The ability to enter X-Mode by using a frame perfect direction switch damage boost to land samus onto a slope and enter X-Mode This method of X-Mode doesn't require Morph but cannot be used to charge a shinespark, only for room traversal or gaining a bluesuit if shinecharged when entering X-Mode. Walking into a solid tile while in X-Mode will crash the game.
Have X-Ray selected and buffer a jump input. Stand next to a slope tile and walk into an enemy, frame perfectly switch directions and hold dash on contact with an enemy, landing on the slope and entering X-Mode. Jump can be released anytime after X-Mode is entered.
Dev note: A flash suit can be used while in X-Mode, but any unused flash suit will be lost when X-Ray is released. Using a flash suit during X-Mode should be represented by a `useFlashSuit` immediately before `canSlopeXMode`.
|
Requires: "h_shinechargeMaxRunway", {"enemyDamage": {"enemy": "Geemer (blue)", "type": "contact", "hits": 1}}, "canSlopeXMode", {"shinespark": {"frames": 0, "excessFrames": 0}}, {"gainBlueSuit": {}} |
|
Requires: "Gravity",
{"canShineCharge": {
"usedTiles": 20,
"steepUpTiles": 3,
"steepDownTiles": 1,
"openEnd": 0
}},
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}},
"canSlopeXMode",
"h_XModeSpikeHitLeniency",
{"shinespark": {"frames": 0}},
{"gainBlueSuit": {}} |
|
Requires: {"or": [
{"canShineCharge": {"usedTiles": 20, "steepDownTiles": 2, "openEnd": 0}},
{"and": [
{"doorUnlockedAtNode": 2},
{"canShineCharge": {"usedTiles": 21, "steepDownTiles": 2, "openEnd": 0}}
]}
]},
{"shineChargeFrames": 170},
{"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}},
"canSlopeXMode",
{"shinespark": {"frames": 0}},
{"gainBlueSuit": {}}Dev note: No leniency is given as this is a farm room and the Zebs do little damage, even suitless. |
From: 1
Top Left Door
To: 1
Top Left Door
Requires: {"or": [
{"canShineCharge": {
"usedTiles": 21,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 1
}},
{"and": [
{"doorUnlockedAtNode": 1},
{"canShineCharge": {
"usedTiles": 22,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 1
}}
]}
]},
{"enemyDamage": {"enemy": "Boulder", "type": "contact", "hits": 1}},
"canSlopeXMode",
"h_XModeSpikeHitLeniency",
"h_XModeSpikeHitLeniency",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 0}},
{"gainBlueSuit": {}} |