The ability to R-mode forced standup Crystal Flash interrupt in precise, unintuitive or slightly luck-based scenarios. This may also include precisely and blindly timing a Power Bomb to occur as an enemy is approaching off-camera, or Crystal Flashing at the top of a bomb boost. This may also include tricky ways to end with more than 50 Energy.
Dependencies: canUseEnemies, canCarryFlashSuit, canMidairShinespark, canComplexRModeCrystalFlashInterrupt, canCrystalFlash, canRModeCrystalFlashInterrupt, canShinechargeMovementComplex, canShinespark, canHorizontalShinespark, canRMode, canShinechargeMovement