The ability to R-mode forced standup Crystal Flash interrupt in precise, unintuitive or slightly luck-based scenarios. This may also include precisely and blindly timing a Power Bomb to occur as an enemy is approaching off-camera, or Crystal Flashing at the top of a bomb boost. This may also include tricky ways to end with more than 50 Energy.
Dependencies: canHorizontalShinespark, canShinespark, canMidairShinespark, canComplexRModeCrystalFlashInterrupt, canRMode, canUseEnemies, canRModeCrystalFlashInterrupt, canShinechargeMovementComplex, canShinechargeMovement, canCarryFlashSuit, canCrystalFlash
From: 1
Right Door
To: 1
Right Door
Avoiding a double hit on the Sidehoppers can be pretty tricky. One somewhat reliable way it to lure the Sidehoppers just off-camera, then place a Power Bomb to Crystal Flash, which will hit and lure them to Samus. Be sure to also position Samus over a safe spot, as she will fall through the Power Bomb blocks as she exits G-mode. It can be helpful to think about where the Sidehoppers are and where there hops will be as they are lured on camera; If they hit Samus before she gains Reserve Energy, she will die. If the hoppers hit the side of her light orb, they will die before hitting Samus; this not reliable to account for, because the hoppers' trajectory varies if they have large or small hops. An alternate approach is to Crystal Flash in the left corner, while luring them to the right after placing the Power Bomb. This is relatively difficult to get them to survive, and they are more likely to hit the light orb if they do. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: "h_artificialMorphTrickyRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
} |
|
Avoiding a double hit on the Sidehoppers can be pretty tricky. One fairly reliable way it to lure all of the Sidehoppers to the right of the room and place a Power Bomb on the left side to break some of the floor. Hop across the platforms to lure one or more hoppers back to the left and quickly get on the block where the left-most Power Bomb block was. Place a Power Bomb in the corner and roll to the right side of the block to prevent being boosted then roll back to Crystal Flash. In this lower position, the Sidehoppers are much less likely to die, and are more likely to hit Samus instead of the light orb. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyRModeCrystalFlashInterrupt"
"h_usePowerBomb"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
} |
From: 1
Left Door
To: 2
Right Door
Wait for the pirates to move as far right as possible in order to kill them all with a single Power Bomb. Jump over Baby Kraid by pausing and holding jump and forward just before the pause fully triggers, then remove Spring Ball. After it starts moving to the left, move in to where it was, then Crystal Flash so that it will walk back into Samus and trigger reserves. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: "h_artificialMorphBombThings"
"h_artificialMorphSpringFling"
"h_artificialMorphTrickyRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 5
}
}
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 49
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Clears obstacles: door_1 |
From: 2
Right Door
To: 2
Right Door
Wait on the right side of Baby Kraid for about 10 seconds so that he shoots the maximum amount of projectiles. Jump over Baby Kraid by pausing and holding jump and forward just before the pause fully triggers, then remove Spring Ball. After it starts moving to the right, move in to where it was, then Crystal Flash so that it will walk back into Samus and trigger reserves. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: "h_artificialMorphSpringFling"
"h_artificialMorphTrickyRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"ammo": {
"type": "Super",
"count": 5
}
}
{
"or": [
"h_fullEnemyDamageReduction",
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 49
}
]
}
]
},
{
"and": [
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Clears obstacles: door_2 |