiles": 20, "openEnd": 1}},
"canShinechargeMovementTricky",
{"thornHits": 1},
"canRiskySpikeSuit",
{"shinespark": {"frames": 12, "excessFrames": 12}}
From: 1
Left Door
To: 5
Lava, Center Namihe

Requires:

"h_heatProof",
"h_lavaProof",
"Gravity",
{"canShineCharge": {"usedTiles": 16, "openEnd": 1}},
{"spikeHits": 1},
"canRiskySpikeSuit",
{"shinespark": {"frames": 14}},
{"spikeHits": 1}

Dev note: FIXME: Add options to retry / without varia etc.

From: 7
Fireflea Statue's Claw Junction
To: 7
Fireflea Statue's Claw Junction

Failing the spikesuit without a way to get back up to the junction results in a softlock.

Requires:

"canUseFlashSuitInitialSpark",
{"canShineCharge": {
  "usedTiles": 17,
  "gentleUpTiles": 6,
  "steepUpTiles": 1,
  "openEnd": 1
}},
{"spikeHits": 1},
"canRiskySpikeSuit",
{"shinespark": {"frames": 24, "excessFrames": 8}}