canRiskySpikeSuit (Insane+)

The ability to gain a flash suit using a setup that has to be successful on the first try. Failing the spikesuit could require a revert as a second attempt may not be possible Examples include one way crumble blocks or where the intial spark is used to escape.

Dependencies: canSpikeSuit, canShinespark, canMidairShinespark, canShinechargeMovement, canShinechargeMovementComplex, canCarryFlashSuit, canHorizontalShinespark

Difficulty filter

Strats ()

From: 2
Top Right Door
To: 3
Bottom Left Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 20,
    "openEnd": 1
  }
}
"canShinechargeMovementTricky"
{
  "thornHits": 1
}
"canRiskySpikeSuit"
{
  "shinespark": {
    "frames": 12,
    "excessFrames": 12
  }
}
From: 1
Left Door
To: 5
Lava, Center Namihe

Requires:

"h_heatProof"
"h_lavaProof"
"Gravity"
{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 1
  }
}
{
  "spikeHits": 1
}
"canRiskySpikeSuit"
{
  "shinespark": {
    "frames": 14
  }
}
{
  "spikeHits": 1
}

Dev note: FIXME: Add options to retry / without varia etc.

From: 7
Fireflea Statue's Claw Junction
To: 7
Fireflea Statue's Claw Junction

Failing the spikesuit without a way to get back up to the junction results in a softlock.

Requires:

"canUseFlashSuitInitialSpark"
{
  "canShineCharge": {
    "usedTiles": 17,
    "gentleUpTiles": 6,
    "steepUpTiles": 1,
    "openEnd": 1
  }
}
{
  "spikeHits": 1
}
"canRiskySpikeSuit"
{
  "shinespark": {
    "frames": 24,
    "excessFrames": 8
  }
}